Hold on... are you saying that Shadow of the Colossus is not immersive or well executed? I mean, everyone's entitles to their opinions, but I think that that game is fantastically executed and its vast empty world is far more immersive than Half-Life and Portal's world.shadoworc01 said:I see why people would use their favorite games -- TF2, Starcraft, Shadow of the Collosus -- but the argument that must be put forth must be emmersive, well executed, and have a compelling story. We need to argue that games are a story telling medium. I put forth Portal, Half-Life 2, Natural Selection, and as a last resort: Psychonauts.
Yeah, this. Okami looks awesome. Especially the scenes where you make the withered trees bloom.Xzi said:Okami. Duh.
I think the question you'd have to ask yourself in that debate is what defines art? Can engineering genious be a form of art? Because I think everyone is just thinking of cultural art which would of course include visual and audio prsentation or storytelling. It voils down to whether you define an interactive experience as artistic expression, or just fine craftmanshipTele-screen said:Ha, no I wasn't saying you were wrong. The definition of art is really nebulous and personal. My particular definition might not be yours, but I really do think that great art direction in a game does not automatically make a game art. It has to have some sort of theme or examination of the human condition that creates a reaction in us through the things that make games distinct, namely the confluence of visuals, sound, and ability to control the outcomes of the game. I'm not a huge Starcraft fan and I've never played Guilty Gear so what do I know.Legion IV said:Well mabey am wrong then mabey i should go look up the definition of art lol. Just there so beutifuly desighned and balanced its just like pinniacle of game desighn right there.Tele-screen said:What themes do you see reflected in the gameplay that make them art? Starcraft is indeed brilliant, but has always seemed more like a fantastically updated version of Chess to me. I'm not saying all games are art, just that some are, or are in certain moments. Some games are just great games.Legion IV said:Starcraft, Guilty Gear. Storys are alright but the desighn the balance and just everything. makes them a work of art and its just amazing.
Guilty Gears a fighting game and when its played at high levels its mind boggiling and just how creative people are at playing the game. Mabey thats not art mabey am talking about somthing else. I dunno. My applogies.
You could not be more right.Xzi said:Okami. Duh.
I disagree, games are not strictly a storytelling experience. You can lose yourself in a song, listening to the intricate structure of the song, or even a painting, analyzing every brush stroke for some insight into the artist's motivations. In the same way, you can lose yourself simply in the tight gameplay of a title with little to no stroy other than to provide motivation. Just as when you watch a ballet, you start to see the dancers as a single organic movement rather than partners following a series of steps, you can watch someone play a well made game; geometry wars, street fighter, and start to get the feeling that the player isn't just reacting to whats happening anymore, that they've lost themselves in the subtlest of movements neccesary to stay in the game.shadoworc01 said:I see why people would use their favorite games -- TF2, Starcraft, Shadow of the Collosus -- but the argument that must be put forth must be emmersive, well executed, and have a compelling story. We need to argue that games are a story telling medium. I put forth Portal, Half-Life 2, Natural Selection, and as a last resort: Psychonauts.
The debate about what exactly is art is a classic one. Just because we will never arrive at an answer doesn't mean that the debate itself has no value. All lovers of a particular medium have the responsibility to debate its merits and definitions. Open your mind a bit more and try to see how even a game can express an observation about the human condition.Skarvig said:I think it's completly hilarious how butthurt everyone's acting.
"Art" is something completly subjective. This means you can say "Hey! This looks like "art" to me!" and you are right. But if someone says "No, it isn't" he is also right. People like paintings by Pollock. For others it is just a huge load of paint, so it isn't art. Both are equally right. It depends on you.
So why is everyone acting so damn butthurt about somehting someone said?
Is there any good explanation?
Well, on topic. There isn't much to say here. For me games are games and they keep being games even if you put something artsy in it. The very fact that you interact with it can't make it art.
A vast empty world does not make a game immersive thats like saying farcry2 is but it isn't if it's empty then whats there to emerse you into the story.Anticitizen_Two said:vast empty world
If interactivity makes something cease to be art, then is a play or work of performance art that includes audience participation not art? Interactivity has been a part of some works since long before video games.mkg said:I think the question you'd have to ask yourself in that debate is what defines art? Can engineering genious be a form of art? Because I think everyone is just thinking of cultural art which would of course include visual and audio prsentation or storytelling. It voils down to whether you define an interactive experience as artistic expression, or just fine craftmanshipTele-screen said:Ha, no I wasn't saying you were wrong. The definition of art is really nebulous and personal. My particular definition might not be yours, but I really do think that great art direction in a game does not automatically make a game art. It has to have some sort of theme or examination of the human condition that creates a reaction in us through the things that make games distinct, namely the confluence of visuals, sound, and ability to control the outcomes of the game. I'm not a huge Starcraft fan and I've never played Guilty Gear so what do I know.Legion IV said:Well mabey am wrong then mabey i should go look up the definition of art lol. Just there so beutifuly desighned and balanced its just like pinniacle of game desighn right there.Tele-screen said:What themes do you see reflected in the gameplay that make them art? Starcraft is indeed brilliant, but has always seemed more like a fantastically updated version of Chess to me. I'm not saying all games are art, just that some are, or are in certain moments. Some games are just great games.Legion IV said:Starcraft, Guilty Gear. Storys are alright but the desighn the balance and just everything. makes them a work of art and its just amazing.
Guilty Gears a fighting game and when its played at high levels its mind boggiling and just how creative people are at playing the game. Mabey thats not art mabey am talking about somthing else. I dunno. My applogies.