Blindswordmaster said:
Allow me to present the following hypothetical situation: You are called as a witness to argue on behalf of video games.
Hello hello! You are attending this conference on the issue of games as art. You wish to know the answers to the questions: Are games art? In what way do they achieve this? How much artistic value do they have compared to established art forms? And, come to think of it, what is art in the first place? You are skeptical, as you should be considering you are all non-gamers and especially considering how little artistic value games seem to have contributed in the past (I can't, even myself, think of any games I could call art without having to add in a serious qualifier) and you seek answers to these questions. I am here, as you know, to argue that games are an art form (or are at least capable of such) but you do not know that I also wish to argue that games are, in terms of their potential, the
greatest of all art forms.
First, I must propose a definition of art:
art- that which is put to the use of exploring emotions
To say that art explores emotions is pretty straight forward but notice the phrase "that which is put to the use of". This phrase is meant to exclude things such as forum trolling or, on a larger scale, the death of a loved one as artistic experiences. An experience must be put to this use actively by the one engaged in it to be an artistic experience. Now, onto games...
Why are video games art? First of all, what does the concept of "games as art" really mean? What does it mean for a game to be art? To answer this question you must identify what is unique to games that allows them to have artistic merit. If you identify a quality found in games that can be found elsewhere as capable of artistic merit you're identify those other things as art forms and not games specifically, right? So, what is unique to games that allows for the possibility of them to be art? The answer is simple, video games are interactive. This is a quality found nowhere else. Are paintings interactive? Sculptures? Movies? Books? No, this quality is found in games alone.
What is the significance of interactivity? Imagine this, you have just found out your best friend has betrayed your resistance movement to the enemy Zargons and they have been wiped out. Do you kill him or let him live? Or, imagine this, you are running for your life in a jungle from a slick insectoid creature that, if caught, will open your flesh and deposit beetle-like creatures in you that will eat you from the inside out- you've seen it before. Notice the difference between this and any other story? It's
you we're talking about! It
you who has to decide to kill or let live his best friend! It
you whose life is on the line!
Video games make it you we are talking about. Interactivity allows for the possibility of immersion in a world tailored to be whatever the game designers say. Think of the possibilities there are here! Think of what will go through your mind if the possibilities are made that real and ask yourself what other medium is capable of making the consequences of your actions fall on you! Think about the possibilities of how emotional experiences within a game could be made! Now, think about how these possibilities are being squandered...
The technology has been vastly improved but the will has not. The vast majority of gamers don't want an artistic experience or even a particularly deep one. They basically just want to blow a bunch of stuff up. This is why I have to defend games as art in the first place. This is why the worth of games as art hasn't been made blatantly obvious. Games are shockingly expensive to make. That which gets made is that which gets bought as only then a profit will turn. Since gamers don't demand games with artistic merit they don't get made and that, my friends, is a real shame.
Thank you for your time.