Back when I pirated games, I fully agree I would steal first, then find the justification later. If you have some reason not to want a game, then don't get it any which way. You want your message heard? Politely E-mail the company that you would get the game, but are just too worried about SecuROM's effects on your computer.
I know for a lot of people it's difficult to see through the business decisions these companies make without seeing them as fat, greedy cats. Keep in mind a number of factors;
1. It is very difficult to judge how fun people will find a game, especially when all you get is a sheet of paper describing it and your degree is in business.
2. These people do sort of have to 'make ends meet' but on a very wide scale. Revenue drops over the course of a year doesn't sound like a lot, but it's much more short-term when people summarize entire quarters in a spreadsheet.
3. They do have stockholders they have to keep pleased. Heck, maybe the top guy of EA is actually really nice and hates piracy, but the stockholders hear 'piracy' and remember reading about 'DRM' and decide on it then and there. I could be over-summarizing, but it's still possible.
4. 80% of games are complete failures you never hear about. Even kinda-good games like Mount and Blade sort of technically fit in the remaining 20%.
Publishers make a lot of dumb moves, but don't throw any more than half the blame on them. Think positive; don't trash down the games you DON'T want to see succeed, but support the ones you do want.
I know for a lot of people it's difficult to see through the business decisions these companies make without seeing them as fat, greedy cats. Keep in mind a number of factors;
1. It is very difficult to judge how fun people will find a game, especially when all you get is a sheet of paper describing it and your degree is in business.
2. These people do sort of have to 'make ends meet' but on a very wide scale. Revenue drops over the course of a year doesn't sound like a lot, but it's much more short-term when people summarize entire quarters in a spreadsheet.
3. They do have stockholders they have to keep pleased. Heck, maybe the top guy of EA is actually really nice and hates piracy, but the stockholders hear 'piracy' and remember reading about 'DRM' and decide on it then and there. I could be over-summarizing, but it's still possible.
4. 80% of games are complete failures you never hear about. Even kinda-good games like Mount and Blade sort of technically fit in the remaining 20%.
Publishers make a lot of dumb moves, but don't throw any more than half the blame on them. Think positive; don't trash down the games you DON'T want to see succeed, but support the ones you do want.