Fundamentally flawed gaming cliches

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More Fun To Compute

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Being able to walk forward just by pushing a button or stick. It is such a flawed cliche as ambulatory motion is actually a very complicated process. Expecting someone to walk forward just because you push a stick forward is ridiculous.
 

Sixties Spidey

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You need the blue key to open the blue door!

Who the fuck would color a key and a door BLUE?!

Also: How in hell can my player character still run and jump at normal speeds even when he's carrying 8 grenades (2 of each type), one rocket Launcher, an assault rifle, and an assload of ammo strapped to God-Knows-Where?
 

Computer-Noob

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-Being shot in the foot and taking the same damage as you would in the head.
-Regenerating health over less than 10 seconds. (Though anything shorter than a week is probably unrealistic)
-Bottomless, black pits in a well-light room.
-Hiding behind a wood desk and not being hit by the bullets of a machine gun

The worst for me would be the lack of shrapnel or debris in war/shooter games. I'm sure that if a tank shot near you, even if the explosion itself didnt hit you, that flying shards of whatever was in the area would hit you. And potentially kill you.
 

beddo

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zagzag said:
Can anyone think of any cliches in gaming that are really not practical? A good example is enemies that split into smaller versions of themselves when you defeat them. How would that work?
It would work on a microbe level, they can split without dying. Worms can also be split without dying, so it would work in quite a few real world ways. Not to mention these characters are almost always alien or 'magical'.
 

oppp7

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Portal gun (and teleportation). Time travel. There are too many to list.
 

UberMore

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Due to a Nuclear war, all weapons are now incredibly weak, and all humans/creatures have skin that is tougher then most armored vehicles.

I'm looking at you, Fallout 3 *glares*
 

TPiddy

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Jekken6 said:
- Bodies disappear into thin air.
This! I've always wondered about whether there was a video game janitor that comes around and cleans up all the corpses. At least a few games have tried to address this:

1. Fallout 3 - for the most part all corpses are persistent.
2. GTA - Ambulances will come for people you kill.
3. Many games will use demons and such that 'evaporate' upon death, like vampires.
 

TylerBaumbarger

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JRPG battles. Why would everyone get in neat little lines and then wait between each action?

Tossing a potion in the air somehow uses it on an ally.

Getting shot, stabbed, sliced, bit, burned, frozen, etc. all results in being knocked out rather than actually dying. Unless it is dramatic.

After getting knocked out 500 times, there's no brain damage to any of your characters.

The best cure for any physical ailment is a good night's sleep.

No houses have bathrooms.

Any soldier that has been training for years will still be level 1-5 when the game starts.
 

Aedwynn

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Void(null) said:
When you have a town of godly NPC's that can insta kill anything they come across with one hit... yet it is up to the level 1 newbie hero that everyone talks down to, to save the world.

I'm looking at you Morrowind/Oblivion City Guards, and the one hit insta kill police drones of CoX...
I've played in tabletop RPGs that have also had this problem.
 

Aedwynn

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Aedwynn said:
Void(null) said:
When you have a town of godly NPC's that can insta kill anything they come across with one hit... yet it is up to the level 1 newbie hero that everyone talks down to, to save the world.

I'm looking at you Morrowind/Oblivion City Guards, and the one hit insta kill police drones of CoX...
I've played in tabletop RPGs that have also had this problem.
EDIT: Apologies for the double-post! Mods - please delete one.

More on topic: Crates that ALWAYS contain ammo and medical supplies. Just lying around... in say, a hospital ward. With nary a pallet in sight.