I'll watch the whole thing and try to point out all of the mistakes. I'll not go into detail on some points if they're covered in the show.
0:10 - "Call of Duty 2: Modern Warfare". It should be Call of Duty 6: Modern Warfare 2.
0:22 - "... recently [the video game industry] has come under fire..." Recently? In 1976, there were calls to ban all video games because the public was so shocked at the violence shown in Death Race. You block could drive onto five lines, causing them to become a block.
0:26 - "Should our children be exposed to violence?" All of the games he's mentioned so far, except Street Fight 4, are illegal to sell to minors in the UK.
1:59 - "Video games are addictive." There's no evidence that playing video games is anymore addictive than reading or watching movies, or exercising. Any enjoyable activity has the potential to be psychologically addictive.
2:12 - "There's a proven link between behavioural violence and video game violence". No, no there is not. Of the hundreds of studies on the subject, some show that violent video games make players more violent, an equal number show that video games make people less violent. Most show no effect on behaviour. One fact that is proven by studies is that video game players are less likely to murder people than those who do not own video game consoles.
2:34 - "More aggressive, less caring." Similar studies have found significantly higher increases in aggression from playing football (American or English).
2:54 - "ooooooooh!" This audience is pretty clearly biased against the one video game expert actually present.
3:50 - "Look at the past 10 years." Video game realism is developing much more slowly, compared to the very fast increases in realism in the 1980's and 1990's. Compare a 2010 game [http://www.youtube.com/watch?v=bJ9fTM-bC9Y] to one from 2000 [http://www.youtube.com/watch?v=K-3L1_BNnMI&feature=related]. The difference is very major, but not nearly as noticeable when you compare Counterstrike to a game from 1993 [http://www.youtube.com/watch?v=J-kg3oy0g6Y], the year that spawned the entire first-person shooter genre.
4:28 - "A tsunami of violence in the home, which is going to corrupt a generation of children". Do you mean like the tsunami of violence after the release of Doom in 1993? Oh, right, 1994 was the year the U.S. violent crime rate suddenly dropped from an all-time high, falling more than 50% by the end of the decade.
6:01 - "How do you defend a shootout in an airport killing innocent civilians?" The No Russian level is justified in the narrative, because it shows the event that leads to all of the fighting in the game. The first Modern Warfare game was criticized for telling the story through cinematics and expository dialogue, rather than letting players experience the events. No Russian let the player experience the full horror of the attack, and make clear the implications it had for world politics. I've heard that it was originally planned to have the player a civilian being attacked, but early in the development process it was determined that players would be too frustrated by their helplessness. As it was, most players were frustrated by the feeling of helplessness in being unable to prevent the attack, so I don't know if putting the player in the shoes of the terrorists was the right move. Personally, I think the mission would be more interesting as a civilian, but that's just my opinion.
Aside: On the show, someone would have cut me off before I got midway through that long description of the logic behind No Russian.
6:16 - "I am categorically against violence for entertainment". Good thing no one was hurt in the making of any of these video games you're discussing. Or are you categorically against the simulated killing of pixels on a screen? If that's the case, you probably can't enjoy any non-Disney movies, either.
6:31 - "As soon as we start down that route, we get into the realm of censorship". Jim is being a bit hypocritical here, saying that he's against further censorship, but evidently tolerates the current level of censorship.
6:58 - "The Hurt Locker is an anti-war film, I don't think that is the case for Call of Duty". Cherry-picking. Many video games are anti-war, such as:
Civilization and its many spin-offs, all of which depict war as a destructive and demoralizing waste.
Fallout and its sequels, which depict the horrifying aftermath of a nuclear war.
Darkest of Days, while not directly anti-war, has a pacifism-provoking depiction of the horrors of warfare.
Battlefield: Bad Company had a rather clever satire of American jingoism. Reading the subtext shows that the game is clearly against the war in Iraq, though I'm guessing that this subtext went right over the heads of many players.