Something that has been bothering me for some time now - game length. That is the time needed to finish a game. I bet you noticed that the main plot in games is becoming shorter and shorter. Take for example Fallout 3, generally if you bypass the side quests it doesn't take much time to finish the game. At least there you have the other quests and plenty exploration.
But take games that take you through the story by hand. The two I played are Call of Duty 4 and Mirror's Edge. They're both roughly 6 hours long, ME shorter if you spend less time admiring the views.
Anyway, what happened to the great story, to the long hours of fun gameplay needed to finish the game? I'm not saying that I didn't enjoy the two games mentioned above, I loved them both, but at the end I was like "is that it?". Especially in Mirror's Edge (chiefly because the main story sucked IMO). CoD4 has multiplayer at least. There's no replay value other than wanting to finish a harder difficulty level.
I personally feel bothered by the decline of lengthy games and the slow disappearance of genres synonymous to "a long game". Too bad the game prices didn't change. You pay the same (or perhaps more) amount for a shorter game now as you payed for a much longer one in the past.
Until some time in some reviews people mentioned that "the game is loads of fun, but too short". Now it disappeared. What happened to the lengthy titles which didn't bore you to death but keep you entertained every minute. Do the developers really have no ideas for a story longer than 8 hours? Or maybe the reason is somewhere else?
What do you think?
But take games that take you through the story by hand. The two I played are Call of Duty 4 and Mirror's Edge. They're both roughly 6 hours long, ME shorter if you spend less time admiring the views.
Anyway, what happened to the great story, to the long hours of fun gameplay needed to finish the game? I'm not saying that I didn't enjoy the two games mentioned above, I loved them both, but at the end I was like "is that it?". Especially in Mirror's Edge (chiefly because the main story sucked IMO). CoD4 has multiplayer at least. There's no replay value other than wanting to finish a harder difficulty level.
I personally feel bothered by the decline of lengthy games and the slow disappearance of genres synonymous to "a long game". Too bad the game prices didn't change. You pay the same (or perhaps more) amount for a shorter game now as you payed for a much longer one in the past.
Until some time in some reviews people mentioned that "the game is loads of fun, but too short". Now it disappeared. What happened to the lengthy titles which didn't bore you to death but keep you entertained every minute. Do the developers really have no ideas for a story longer than 8 hours? Or maybe the reason is somewhere else?
What do you think?