kementari said:
Granted, I haven't played CoH, but I hardly think that you're giving what the developer said a fair chance. He was doing a brief exposition on the Agent, and explaining the one element that set it apart from other classes. I'd wait until all the data is in before jumping down Bioware's throats about this class. What you quoted about the Agent sounds to me like "Rogues can stealth up to a target and stun them before they have a chance to react" - a concept that, in WoW, sounds overpowered from a soundbyte, but is actually not gamebreaking.
They'd have to be extremely foolish to let something so obviously unbalanced go into the game, and whatever gripes you (or I, as I certainly have a lot of them) have with Bioware, being foolish is not really one of them. (Nor is a tendency toward egregious class imbalance, and as I recall, CoH was Cryptic and NCsoft, not Bioware.)
I do not doubt that it is possible to create a stealth class which a) is not grossly overpowered, b) is well balanced with other classes in PvP and c) remains a useful and fun class to play, as well as a beneficial addition to the party whether they're playing PvP or PvE.
The Agent, as described, uses explosives and sniper attacks at range. I remain skeptical. This is the kind of attack that one would tend to suspect would be win/lose; either they kill their opponent, or their careful set-up and/or long charge time means they get their rear ends handed to them. Or alternatively, they make their massively powerful attack and the defender gets to spend half an hour searching for where it came from as they vanish in preparation for their next attack. None of these scenarios sounds like much fun for the defender- either you've just been killed, you're spending all your time hunting rather than engaging (possibly
despite having to deal with the rest of the Agent's party), or you're dealing with a horsefly who doesn't really have a part in the battle but you can't quite be bothered to swat. Most of these scenarios don't really sound very enjoyable for the Agent, either.
I would like to believe Bioware won't mis-step, but it bears remembering that
they've never done an MMORPG before. MMORPGs that launch smoothly are a tiny minority. Even WoW, which by most accounts did a fabulous job, had its share of hitches along the way.
Most of what I'm likely to say is going to fall under this: when I first heard about this game, I was
entirely enthusiastic. "An MMO? With Bioware's passion for storytelling? In the same universe as their great KOTOR games? I want to be a part of this! I want to make a character who will have their own story! I want to see how their storytelling talents will work when players' stories intertwine with one another!" If they had been more a little more withholding in their info dumps and their media events, they'd
actually be doing better in my expectations of this game.
I recognize that anything that comes out before the players get a hold of the game has, by nature, to be an incomplete picture. I also understand that the very nature of MMORPGs is that player interaction can radically change the game, even moving it far from the designers' expectations of how it was going to be played. (It may well be that half the battle in a given MMORPG is how much the designers accept how the players are playing it and roll with it and how much they're willing to tinker, tweak, and nerf- possibly annoying the players in the process- in the name of getting something that looks more like the game they had on the drawing board.) But again, I had high hopes for this game from the outset based on the designers' work and the KOTOR games; it's what's been released to the public so far that has shown me how things may well go wrong, and the designers' relative immaturity in the field of MMOs makes it all the more likely that they won't realize things have gone wrong until well after launch.
Now, I'm a fanatical Star Wars loretard, but having played a few video games in my time, preserving the lootless, relatively moneyless system you allege is central to Star Wars (rather than just an element of the films being, you know, films) would be a deathknell for an MMO. Sometimes lore and flavor have to bend in favor of adhering to industry standards, and one of those standards is that MMOs tend to be reward-based and have virtual economies. This is one of those times. I think you're being a little bit picky.
No, I quite recognize this. CoH was quite late to the game in offering items that are actually items; most of them remain quite minor in their effects, and some regard it as one of the game's enduring weakness. I realize something new may well need to be offered; what I'm saying is that the source material doesn't offer much encouragement. It would definitely be an uphill battle to create a game where "loot" had little value; while I'd be curious if someone made a real stab at it, I wouldn't expect it of a big-budget mainsteam title. But if the movies offer little suggestion of loot, and the KOTOR games loot system is out-and-out
lame, what are we being offered in their place? And more to the point, what are we being offered in their place that's functional, retains some of the source's flavor, and doesn't look like a carbon copy of one of the withering MMO offshoots?
You don't sound like an EU fan, so this is probably forgivable, but I did a giant @_@ at this section. There are instances of Force users, especially Sith, picking up trophies of their battles all over the place. Palpatine was one of the worst, being several times described as basically a packrat, depositing giant hidden hoards of his confiscated goodies all over the galaxy like some kind of chipmunk dragon. The Sith embraced greed, and believed that if you were powerful enough to take something by force, you deserved to have it and had every right to do so. True, the Jedi at the height of the Republic tended toward a Spartan lifestyle, but that didn't mean they didn't carry around anything they might need. Then you have the bounty hunters and the smugglers, both explicitly for-profit occupations.
I've barely dipped a foot in EU, true. It's certainly going to raise some eyebrows when Jedi start wandering about with more bling that a typical rapper, though.
Second: Have you ever heard a WoW developer talk? I don't expect Bioware's devs to be loretards (except the ones who do the writing, and they hopefully aren't the ones who do the class balancing or the gameplay design), and neither should you. Developers are gamers at heart, and I'd prefer they talk about phat lewts and pwning noobs - at least they're speaking my language.
At the risk of making myself a huge target for angry flaming, I'm going to venture a guess that most of WoW's community doesn't play it for the storyline. Oh, it's probably fun enough to be a part of, you'd miss it if it weren't there, but it also seems to be enormously derivative.
Warcraft's storylines from the earliest games seem to serve mostly to get from A to B, if you don't squint too closely at the road. It may well be that
not having a deeper knowledge of the game's lore is in some ways like a tightrope walker not looking down.
Conversely, Bioware is known for writing reams of script, for trying to make you care about the characters and their paths, for investing worlds and people with enormous histories. And many of the people who are looking at this game now aren't looking to be "any" badass; they're looking to be Jedi or Sith. If there isn't a seamless connection between the world and the gameplay- or at least, sufficiently seamless that your suspension of disbelief will carry you past a few bare patches- the battle is theirs to lose. If the game has a familiarity that makes it easy to get into, all to the good. If it begins to look like half a dozen other MMORPGs with a thin coat of Star Wars frosting, people are going to notice. In particular, the early adopters are likely to wonder if that frosting is worth playing guinea pig to the inevitable glitches, storyline dead-ends, and rebalancing issues when there are plenty of games already on the market with their rough spots already smoothed off, including WoW.
I've lost my enthusiasm for being the first one into the pool, perhaps with the attendant chance to gain the polishers' ears and make my own mark on the lore of the game, if not the lore of the world. It doesn't mean I wouldn't love to be proven wrong and start hearing that TOR really was like the third KOTOR game expanded into exponential multiplayer bliss. What I have seen is not encouraging to me, based on my experience and what I know of the facts at hand. I do not hold it against others for believing differently. Time will tell.