Forget a game

Recommended Videos

jjjonesy27

New member
Jul 2, 2011
74
0
0
either MGS1, Red Dead Redemption (which i am actually playing right now), BioShock, FF7, and last but not least is definitely MW2's campaign. The ending was my favorite.
 

dyre

New member
Mar 30, 2011
2,178
0
0
I want to say Baldur's Gate 2, but I had so much fun with Arcanum. What a beautiful game.

exploration in FO3 was fun too though, if I get to keep my knowledge of which mods to get
 

TheLoneBeet

New member
Feb 15, 2011
536
0
0
The original .hack series. Since the first time I played them I rented them and was too young to really get into them. I now own all four volumes but I still haven't gotten around to replaying. I think having no memory of them would push me to replay because I'd force myself to make the investment worth it.
 

Farther than stars

New member
Jun 19, 2011
1,228
0
0
Magicman10893 said:
Farther than stars said:
I wouldn't forget any. I like to think that all the experiences I gain are completely unique and define from the first moment how I'm going to view them for the rest of my life. Sure, I've had a ton of great experiences, but re-experiencing them just for the sake of, well, that seems shallow to me. I'd rather go on to try out new experiences.
That's just my personal outlook on things. I'm sorry that I'm not much more help here.
I understand where that is coming from, but imagine a mystery game like L.A. Noir or Heavy Rain. The fun that comes from searching for evidence or uncovering the mystery is gone after the first play through (unless you mess up royally in Heavy Rain and fail to solve the mystery). To me it would be boring to play those games again when you know who the murder is and where they hid the evidence and who betrays who or whatever. Imagine being able to experience the wonder of uncovering those mysteries without having to wait for and buy the sequel or wait for DLC.

Personally I would want to forget Mass Effect, KoTOR, Jade Empire and Alpha Protocol because of all the amazing twists in the last three and the feeling of wonder and fear in Mass Effect from exploring a world different from ours and uncovering the Reaper threat (the talk with Virgil had me on the edge of my seat)!
Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XD
Speaking of spoilers (duck away those who haven't played Mass Effect), that bit with Sovereign was interesting enough, but I when I was talking to his hologram I had a serious "no shit" moment when he told me about being a Reaper. I mean, after than vision you get of Saren's ship after the Feros mission, that wasn't all too surprising. I know your character isn't exactly supposed to be a genius or something, but they should have added a "well, duh" button in conversation. (See, this is problem when you let players choose between doing the Feros or the Virmire mission first, because you can't significantly progress the plot until both parts have been done, so you kind of have to hover around the same plot point for a while.)
Although, to be fair, I was making quite a few theories beforehand, including: "the Shadow Broker could be Saren" and "the Ranchi could actually be the Reapers", so I perhaps I just stumbled onto a lucky break. Then again, those were just theories. Sovereign being a Reaper, I was willing to bet my right arm on after that Feros mission.
Anyway, it makes sense what you say about mystery games, but my original point still stands. There are plenty of other mystery games out there and I'm never going to try them all out as it is, so playing the same one again, however good, seems "unprogressive", you could say.
It's interesting what you say about replayability though. I remember a children's picture book that I saw as a kid, in which you were able to cycle through murder weapons and conversation options and that would determine which picture would pop up at the end to be the murderer. Now, what if video games changed the identity of the killer depending on what choices you made? That would validate the presence of a player to actually make actions and would thereby add a level of intrigue which murder plots in movies and novels simply cannot match. It would also lend new meaning to the Heisenberg uncertainty principle. ;P
 

Magicman10893

New member
Aug 3, 2009
455
0
0
Farther than stars said:
Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XD
Speaking of spoilers (duck away those who haven't played Mass Effect), that bit with Sovereign was interesting enough, but I when I was talking to his hologram I had a serious "no shit" moment when he told me about being a Reaper. I mean, after than vision you get of Saren's ship after the Feros mission, that wasn't all too surprising. I know your character isn't exactly supposed to be a genius or something, but they should have added a "well, duh" button in conversation. (See, this is problem when you let players choose between doing the Feros or the Virmire mission first, because you can't significantly progress the plot until both parts have been done, so you kind of have to hover around the same plot point for a while.)
Although, to be fair, I was making quite a few theories beforehand, including: "the Shadow Broker could be Saren" and "the Ranchi could actually be the Reapers", so I perhaps I just stumbled onto a lucky break. Then again, those were just theories. Sovereign being a Reaper, I was willing to bet my right arm on after that Feros mission.
Anyway, it makes sense what you say about mystery games, but my original point still stands. There are plenty of other mystery games out there and I'm never going to try them all out as it is, so playing the same one again, however good, seems "unprogressive", you could say.
It's interesting what you say about replayability though. I remember a children's picture book that I saw as a kid, in which you were able to cycle through murder weapons and conversation options and that would determine which picture would pop up at the end to be the murderer. Now, what if video games changed the identity of the killer depending on what choices you made? That would validate the presence of a player to actually make actions and would thereby add a level of intrigue which murder plots in movies and novels simply cannot match. It would also lend new meaning to the Heisenberg uncertainty principle. ;P
That would really help convince me to buy a murder mystery game at full price. As of now, I wouldn't pay $60 for a game that I would only end up playing once (unless it had some sort of multiplayer that seems interesting enough to make me feel like I would get my money's worth of play time). Although at the same time that would really fuck with your head. I can understand coming to different conclusions based on what evidence you find and the choices you make, but for the actual identity of the killer changing based on what you choose would be weird. I would imagine that people would be confused as to whether they found out who the real killer is.
 

General_Potatoes

New member
Jun 22, 2009
747
0
0
Twilight princess. I just wanna be a total noob at it again and feel proud of myself. Wait changing answer, The whole zelda series. Except for Phantom hourglass. I want everyone to forget that and not for a good reason.
 

Farther than stars

New member
Jun 19, 2011
1,228
0
0
Magicman10893 said:
Farther than stars said:
Boy, are you lucky I've already played Mass Effect, or you'd be giving away some major spoilers. XD
Speaking of spoilers (duck away those who haven't played Mass Effect), that bit with Sovereign was interesting enough, but I when I was talking to his hologram I had a serious "no shit" moment when he told me about being a Reaper. I mean, after than vision you get of Saren's ship after the Feros mission, that wasn't all too surprising. I know your character isn't exactly supposed to be a genius or something, but they should have added a "well, duh" button in conversation. (See, this is problem when you let players choose between doing the Feros or the Virmire mission first, because you can't significantly progress the plot until both parts have been done, so you kind of have to hover around the same plot point for a while.)
Although, to be fair, I was making quite a few theories beforehand, including: "the Shadow Broker could be Saren" and "the Ranchi could actually be the Reapers", so I perhaps I just stumbled onto a lucky break. Then again, those were just theories. Sovereign being a Reaper, I was willing to bet my right arm on after that Feros mission.
Anyway, it makes sense what you say about mystery games, but my original point still stands. There are plenty of other mystery games out there and I'm never going to try them all out as it is, so playing the same one again, however good, seems "unprogressive", you could say.
It's interesting what you say about replayability though. I remember a children's picture book that I saw as a kid, in which you were able to cycle through murder weapons and conversation options and that would determine which picture would pop up at the end to be the murderer. Now, what if video games changed the identity of the killer depending on what choices you made? That would validate the presence of a player to actually make actions and would thereby add a level of intrigue which murder plots in movies and novels simply cannot match. It would also lend new meaning to the Heisenberg uncertainty principle. ;P
That would really help convince me to buy a murder mystery game at full price. As of now, I wouldn't pay $60 for a game that I would only end up playing once (unless it had some sort of multiplayer that seems interesting enough to make me feel like I would get my money's worth of play time). Although at the same time that would really fuck with your head. I can understand coming to different conclusions based on what evidence you find and the choices you make, but for the actual identity of the killer changing based on what you choose would be weird. I would imagine that people would be confused as to whether they found out who the real killer is.
That would kind of be the point though. There wouldn't be a "real" killer. In such a scenario anyone could be the killer, making it your personal actions which shape the game, rather than just drive the plot forward. And you would get a better idea of who the killer is as the plot progresses, because the way that you handle evidence and clues narrows it down right until the end.
Of course, writing for this would be hard, since depth is something very difficult to convey in a story like this, because at least from the beginning all the characters have to be on the same level, so that the coinciding of suspects doesn't leave huge plot holes.
Then again, like I said, if you narrow it down over time you could increase the depth of the story with your own twists. For example, should you find a hair at the scene of the murder, then you could either deduce that it is the hair from a beard or the hair from a duster. From then on you might begin to approach the case with the culprit being male or part of the household staff. The overlap is still going to require some refined writing so that plot holes aren't formed, of course.
But then I understand Saints Row 3 is already using 3 seperate story lines which overlap to form different plot twists, so we may be further on the track to "keeping mystery in the replayability" than it may seem.
 

PhiMed

New member
Nov 26, 2008
1,483
0
0
Nieroshai said:
PhiMed said:
Nieroshai said:
Dante's Inferno. If you ask me why, prepare for a wall-o-text.
To play it again, or to forget it exists?
To forget it exists. Before the procedure, I'd write myself a letter demanding that I never look up the game.
Okay. I can get behind that. It's not the point of the threat, but I can certainly agree.

I think I'd want to forget Silent Hill 2. I still play it from time to time, so it's still enjoyable to me, but I'll never feel the same way I did the first time I played through it.
 

black_knight1337

New member
Mar 1, 2011
472
0
0
definately oblivion.
then i could spend another few hundred hours in it leading up to skyrim. its a big shame how i've done everything and the game is now beyond unplayable for me.