drizztmainsword said:
Thats the issue: the pirates make a better product.
A pirated game doesn't need a disk in the drive. A pirated game can be reinstalled on any machine any number of times. A pirated game will not boot you from the experience because the company's servers went down. A pirated game doesn't treat you like a criminal.
Meanwhile, the legit customers get treated like trash. The only modern DRM that I support in any way is Steam. Why? Because steam gives you a better experience. You don't have to have a disk or .iso to play the game, there is a vast community, games are automatically updated, you can install your games on an infinite number of machines, and it is a great portal for independent games.
What publishers need to do in order to curb piracy (and it's NEVER going to completely go away) is to offer a product that is better than what the pirates can offer. This will get you brand loyalty, this will increase sales, and this will make your games better.
Pirates don't make any product. They alter an existing product. That's a bit like saying the guy who sells you stolen jeans actually "makes a better product" because he charges you less. Until pirates are making entire games from scratch, and giving them away, and not "taking an existing game, altering it marginally, and redistributing it", they're not making any product.
This defense of piracy as being a product is part of the problem. It fails to acknowledge that we're entirely dependent on the parent company to actually create the game. Were it not for the companies, pirates would have nothing to pirate. And, not for nothing, but no company can compete with pirates.
They make the game "better" for an individual, at cost to gamers (and the industry) as a whole.
Samurai Goomba said:
The problem with the piracy door analogy is that it's not really accurate for two reasons:
1. Burglars do not break into your house, make a copy of all your furniture and ideas and then distribute them around while giving you full credit for having owned them.
2. The average successful burglar has to do a LOT more to rob a house than your average pirate. Pirates these days crack games before they're even released to the public. That'd be like if you bought a movie at a store and the burglar made a copy of it and took it before you left the checkout line.
And blaming ourselves gets us nowhere. Big companies like EA are only too happy to gang up on gamers who are ganging up on themselves. We have to be like groups of consumers in other places and present a united front when we have legitimate complaints like oppressive and unconstitutional DRM/spyware. Yes, some people who play games pirate, but the biggest piracy industries are in 3rd-world countries. We should be going after the people making a PROFIT on it, rather than Joe Plays-Games-For-Free in his mom's basement.
First Thing's First there's no such thing as an unconstitutional action taken by a non-governmental body. There is no privacy right against a corporation with whom you've entered a contract. You've agreed to install their software, and have to accept an EULA. That makes it completely legal. Stop talking about it being "illegal" or "unconstitutional", 'cause neither of those words apply.
The analogy was to the concept of giving up DRM because it will be bypassed either way. In that regard it makes perfect sense. And, yes, we've all gotten into the whole "is it stealing to make a copy" argument, so let's avoid rehashing old ideas.
And, fine, I'll show a united front about legitimate complaints once we stop stealing from them. Once we're negotiating as honest consumers, I have no problem banding together to say "some things should stop". Until then, I'm not going to associate myself with people who do harm to the industry.
Samurai Goomba said:
What really gets to me is the collective self-esteem issues of gamers as a whole. There are pirates for every form of electronic media, but I haven't heard of moviegoers beating themselves up over how a small percentage of them pirate movies. I'm not saying we shouldn't discuss this issue, but throwing all the blame on all gamers, everywhere isn't helping.
Read the OP. I specifically noted that the games industry is unique. Most moviegoers have neither the inclination, nor the ability, to pirate. Gamers, in general, have the ability and (often) the desire to pirate games. Also, if one pirates a movie, the cost is smaller (in absolute dollars) and more distributed (in terms of the size of the industry). Basically, if I pirate a movie, I'm stealing $5 from a guy who has a million dollars, rather than stealing $15 from a guy who has $50,000.
Samurai Goomba said:
Protecting the rights of consumers to enjoy the product they paid for is becoming the new laber union war, it seems. And like with that, we can't accept all the big company excuses for shortchanging us. When they're offering an inferior product to what's being offered for FREE, they should be trying to find the solution rather than creating more problems by making their commercial product EVEN WORSE, with more oppressive DRM.
See above. The guy who offers to give you a stolen iPod doesn't give you a better product, just a felonious one. If I copy every word from a book on to the computer, and give you the text, I'm not offering you a better product (more permanent, cheaper), just a product I've stolen from the legitimate offer.
Stop justifying piracy, you're giving aid and succor to the very people who
FORCE COMPANIES TO USE DRM
Samurai Goomba said:
The way to win the piracy war (if it even is winnable) is to lower prices. Because then, it doesn't matter even if people pirate. Know why? Even the PIRATES will probably buy commercial copies of the game if the price is low enough. The piracy will actually provide more publicity, while the low price of your game encourages consumers to fork over a little bit extra for that feeling of owning something you paid for.
In a bad economy, you can't expect to price games at 60+ dollars and for folks to NOT pirate. Harp about how they shouldn't play it all you want, but they want to play it and it's just priced too high for them to afford. What do you think they're gonna do? Let's be real here.
Your company is being stolen from by a group of people. The solution, clearly, is to reward those people by lowering prices. Also, why in the world do you think that any significant portion of the gaming population is going to pay $40 for a game when $50 is too much, and they can still get it for free.
You want to kill the goose that lays the golden egg. That's fine. But it also means that we don't get the next Shadow of the Colossus, the next Okami, the next Trauma Center.