Yep, it is. And I apologize for the mistake.Altorin said:that's a HUGE difference, such a huge difference that it hardly is worth arguing about. If that's the case, Bobby Kotick spends more on toilet paper then he'd get from all the "extra sales lost to piracy".JEBWrench said:And the piracy rate was only about 30%.AndyFromMonday said:Again, there's a simple solution for piracy that I outlined in my rant but it needs to be done by everyone and not just one company.
Also, Spore. Contained DRM and yet it was the most pirated game of 2008. That doesn't show that DRM works at all.
Rates are better indicators than sheer numbers.
As for the solution, I'm not sure what in your rant was a solution; were you referring to publishing hard data? If so, I'm all for that. The trouble is, it's all subjective. The only study I've found puts to about 1 to 1,000. (And my math was wrong in a prior post. 50% piracy rate translates to about 0.05% more sales, not 5%.)
(It would mean about an extra 100,000 for EA. Negligable to them).
But to small indies, any extra money helps.
And in the World of Goo case, they're still vehemently anti-DRM. And their reward? Thousands of people play their game without paying for it. Even when they charged whatever the customer wanted to pay for it.
I'm also pretty sure that the number would go down based on the size of the franchise being released.