The first thing that comes to mind is anything warcraft. After being a slave to wow for 2 years I had enough and swore it and all other warcraft products off
Call of Duty: Didnt swear it off till black ops. From my point of view great games need excellent single player campaigns to hold them up. Only games without single player get off easy but I classify those as unable to be rated due to inherant and unfixable problems with multiplayer. Anyway, as for CoD I mostly have a problem with the shortness of the single player side. My standard is a full price $60 game should have at least 8-10 hours of single player gameplay. With MW2 and black ops (along with some other games) had a single player that I finished in a single night after work (about 4 hours). By my standards the length of those games was criminal. Another problem is that in an interactive medium CoD is taking a turn toward Metal gear solid games and seems to want to be an un-interactive movie. The third problem I have is MW2 and black ops also needed to show that foreign nations were incompetant in their stories and I have a big problem with that
Halo: Once again campaign length comes up for Halo games. The first one was excellent, I loved it and still play it from time to time. The sequels and now prequel have felt like a significant downgrade. On top of that the story just seems to have a ton of plot holes. However to be fair I have never read the books so maybe Im missing out on something there
Fable: The first fable was great. I loved it from start to finish. Then fable 2 came out and annoyed me to no end. The biggest part that annoyed me was jobs. I think Yahtzee said it best when he said something like "I guess I missed that story when Conan took up bartending". I didnt finish fable 2 and wont touch fable 3 because of that, terrible pacing, and just bad storytelling
Im probably forgetting some franchises but those are the ones that come to mind right now
Call of Duty: Didnt swear it off till black ops. From my point of view great games need excellent single player campaigns to hold them up. Only games without single player get off easy but I classify those as unable to be rated due to inherant and unfixable problems with multiplayer. Anyway, as for CoD I mostly have a problem with the shortness of the single player side. My standard is a full price $60 game should have at least 8-10 hours of single player gameplay. With MW2 and black ops (along with some other games) had a single player that I finished in a single night after work (about 4 hours). By my standards the length of those games was criminal. Another problem is that in an interactive medium CoD is taking a turn toward Metal gear solid games and seems to want to be an un-interactive movie. The third problem I have is MW2 and black ops also needed to show that foreign nations were incompetant in their stories and I have a big problem with that
Halo: Once again campaign length comes up for Halo games. The first one was excellent, I loved it and still play it from time to time. The sequels and now prequel have felt like a significant downgrade. On top of that the story just seems to have a ton of plot holes. However to be fair I have never read the books so maybe Im missing out on something there
Fable: The first fable was great. I loved it from start to finish. Then fable 2 came out and annoyed me to no end. The biggest part that annoyed me was jobs. I think Yahtzee said it best when he said something like "I guess I missed that story when Conan took up bartending". I didnt finish fable 2 and wont touch fable 3 because of that, terrible pacing, and just bad storytelling
Im probably forgetting some franchises but those are the ones that come to mind right now