Abandon4093 said:
I'll concede on Four Lions because I wasn't sure how it was received once it came out. But the fact that a book hasn't been banned since the 1960s doesn't stop my point about banning in schools and certification refusals. If anything that goes to show that even a book, so-called 'legitimate art form' can still be kept censored or denied recognition based on its content. Even once a medium is establish for years as legitimate, it only takes one group to spark controversy and oppose something in the medium. Since the 60s it isn't practical to completely ban a book, but some films have been banned, in multiple countries even. The obvious pseudo-snuff like 'A Serbian Film' and 'Cannibal Holocaust' come to mind, but there are less obvious ones and it goes to show it all depends on who and where.
People don't 'celebrate' every film that hits on a hard subject. The Girl with the Dragon Tattoo was robbed at the Oscars by several safe, PG-13 or PG Hollywood products in multiple categories, even though critics raved and it did well in the box office WITH its grit and hard-hitting themes. And that same story happens every year.
There's a difference between it not being fun enough and it not working. A good Silent Hill or Amnesia game is terrifying, and emotionally-trying, but 'fun' in the way that the gameplay works and pushes the themes through functioning design.
Comic books and graphic novels are the same damn thing. And you're missing thousands of pages of the past twenty years if you think comic books only utilize metaphors to make points about important issues.
Nonsense. Simple story lines? What comic books are you reading that you think any continuity is simple or only uses mature subjects and issues as side nonsense?
Those whole 'it doesn't get banned, therefor it's legitimate' thing seems entirely arbitrary. The connection is so weightless. This is why I don't like anecdotal arguments.
What gets video games the attraction of ban-crazy legislators and housewives isn't the fact that they're seen as "toys"(lest the super-soakers, Star Wars cartoons about faceless clones running to their deaths, and gritty comic books are all under the same stress and I just haven't noticed). In fact, your point that comic books are still seen as juvenile material by so many would lead one to think there would be even more bans attempted on comic books for the rape, murder, and drug abuse that have been featured in comic books, even big brand names like DC and Marvel. Your other point about games being panned for not being "fun" and that drivel about video games being "accepted" as art(art is expression, there is no acceptance or denial of expression) sheds light on the possibility that games aren't targeted for banning because of the content, but because of their interactive nature; because that "bad" content, which has been in books, film, and television for decades, in video games sees the player in control of a character taking part or bearing witness to them in real time.
Films, books, and television are plenty censored, though. Even after the end of the Hays Code, scripts continue to be rewritten and films edited to keep certain content out of theaters. There was just controversy about a group wanting to take the word "******" out of Huck Finn. That isn't censorship? The Adventures of Huckleberry Finn is an American classic and to this day it's up for criticism. Video games do not stand alone in this.