kementari said:
I'm gonna go out on a limb here, but maybe it's not an MMO you want. Your apparent aversion to loot and PvP suggests maybe you should just stay with the single-player genre.
Personally, I don't find anything wrong with this scenario, from either a development or in-world perspective. You think Sith didn't collect the lightsabers of the Jedi they'd killed as trophies? You think Jedi didn't take the Sith lightsabers back to the Temple for study? How else do you think the holocrons got all that information?
Frankly, "punked" is precisely the word I imagine most Sith players will use to describe what they just did to Jedi players. And aside from its obvious real-world slang, it's a sentiment that fits the Bane lineage of Sith perfectly.
Playing with other players can be very rewarding. I'll grant that I tend to prefer PvE to PvP, but I
have enjoyed PvP as well... When there wasn't one type of player who was declaring victory over the people playing tic-tac-toe by launching their shooter marble across the cross-hatching, so to speak. When
any class is described primarily in terms of its combat advantages against other classes- without any mention of how other classes might gain an advantage over
that class in turn- I get serious qualms, and I think reasonably so. There's an obvious contradiction when you describe a framework that rewards teamwork and cooperation and strategic thinking and then say, "And then there's so-and-so, who just kills the other side, heh heh heh." It may be that the Imperial Agent is PvP-strong and PvE-poor, as some have suggested of CoH's Stalker class- but frankly, that setup sucks in City of Heroes, and I've seen no reason to think it would work better anywhere else.
And for the record, there's
no reason to suggest that the genre of MMORPGs belongs exclusively to the PvP crowd.
While there's nothing inherently wrong with "loot" and I recognize its attraction to many players, the loot
system that has been shown in KOTOR and TSL is possibly the weakest overarcing element in both games. In some ways, the very idea of "loot" borders on being antithetical to Star Wars as a whole. There are occasional suggestions of a system of trade and a need for money in the movies- usually as a means of getting off of a planet- but aside from light sabers themselves, the number of objects that a person could conceivably carry around with them that are ascribed worth and meaning in the Star Wars movies could be counted on one hand. Blasters, thermal detonators, the plans for the Death Star... Maybe whichever piece C-3PO has had blown off most recently- And that's about it, really. Acquisition of wealth for wealth's sake seems to be relegated to giant slugs like the Hutts. Both the Jedi and the Sith largely seem to think it beneath them; people, cities, and planets are what matter. Frankly, even lightsaber-collecting seems to have been something only General Grievous was into, fat lot of good it did him.
To be clear, again, there's nothing inherently wrong with "loot" as part of a MMO. But the presenters of TOR really ought to do better than the twerp who made that media presentation: either show how they've made "loot" that makes sense within the context of the
Star Wars universe, or show how they've made a loot system that's
better than the one in KOTOR, which, as I've said, sucks.
What players will say on the chat channel, as always, the moderators have only the faintest vestige of control over. If TOR is going to stand shoulder to shoulder with WoW, however, the people who
present it should know better than to use language that conveys the message that it's just like every other also-ran.