either MGS1, Red Dead Redemption (which i am actually playing right now), BioShock, FF7, and last but not least is definitely MW2's campaign. The ending was my favorite.
Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XDMagicman10893 said:I understand where that is coming from, but imagine a mystery game like L.A. Noir or Heavy Rain. The fun that comes from searching for evidence or uncovering the mystery is gone after the first play through (unless you mess up royally in Heavy Rain and fail to solve the mystery). To me it would be boring to play those games again when you know who the murder is and where they hid the evidence and who betrays who or whatever. Imagine being able to experience the wonder of uncovering those mysteries without having to wait for and buy the sequel or wait for DLC.Farther than stars said:I wouldn't forget any. I like to think that all the experiences I gain are completely unique and define from the first moment how I'm going to view them for the rest of my life. Sure, I've had a ton of great experiences, but re-experiencing them just for the sake of, well, that seems shallow to me. I'd rather go on to try out new experiences.
That's just my personal outlook on things. I'm sorry that I'm not much more help here.
Personally I would want to forget Mass Effect, KoTOR, Jade Empire and Alpha Protocol because of all the amazing twists in the last three and the feeling of wonder and fear in Mass Effect from exploring a world different from ours and uncovering the Reaper threat (the talk with Virgil had me on the edge of my seat)!
That would really help convince me to buy a murder mystery game at full price. As of now, I wouldn't pay $60 for a game that I would only end up playing once (unless it had some sort of multiplayer that seems interesting enough to make me feel like I would get my money's worth of play time). Although at the same time that would really fuck with your head. I can understand coming to different conclusions based on what evidence you find and the choices you make, but for the actual identity of the killer changing based on what you choose would be weird. I would imagine that people would be confused as to whether they found out who the real killer is.Farther than stars said:Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XD
Speaking of spoilers (duck away those who haven't played Mass Effect), that bit with Sovereign was interesting enough, but I when I was talking to his hologram I had a serious "no shit" moment when he told me about being a Reaper. I mean, after than vision you get of Saren's ship after the Feros mission, that wasn't all too surprising. I know your character isn't exactly supposed to be a genius or something, but they should have added a "well, duh" button in conversation. (See, this is problem when you let players choose between doing the Feros or the Virmire mission first, because you can't significantly progress the plot until both parts have been done, so you kind of have to hover around the same plot point for a while.)
Although, to be fair, I was making quite a few theories beforehand, including: "the Shadow Broker could be Saren" and "the Ranchi could actually be the Reapers", so I perhaps I just stumbled onto a lucky break. Then again, those were just theories. Sovereign being a Reaper, I was willing to bet my right arm on after that Feros mission.
Anyway, it makes sense what you say about mystery games, but my original point still stands. There are plenty of other mystery games out there and I'm never going to try them all out as it is, so playing the same one again, however good, seems "unprogressive", you could say.
It's interesting what you say about replayability though. I remember a children's picture book that I saw as a kid, in which you were able to cycle through murder weapons and conversation options and that would determine which picture would pop up at the end to be the murderer. Now, what if video games changed the identity of the killer depending on what choices you made? That would validate the presence of a player to actually make actions and would thereby add a level of intrigue which murder plots in movies and novels simply cannot match. It would also lend new meaning to the Heisenberg uncertainty principle. ;P
That would kind of be the point though. There wouldn't be a "real" killer. In such a scenario anyone could be the killer, making it your personal actions which shape the game, rather than just drive the plot forward. And you would get a better idea of who the killer is as the plot progresses, because the way that you handle evidence and clues narrows it down right until the end.Magicman10893 said:That would really help convince me to buy a murder mystery game at full price. As of now, I wouldn't pay $60 for a game that I would only end up playing once (unless it had some sort of multiplayer that seems interesting enough to make me feel like I would get my money's worth of play time). Although at the same time that would really fuck with your head. I can understand coming to different conclusions based on what evidence you find and the choices you make, but for the actual identity of the killer changing based on what you choose would be weird. I would imagine that people would be confused as to whether they found out who the real killer is.Farther than stars said:Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XD
Speaking of spoilers (duck away those who haven't played Mass Effect), that bit with Sovereign was interesting enough, but I when I was talking to his hologram I had a serious "no shit" moment when he told me about being a Reaper. I mean, after than vision you get of Saren's ship after the Feros mission, that wasn't all too surprising. I know your character isn't exactly supposed to be a genius or something, but they should have added a "well, duh" button in conversation. (See, this is problem when you let players choose between doing the Feros or the Virmire mission first, because you can't significantly progress the plot until both parts have been done, so you kind of have to hover around the same plot point for a while.)
Although, to be fair, I was making quite a few theories beforehand, including: "the Shadow Broker could be Saren" and "the Ranchi could actually be the Reapers", so I perhaps I just stumbled onto a lucky break. Then again, those were just theories. Sovereign being a Reaper, I was willing to bet my right arm on after that Feros mission.
Anyway, it makes sense what you say about mystery games, but my original point still stands. There are plenty of other mystery games out there and I'm never going to try them all out as it is, so playing the same one again, however good, seems "unprogressive", you could say.
It's interesting what you say about replayability though. I remember a children's picture book that I saw as a kid, in which you were able to cycle through murder weapons and conversation options and that would determine which picture would pop up at the end to be the murderer. Now, what if video games changed the identity of the killer depending on what choices you made? That would validate the presence of a player to actually make actions and would thereby add a level of intrigue which murder plots in movies and novels simply cannot match. It would also lend new meaning to the Heisenberg uncertainty principle. ;P
Okay. I can get behind that. It's not the point of the threat, but I can certainly agree.Nieroshai said:To forget it exists. Before the procedure, I'd write myself a letter demanding that I never look up the game.PhiMed said:To play it again, or to forget it exists?Nieroshai said:Dante's Inferno. If you ask me why, prepare for a wall-o-text.