Game ideas you've had

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darthzew

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Jun 19, 2008
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I was thinking recently about how to take some of the ideas from Mirror's Edge and make them workable. So, I thought... why not put the free-running into something else? This is hard to follow, but bear with me:

I was playing the chase scene in CoD4 and then I realized just how much cooler it could be. If you were take out some of the gun-emphasis and add buttons like those from Mirror's Edge, just think of the chase scenes! I pictured this in some kind of police game. You spot a suspect but you have to chase him down through crowds and maneuver through tricky environments. You'd be jumping over objects with ease and doing really cool moves (not as acrobatic as Mirror's Edge though). But at the same time... how about a cover button that lets you snap out to third person like Rainbow Six Vegas? That way when enemies get tough around you, you can shoot 'em down but if you need to be agile you can do that too.

I think that'd make for a fast-paced game that would take the best of both worlds. I think Mirror's Edge was the beginning of a good idea but needed to be fleshed out more.
 

imPacT31

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Mar 19, 2008
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Dechef said:
I can tell you wrote it off the top of your head. Feels like you just needed an ending real quick, so you get abducted by some aliens. Goes against the whole "what if the 1st world war never ended?" thing. That's the impression I got from the post anyways.
Actually I thought that made some sense but was done in a really hammy way.
By this point in the war, certainly in our future, Earth is nothing but a smoking ruin; the reasons the war began are forgotten and the war only lingers on because the "enemy", still exist and mankind now knows nothing of any true peacetime. While humanity may have had other concerns keeping us from space exploration there is no reason our wanton destruction of a planet should not have drawn the attention of some extra-terrestrial body to us.

Essentially the whole point was to have some means of demonstrating the pointlessness of the war though the use of an external force who is of greater power and unwilling to be sympathetic. In the case of this civil war humanity can never win.

If we accept responsibility for our actions then we accept that we have been fighting a meaningless war and destroyed both our planet and our species; we are, and deserve to be, pariahs from the society we had the potential to be part of.

If war is seen as something that brings glory, a catalyst for peace in a world that has no memory of the word then there is nothing to stop it happening again. Mankind has simply fought a territorial war, like between beasts, and in doing so has lost all he sought to gain.

Essentially I wanted an abrupt ending, mostly so I could stop writing the post, but one that had a message that wasn't positive. By this point in the story the player's faction has undoubtedly won the war but all the ideals they fought for are empty shells or simply forgotten; I wanted a way the player could choose for themselves whether or not they thought the war was justified and whether they thought humanity was worth saving.

Thus aliens were the Deus Ex Machina of the day.
 

DuncanRR

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Nov 30, 2008
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I kind of liked Yahtzee's idea in that one review. The one about a chef astride a giant praying mantis that shoots Veloceraptors out of a gun. I shit you not, if a company could make that idea work as a game, I'd buy it.
 

acebrainbuster

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Oct 13, 2008
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me? the dude wears a mirror mask and is totaly insane his weapons are sharp nailed guantlets and cat-claws his powers are sound and lightning and as you progress through the main story and side missions and bar jobs you learn new ways to use them and you start out in the post apocoliptic world of 2102 as a sane just man content with his life when suddenly and evil coorperation nearly destroys the place with a trans-dementional devise.... 1 year later your the totaly siked out dude (who is an anti hero i might add) going through every continent to kill the origenal 8 coorperation leaders who through the device mutated into multiple bezare creature-humans... i have a middle and an ending but i won't be able to explain it here... to small anyway the controls would work like kingdome hearts and devil may cry with crap loads of button mashing and when a certian control appears it makes a whole fight sequence... and you may get support characters and alternate endings by the choices you make like weather to kill a man who just helped you or trying to meet a specific anti-organization to what secret or side missions you go on like if you feel like saving a 10 year old from a demon to infitrating a side coorperation for info... its possible to get secret characters but it somtimes requires either special items to exploring places in a certian order
 

Silver

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imPacT31 said:
Dechef said:
Your idea was ok until the aliens came in. That was just.... really not necessary.
Truth be told this was something I made off the top of my head for a "suggest an idea for a new sci-fi game". The whole thing is clearly ridiculous: "This is not a game to be played, but experienced", and I thought it seemed a little too mundane to fall under sci-fi.

Also would that ending really stand out that much among the shocking endings many games seem to have nowadays?

If the alien thing ruins it for you then simply ignore it and skip to the innocence ending, which is still intended to be overly melodramatic.

Could just skip the alien bit and make it something else. Make the main character get shot, or step on a mine and make it a dream, or a vision or something while you're lying on the operating table. Instead of shooting yourself you'd stretch out and plunge the scalpel into your throat or something. If you wake up and claim innocence you can skip forward and have the player execute people.


Anyway, I'll check my files and see if there's any of my designs I can post here

Okay, no good ones I can actually post.

But I had this idea once, when playing Arcanum, I think. I got so annoyed by the whole "you're the choosen prophesised one"-crap. And I started wondering about all the random goblins and stuff I killed. These are supposedly intelligent beings, that keep attacking me, for no reason, despite the fact that we outnumber them severly, and are clad in really powerful armours, with shiny magic weapons. No matter how many we kill they keep on coming. And they all have treasures.

I wanted to make a game where we switch sides, sort of like the webcomic Goblins, or Dungeon Keeper, but on a smaller scale. You'd take control of one group. Perhaps goblins, perhaps orcs, perhaps even wolves, or animals, or something like that. It'd go very in-depth into your group, you'd have to prey on caravans, traders, you'd have to watch out for adventurers, and kill them. The gear you stole could be used, you'd have to use diplomacy with other groups, and stuff.

I think I'd make it in several parts, you've got your village/nest management, that would be similar to dungeon keeper, or Stronghold. Or rather, more like Dwarf fortress, or clonks, without the annoying gameplay. Very freeform, you can plant trees, change your enviroment, dig, build stuff, etc. Then you'd have the strategic view, move armies, raiding parties, consult allies, etc, with a nice world map, in the style of Silent Storm or rather UFO with several bases, and all.

On top of that you'd have the army and squad-combat. Squad combat would be first person, with a few allies, played out like Ghost Recon, but in another setting and without the annoying aim. Before that you'd be able to equip all your troops with stuff, mounts, weapons, armour, from conquered enemies, UFO style, unless you played wolves. In army combat it'd be like a very strategic, up close rts game, perhaps even as simple as Sword of the samurai with the army combat.



All this, of course, only to provide a bit more depth to the random creatues. Some would have religions based on killing off prophesised heroes, some would be justified in doing so, as their lands are invaded, their herds driven off or killed, their crops trampled. Other's would be hunted, considered nothing short of monsters. Some magical animals would have a dietary need for especially prophesised heroes, explaining why they keep attacking only the player in other games, and not wiping out settlements and such. All this would of course be pretty tongue-in-cheek, it wouldn't all be silly, but it wouldn't be too serious either.
 

Archereus

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Aug 18, 2008
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ZacQuickSilver said:
One game I would love to see is an SPS: Second Person Shooter.

One vs. One only, and you see through your opponent's eyes.
thats an awsome idea, it would be hard and challenging all at the same time
 

acebrainbuster

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Oct 13, 2008
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that kind of reminds me of the MGS for the first PS when you fought phsyco mantis when you tried aiming your gun in fist person view you saw through his eyes
 

Battle Medic

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Sep 3, 2008
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an fps with everyone as superpowered badasses (super strength, jumps. vision, and you can do anything with them)
also, a game where you play as a god who is invincible, but your choices TRUELY make the game (save a president, president turns nation into wasteland)
 

ZEROindividuality

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Sep 21, 2008
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a sonic game with actual voilence, no friend ship speaches and every sonic charecter out there. and a few race things besides mindless violence. and have interactive AI like lego starwars. even have diologe set aside for when AI get ready to bust each other wide open .. like

Sonic: nice try faker!

Scourge: OH NICE! No wonder (insert sonics xgf here) left you for me!

sonic: (radom angry shit and ranting about some crap irreivant to the plot)

and a game where the person you talk to doesn't give you there life story. or crap like
"you've done this before?" - one of the many star fox games sadi that line half way through , and another line was and i can't make this up. "hey you've played this game in the past have ya?" at that i was really about to find a way to reprogram the sayings to say crap like "wow that was a pretty good move!" not crap wondering if you've played the damn game before and it's obvious you have when you clicked on the 'skip training button' but i still needs to give you obvious tips and not tell you something you should know.
 

I Love Fire

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Dec 17, 2008
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I would make a game where u play as a caveman in First-person. You would interact with other npc cavmen and eventually it would be an rpg. You would hunt sabre-toothes,sloths,mamoths and even other cavepeople to survive. You could also use weapons. Eventually you might upgrade from sharpened stick to pointy, reusable spear or mabey bow and arrow. The game would probley end when you age and die. How old you could live would be based on the choices you made earlier in the game. Say you fought a mamoth and he broke you arm or he stabed you with his tusks, that would decrease your life span and end the game quicker.
 

Hallow'sEve

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Sep 4, 2008
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I thought of a game where you're in the middle of an ancient world and there's no plot. All you do is just explore the world around you and the things it has to offer.
 

sms_117b

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Oct 4, 2007
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I've been developing a TBS/RPG in my head for a few years now got some of it down in open office.

You play during a generic war torn fantasy world, so you've got magic and technology, your main characters are the prince of one of the empires and his good friend the son of the general of the armies.

For the actual game play think dynasty warriors meets dynasty tactics and Total War (medieval and Shogun). The main map is separated up into provinces (just like total war), moving your created army into the enemies province brings up the battle selection screen, you can either play as one of the characters entering the battle (like dynasty warriors) or as a overall battle (like dynasty tactics). Each has it's own benefits, for example playing as a character will develop their skills and attributes making further battles with them easier, and when your starting off you can play as generic generals and level them up to named commanders. Whereas playing in the TBS mode levels up the generals abilities allowing them more troops, different troop types and special tactics.

The choices you make during the game also effect the ending, at the beginning of the game you find out the king has just fallen sick, something your doctors and sages cannot cure, you're presented a choice, keep him alive for you doctors and sages to continue their work or put him out of his misery. However putting him out of is misery straight away reflects badly on you and alters the public's perception of you, as does waiting until he slowly dies away, you have to find the balance between the two. Same with the two combat systems, playing more as the character results in the countries army being weak and more subject to being overrun by your enemies, whereas over playing the TBS mode leaves you characters weak and more suspect to dieing via a assassin, during combat or some story segments.

It goes to say there are multiple endings depending on how you play the game and the choices you make, if this sounds alright, let me know also some ideas would go down a treat
 

imPacT31

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Mar 19, 2008
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I really like the sound of that sms_117b - although it seems quite similar to the "Romance of the Three Kingdoms", series.

However the different setting, in which magic actually makes sense, and far more focus on maintaining control, without giving you absolute power from the outset, would make it a far more interesting game.

If the setting was believable and the battle system worked then I think you have the makings of a great game there.
 

Senock

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Nov 28, 2008
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Personally I had a idea for a game that combines Thief like stealth and Mass Effect like dialogue. You play as a robin hood like character in a generic medieval setting.

You spend the day accepting invitations to other noble's houses, learning the layout of the home, then at night you break in and steal some shit.

You could kill all the guards, but they had relatives in the town who could've given you some supplies or some more info on the house.

It would also increase the number of guards that other wealthy households used, making it progressively harder to break in.

It's just an idea that I think would be pretty cool.
 

Wolfenhawk

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Dec 4, 2008
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Playing as a serial killer in first-person. Preferably one with pyromania (=P). Implement some of the running and such from Mirror's Edge, and you could also do a chase scene from police.

I'd also like a game where the baddies win. Sorta like the end of the Dead Space demo. Have you fight every impossible odd to ensure the survival of Humanity against something, and sacrifice yourself to kill the enemy, only to see in the final cutscene that your sacrifice did nothing to stop the onslaught and all of Humanity is destroyed.

I'd be entertained, to say the least.
 

pantsoffdanceoff

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Jun 14, 2008
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PhantomDave said:
pantsoffdanceoff said:
Dubiousduke said:
I would like to play a game where you're just a ghost going around in everyday life and messing with things.
There IS a game like and they implemented it horribly.
You mean this game?

http://en.wikipedia.org/wiki/Geist_(video_game)

I remember another game....maybe Nintendo or Genesis...where you had to scare a family out of a house as a ghost. But for the life of me I can't remember the name. And no it wasn't Beetlejuice. LOL
Holly crap, yes it was Geist and that had been bugging me all day and now I can go to sleep wondering manly things like does SHE like ME? (or visa-versa)
And if you saw game damage they talked about a flash game where you scare an old man away from obstacles with a pink ghost.
 

pantsoffdanceoff

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Jun 14, 2008
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thedrop2zer0 said:
There was another one.

http://en.wikipedia.org/wiki/Ghost_Master

Ghost Master. I played it once but only for a short while. It was mildly entertaining, if I remember correctly. It played kind of like a cross between the Sims and an RTS. The whole point of the game was use your ghosts and ghoulies to haunt houses and drive the inhabitants out.
That sounds.... Awesome