D_987 said:
I actually agree witht he guy that claimed Mass Effect 2 was a bad game, but not for the reasons he is giving. I am going to call you out on the point you're making though.
Go nuts, I'm all in favour of being called out. We're here to discuss things, after all!
D_987 said:
First and foremost - Mass Effect 2 has a horrendous main storyline. It's terrible, has plot holes, has stupid sections that make no sense, appears to miss the opportunity to link to the first games events (making some section idiotic) and actually manages to mess up their own lore...
Can you provide some examples of this? I really enjoyed the story, right from the start. I admit I wasn't wild about a couple of the characters (although if they don't bring back Mordin for the third, I'll probably cry!) but then some characters from the first - I'm looking at you here, Ashley - were just begging for a punch in the face. I also think they did a great job of linking the events from both games; meeting Conrad in the bar, meeting the gangster-turned-social-worker, meeting the representative of the Rachni, and so on. I played a goodie-two-shoes in the first and imported the character, so clearly all the links I got were the result of the paragon options.
For the most part, the new characters were great, and I enjoyed doing their missions. I really enjoyed the main storyline; dicovering more about the Reapers and the Protheans and the history of the galaxy. Finding out how Reapers are constructed. Learning the truth about the Geth. Having to be constantly on edge, wondering what Cerberus and the Illusive Man are really up to. There were a lot of plot elements at play, and it surpassed the scope of the first. What the story of the second game was mostly doing was adding
depth to the plot and the universe. To be honest with you, I was actually surprised by how good it was: I was certain that it would fall victim to the problems inherent with being the second installment of a trilogy. In most cases, the plot is just stalling and waiting for resolution, but ME2 (for the most part - see below) avoided those pitfalls neatly.
D_987 said:
Both were dumbed down. You can use the word "streamlined" all you want, but at the end of the day the player has less choice in combat, and dialogue choices that aren't as significant as the first game.
Again, I am confused. Less choice in combat? Being able to tactically place your squad members as per their skills or weapons is less choice? There were even two new classes of weaponry, and while I wasn't enamoured of the heavy weapons - I only really used them for bosses, and felt there could have been more sections where heavy weaponry could take out a whole wave of attackers - I was glad they were there if I needed them. Most of the skills/talents from the first game survived, and I found it far easier to combine squad powers in the second. I had great fun making my biotic use lift and then headshotting them with the 'concussive shot' as they floated.
You're correct that dialogue choices aren't
quite as significant, but I refer you again to the problems of being the 'middle child' in a trilogy. The first game had a lot of major choices, and those were carried over. The second, while it didn't have as many, still had some big choices to make - remember the Collector station? - which means that the third game will have to take into account the choices from both games. I'm guessing the writers were trying not to end up with an ME3 that had a ridiculous amount of branching storylines to consider, so they limited the 'significant' choices in ME2.
D_987 said:
The combat is better in the second; but that doesn't mean - compared to similar games (Gears of War being the obvious influence) it holds up well. The combat still isn't fantastic, and the fact the game-play feels more like Gears only makes the flaws within the game more obvious. That and some classes are broken on the higher difficulties...and not in a good way.
A lot of people are making the comparison to Gears, and it really boils down to one thing; cover-based combat. Did everyone but me forget that
this is how you were meant to play ME1?! There was a cover mechanic, without which combat got damned annoying until you got barrier or a fuckton of shields. All they did in the second was
improve the cover mechanics.
Personally I found ME2 a far more enjoyable game than Gears. The weapons were more fun (chainsaw guns being the hilarious exception), the biotic and tech powers made for a very different combat experience, the locations were better, and I actually gave a shit about the people I was fighting alongside. In Gears, I was happy to see those macho douchebags die, but in ME2 I wanted to take care of my crew. Unfortunately, most people can't seem to see further than 'cover = gears'.
D_987 said:
I'm sure you'd have noticed the DLC that added in a vehicle because the removal of the Mako meant the universe felt like one corridor after the next, and the fans didn't like it.
It was an additional, though, rather than a core gameplay element. The Mako was so frustrating because you
had to use it, and it was a piece of shit. The Firewalker was more fun to fly about it, but added nothing to the game - meaning it detracted nothing from the game either. It was an optional extra, ten minutes or so of faffing about and having a laugh before getting back to business.
D_987 said:
Bioware shouldn't listen to the fans, because fans don't know what they want really; and the removal of the thing that made the universe seem huge (alongside the removal of the large Citadel) just shows it.
The 'thing that made the universe seem huge' being the Mako? I'd have said the thing that made the universe feel boring and empty. Landing on a planet which contained nothing but two rocks and a crashed space probe was not a fun experience, especially when you spent half an hour driving over dull terrain in a shoddy craft. To me, the universe felt bigger - probably the addition of extra systems and fuel, which gave the sense that the ship was actually
moving rather than the feeling you were just zooming a model ship around a map like in the original.
I did miss the bigger Citadel, admittedly, but the addition of...I don't remember the name, the Asari planet where Liara is...made up for it.