I wouldn't be the first one (to criticise her) that she has refused to acknowledge. But I'll put my 2 cents in if you will. You DO agree that she should be totally transparent and open with how she spend $160'000 on an issue that is very important to us gamers? Right?Rainboq said:Have you tried asking? Have you asked her if she could display that info or disseminate it?Treblaine said:That is part of the problem. When I say "her project does not have adequate transparency" I mean she is no showing where this money she has accepted from the public is going, "transparency" is used a lot in British media to describe when an organisation shows they aren't misappropriating money, services or selection or whatever.Rainboq said:You could, I don't know, ask her for a break down of how the money would be spent.
Also she is refusing to address any cutting criticism of her such as how she her project is not "transparent", only giving undue attention to trolls posting hate mail (classy thing is to discretely report them to police) for straw-man arguments or pandering to her sycophants.
Well let me address that clarification.Chives on top of me said:Hmm... Lets see.. First paragraph: Pixels in a game do not make decisions.....Tenmar said:I'm sorry but can reword your entire post? It is really confusing on your stance especially the second paragraph of your statement. A bit of clarity would be appreciated.Chives on top of me said:You realize how full of shit that reply is right?
The character makes NO "choice" real women (all real people) make choices. Whatever the character is wearing/not wearing is solely the responsibility of the person/group of people that decided to place the character in that outfit.
I see no reason why the creator should not be held to account or even forced to explain the "rational" behind any decision was made to dress their character in whatever manner.
(sorry for butchering the quotes still learning)
Second paragraph: Put a character in a bikini...be prepared to defend that action if it offends someone...
Clear?
RT-Medic-with-shotgun said:1. Browse TV tropes articles for games fitting the trope.
You are comparing apples to, well, Photoshopped pictures of apples.Treblaine said:Yes, but is it not CONCEIVABLE that a character would decide to dress that way? And that there wouldn't be a problem if they did choose to dress that way. Why would Lara Croft have to cover her arms and legs? Surely if her character would want to wear shorts and a tank top then she would.Chives on top of me said:Those women did not choose to dress like this, they were designed this way by MALE devs to cater to other MALE gamers.
Feminists don't have a problem with sexy women, just with the exploitation of female sexuality.
No. The character chose to dress that way in that story. As do women IN THE REAL WORLD. Go outside and you'll see women everywhere baring their arms and legs like Lara Croft. Why are you trying to escape the fiction that the world is set in, why does it matter what gender the writer is or who plays the game? There is NO REASON. It's an utterly hollow attack.
You realize how full of shit that reply is right?
The character makes NO "choice" real women (all real people) make choices. Whatever the character is wearing/not wearing is solely the responsibility of the person/group of people that decided to place the character in that outfit.
I see no reason why the creator should not be held to account or even forced to explain the "rational" behind any decision was made to dress their character in whatever manner.
(sorry for butchering the quotes still learning)
You see women who make such a decision every day.
Why should a writer have to explain a rationale as banal as why they dress a certain way. When you see a woman wearing shorts and a top that exposes her arms do you accost her and demand an explanation of why she decided to bare her arms and legs, she'd call you a crazy person and try to avoid you. CLearly women have their own reasons for dressing the way they dress.
You have to realise work of fiction only work if you are able to consider the characters motivations, if you only see this as a director ordering actors around then NOTHING WORKS.
So Solid Snake never made any decisions in any of the Metal Gear Solid games, Hideo Kojima did. No. Snake has motivations for doing what he does, as does every character.
Oh I've seen her videos, I just totally glossed over the fact she got her information from tvtropes of all places. Never mind the fact that the site user base itself is full of misogynists and rape apologists but the site is also devoid of any analysis and nearly any of the tropes are substantially grounded in legitimacy because they create them themselves. They have tropes that amount to "X happened", totally devoid of analysis or academic worth. She's probably the only person with a use for the giants contextless lists of times something happened.RT-Medic-with-shotgun said:I cant go through them again(i just ate) but if you feel like stomaching her abrasive narration, watch her videos. Find the tropes she is reviewing & compare them to the actual trope. Just know she tends to rename the actual trope for the purpose of making it look more harmful than ti actual is.him over there said:RT-Medic-with-shotgun said:1. Browse TV tropes articles for games fitting the trope.![]()
Oh that's fucking rich using Tvtropes as a reference. Never mind the fact that many of the tropes are created by users themselves and have no qualifications but most of them don't even fit and are only squeezed into tangentially related tropes for the sake of it. Iv suppose this does validate tvtropes uselessness though, as this is the only time a list of times something happens without context or analysis is worthwhile.
If you don't think you can make it, hide all deadly objects, grab some booze, & take a shot each time she rolls her eyes, talks down, or doesn't backup a statement.
When tvtropes establishes more credibility than you it's time to pack it in, plain and simple.RT-Medic-with-shotgun said:She gets the basic idea from TV tropes. had she actually read the page she would not have gotten nearly half of her assessments so wrong. TV tropes tends to get a good deal wrong but they get more right than Sarkeesian has.him over there said:Oh I've seen her videos, I just totally glossed over the fact she got her information from tvtropes of all places. Never mind the fact that the site user base itself is full of misogynists and rape apologists but the site is also devoid of any analysis and nearly any of the tropes are substantially grounded in legitimacy because they create them themselves. They have tropes that amount to "X happened", totally devoid of analysis or academic worth. She's probably the only person with a use for the giants contextless lists of times something happened.RT-Medic-with-shotgun said:I cant go through them again(i just ate) but if you feel like stomaching her abrasive narration, watch her videos. Find the tropes she is reviewing & compare them to the actual trope. Just know she tends to rename the actual trope for the purpose of making it look more harmful than ti actual is.him over there said:RT-Medic-with-shotgun said:1. Browse TV tropes articles for games fitting the trope.![]()
Oh that's fucking rich using Tvtropes as a reference. Never mind the fact that many of the tropes are created by users themselves and have no qualifications but most of them don't even fit and are only squeezed into tangentially related tropes for the sake of it. Iv suppose this does validate tvtropes uselessness though, as this is the only time a list of times something happens without context or analysis is worthwhile.
If you don't think you can make it, hide all deadly objects, grab some booze, & take a shot each time she rolls her eyes, talks down, or doesn't backup a statement.
First of all, where are you getting sexist from wearing a bikini? We HAVE GONE OVER THIS.Chives on top of me said:When you are talking about a character in a video game being sexist or not the motivations of the designers is everything.....Motivations for characters are in the narrative. The choices that Snake makes are because he was written that way...You don't question Snake. You question the writer.
I almost called you a complete idiot for this post, but I see where you are going now. It's based on what kind of story is being told, the elements in it that would lead to how a character might dress.Treblaine said:Well let me address that clarification.Chives on top of me said:Hmm... Lets see.. First paragraph: Pixels in a game do not make decisions.....Tenmar said:I'm sorry but can reword your entire post? It is really confusing on your stance especially the second paragraph of your statement. A bit of clarity would be appreciated.Chives on top of me said:You realize how full of shit that reply is right?
The character makes NO "choice" real women (all real people) make choices. Whatever the character is wearing/not wearing is solely the responsibility of the person/group of people that decided to place the character in that outfit.
I see no reason why the creator should not be held to account or even forced to explain the "rational" behind any decision was made to dress their character in whatever manner.
(sorry for butchering the quotes still learning)
Second paragraph: Put a character in a bikini...be prepared to defend that action if it offends someone...
Clear?
A character can make a decision.
Solid Snake decided to leave foxhound... not Hideo Kojima decided that Solid Snake should leave Foxhound. See, Solid Snake is a character who has feeling, emotions, ideas and opinions as well as tastes, preferences and prejudices.
A character in that universe dresses them self and dress the way they like.
News flash: millions of women ALL OVER THE WORLD decide to wear bikinis. And they don't have to answer to ANYONE why they do that.
The justification that you say the auteur must give or defend is within in the work itself where you see that this collection of pixels represents an abstract idea called a "character". An imaginary person. But you imagine their thought processes. Before demanding why Toby Garb didn't dress Lara Croft in a burka, why don't you consider the CHARACTER Lara Croft, why she might - like MILLIONS of women - decide to wear shorts and a top that exposes her arms.
I've been camping and seen women in short shorts. And when rock climbing. I was taught to abseil buy a guy who was wearing uber short short I only remember because I looked up and saw as he was abseiling down his shorts had ridden up and his white buttcheek was exposed. He didn't see any problem with wearing short short and I'd only ever have remembered this guy wearing them from the sudden white buttock sight.Blade_125 said:I almost called you a complete idiot for this post, but I see where you are going now. It's based on what kind of story is being told, the elements in it that would lead to how a character might dress.Treblaine said:Well let me address that clarification.Chives on top of me said:Hmm... Lets see.. First paragraph: Pixels in a game do not make decisions.....Tenmar said:I'm sorry but can reword your entire post? It is really confusing on your stance especially the second paragraph of your statement. A bit of clarity would be appreciated.Chives on top of me said:You realize how full of shit that reply is right?
The character makes NO "choice" real women (all real people) make choices. Whatever the character is wearing/not wearing is solely the responsibility of the person/group of people that decided to place the character in that outfit.
I see no reason why the creator should not be held to account or even forced to explain the "rational" behind any decision was made to dress their character in whatever manner.
(sorry for butchering the quotes still learning)
Second paragraph: Put a character in a bikini...be prepared to defend that action if it offends someone...
Clear?
A character can make a decision.
Solid Snake decided to leave foxhound... not Hideo Kojima decided that Solid Snake should leave Foxhound. See, Solid Snake is a character who has feeling, emotions, ideas and opinions as well as tastes, preferences and prejudices.
A character in that universe dresses them self and dress the way they like.
News flash: millions of women ALL OVER THE WORLD decide to wear bikinis. And they don't have to answer to ANYONE why they do that.
The justification that you say the auteur must give or defend is within in the work itself where you see that this collection of pixels represents an abstract idea called a "character". An imaginary person. But you imagine their thought processes. Before demanding why Toby Garb didn't dress Lara Croft in a burka, why don't you consider the CHARACTER Lara Croft, why she might - like MILLIONS of women - decide to wear shorts and a top that exposes her arms.
So a better way to put it is not ask Lara Croft why she wears short shorts, but ask the creative team what kind of character and world are they trying to create, which will obviously influence the attire.
One problem with your line of argument is comparing a video game character to contemporary people. Yes plenty of girls show a lot of skin out in the street, and there is nothing wrong with that. But that is while walking in a city in their day to day lives. Would they wear the same thing while traversing through a jungle ruin? That is wear chinves point becomes important. Can the creative team justify their decisions. If the character is travelling in the arctic and she is wearing a bikini, then that doesn't make a whole lot of sence. You argue that women can wear what they want, which I agree with. But are these character wearing what most women would want in a specific environment, or wearing what the designers think young men want them to wear?
Too much of this argument devolves into argung specifics that detract from the main point. It isn't that female characters dress a certain way. It is do these characters have a real personality, or are they put there only for visual stimulation for boys. If most female characters do not have a real personality then that is sexist. If they do have real personalities then it is not. Maybe we should go through a large number of games and keep tally of women with depth and women who are window dressing. Or you know, get someone else to do it for us.
Of course even this is narrowing into specifics more than we should. The problem isn't video games. The problem is the general attitude that the average person has, and this is reflected in all media.
I don't think Anita is the best at these videos (but I applaud her for trying to open peoples eyes at least). If you don't like her pervious videos then watch a movie called Miss Representation. A great documentary that looks at media as a whole and how it influences attitudes. It even shows how boys are raised to be closed off from their emotions and it makes it very hard to treat women with respect (I am not doing this explanation justice). If anyone reading this feels they are not sexist, or mor importantly that sexism doesn't exist, and doesn't like Anita's videos then I challange you to watch Miss Representation.
Being that women can and do often wear similar to what the characters wear (not during their own adventures, kinda hard to have unworldly adventures in reality, but you get the point), then the question almost becomes one of looking for it specifically. And if you look hard enough, you will find, be it giants of really just windmills. There is truth that a lot of the portrayal is more sexualized in some games (battle bikinis, anyone?), but far too often people make a knee-jerk reaction that sexy=sexist. That seems to be what a lot of people are complaining about when it comes to the kickstarter's representation of games.Blade_125 said:One problem with your line of argument is comparing a video game character to contemporary people. Yes plenty of girls show a lot of skin out in the street, and there is nothing wrong with that. But that is while walking in a city in their day to day lives. Would they wear the same thing while traversing through a jungle ruin? That is wear chinves point becomes important. Can the creative team justify their decisions. If the character is travelling in the arctic and she is wearing a bikini, then that doesn't make a whole lot of sence. You argue that women can wear what they want, which I agree with. But are these character wearing what most women would want in a specific environment, or wearing what the designers think young men want them to wear?
That is an idea. Keep in mind, it might be hard if one doesn't look at underlying story elements. Some characters don't get developed because they are secondary characters or because the story is paper thin and sucks. From a feminist bias perspective, as was displayed by the kickstarter, lack of depth of a female seems to be instantly viewed as sexist, without context to the rest of the game. Such as saying a female character was underdeveloped in a minimalistic game where she was actually more complex then the player character himself.Too much of this argument devolves into argung specifics that detract from the main point. It isn't that female characters dress a certain way. It is do these characters have a real personality, or are they put there only for visual stimulation for boys. If most female characters do not have a real personality then that is sexist. If they do have real personalities then it is not. Maybe we should go through a large number of games and keep tally of women with depth and women who are window dressing. Or you know, get someone else to do it for us.
There is truth here, hidden under some things. The views of women and men is a gender identity that is slow to change in a culture. Media will of course reflect this. There is also an aspect not touched on of how games tend to use simpler stories to base around and often these are re-imaginings of older stories, that come with old and some would say sexist tropes built right in. Hero saves the princess, for instance.Of course even this is narrowing into specifics more than we should. The problem isn't video games. The problem is the general attitude that the average person has, and this is reflected in all media.
I don't think Anita is the best at these videos (but I applaud her for trying to open peoples eyes at least). If you don't like her pervious videos then watch a movie called Miss Representation. A great documentary that looks at media as a whole and how it influences attitudes. It even shows how boys are raised to be closed off from their emotions and it makes it very hard to treat women with respect (I am not doing this explanation justice). If anyone reading this feels they are not sexist, or mor importantly that sexism doesn't exist, and doesn't like Anita's videos then I challange you to watch Miss Representation.
What you don't seem to get is that you cannot remove the designer/author from the equation... It does not matter if the motivations make sense to you or not. It does not matter if the character is well written or not. What matters is how or why the character was written that way in the first place.Treblaine said:First of all, where are you getting sexist from wearing a bikini? We HAVE GONE OVER THIS.Chives on top of me said:When you are talking about a character in a video game being sexist or not the motivations of the designers is everything.....Motivations for characters are in the narrative. The choices that Snake makes are because he was written that way...You don't question Snake. You question the writer.
Sexy =/= sexism. That's not feminism to object to women in Bikinis. That's Sex-Negative conservatism.
This is what you don't get, characters may literally only do things because the writer had them do that, but that doesn't mean that WITHIN THE NARRATIVE they did not that for their own volition. You DO question snake, you get inside HIS head, balance HIS (fictional) experiences, what HE knows, what HIS stated ideals are. It's not just completely arbitrary what Snake does as written by Hideo Kojima.
First look to the character motivations if they are reasonable before you go complaining to the auteur about contrivances.
Samus in Other M was a sexist depiction because her character motivations made no sense, it defies all logic of her role as an independent bounty hunter for her to do that but does fit a sexist depiction of women as totally slavish to a disinterested man to the point of needlessly jeopardising her life and unreliable due to her overpowering emotions where some random guy is needed to save her.
It is reasonable for a female character to dress either actively sexy or just refusing to cover up which some might perceive as sexy, millions if not billions of women do so without giving up their independence or agency. That's what feminism is, empowering and enabling women. Saying women or even the depiction of women have to cover up and be celibate to be respected is not achieving that.
Yes, this MUST apply to even virtual depictions of women, as this colours the wider impression of society. If we can't accept a woman being sexual and in control then that is a problem with society that needs to be remedied by demonstration that such a combination is not inconceivable.
darkfox85 said:Pointing out how loathsome this flashgame is and screaming ?what the fuck is wrong with you people? feels redundant and I?m glad it does.
Although I had mixed feelings what with looking at all of her earlier works and both me and mine are what Americans would call ?Liberal,? the backlash and the reactions against Sarkeesian not only firmly put me on her side, but made me decide to take up feminism again.
I?d fucking donate if I could afford to.
And you and people like you are a lot of what is wrong with the whole debacle here. While the trolls are worse, you people are what remove any degree of legitimacy in discussion on this, taking a side because of your own shallow laziness and inability to understand more then one side can be in the wrong to some degree. Seriously, what the hell? You look at what is going on from a very biased perspective (this being how it is reported to you), take one look at the comment section and go "yup, there is a problem". This is lazy intellectually and a horrible mentality. This is the same mentality that make people play up being a victim in the first place: Sympathetic irrationality from others. And keep antagonize trolls to keep the "justification" coming, as she has.the backlash and the reactions against Sarkeesian not only firmly put me on her side, but made me decide to take up feminism again.
I?d fucking donate if I could afford to.
Certainly, especially with the doners.Treblaine said:I wouldn't be the first one (to criticise her) that she has refused to acknowledge. But I'll put my 2 cents in if you will. You DO agree that she should be totally transparent and open with how she spend $160'000 on an issue that is very important to us gamers? Right?Rainboq said:Have you tried asking? Have you asked her if she could display that info or disseminate it?Treblaine said:That is part of the problem. When I say "her project does not have adequate transparency" I mean she is no showing where this money she has accepted from the public is going, "transparency" is used a lot in British media to describe when an organisation shows they aren't misappropriating money, services or selection or whatever.Rainboq said:You could, I don't know, ask her for a break down of how the money would be spent.
Also she is refusing to address any cutting criticism of her such as how she her project is not "transparent", only giving undue attention to trolls posting hate mail (classy thing is to discretely report them to police) for straw-man arguments or pandering to her sycophants.