i disagreemarter said:Take a look at the difference between Dead Rising on the 360, and Dead Rising on the Wii. Big difference there, despite the Wii version coming out later.
I feel that if Galaxy and Galaxy 2 were on more powerful consoles, you could have even bigger worlds, and more to do in them. They would be even better than they already are.
just because capcom made a shit port, that doesnt represent the wii
if they were made for other consoles they would have been designed differently, but for the designs they're given, they couldnt be done better on other consoles
i see borderlands and obviously it looks better, but red steel still looks fantastic to the point where you dont think "this would look better in hd" and the only thing mroe powerful consoles would lend to it is better loading times which, based on the hd port of no more hereos, is debatable anyway
the game wasnt designed to have more enemies or do better with a further draw distance since the environments are contained on purpose and proper fights as opposed to hack n slash fights
galaxy and galaxy 2 literally wouldnt be better
there's nothing that they wanted to do that they couldnt, miyamoto always wanted small planets and they added in bloody huge ones anyway to add diversity
if you made the planets bigger, it would lose the feel of bouncing between meteorites since the big ones are already massive and are weak in that feeling but are made up for with strong platforming
what im saying is that the game wouldnt benefit from bigger planets, bigger isnt always better, and it wasnt held back in design by being on the wii
and more to do, well there's already 240 stars... but it's time constraints, nothing to do with power