There are two that stand out for me;
World of Warcraft: (admittedly I've never played it) I have never understood MMORPGs, I think it's too easy to spend stupid amounts of time on them, they're repetitive and they can be detrimental to one's health and social life. That and it's repetitive.
Oblivion: Now I like a good WRPG as good as the next guy, (I have even enjoyed JRPGs in the past and if that breeds the response I have come to expect then let me remind that technically Pokemon is a JRPG and that is the game that brought probably ever gamer I know into gaming. Stick that in your snorlax and smoke it) but I played Oblivion for about 4 hours, and besides being lost, bored and everything else - I had no idea what the plot was. I agree with the view that if the gameplay makes up for it story can often be ignored for the fun, but I wasn't having fun either.
World of Warcraft: (admittedly I've never played it) I have never understood MMORPGs, I think it's too easy to spend stupid amounts of time on them, they're repetitive and they can be detrimental to one's health and social life. That and it's repetitive.
Oblivion: Now I like a good WRPG as good as the next guy, (I have even enjoyed JRPGs in the past and if that breeds the response I have come to expect then let me remind that technically Pokemon is a JRPG and that is the game that brought probably ever gamer I know into gaming. Stick that in your snorlax and smoke it) but I played Oblivion for about 4 hours, and besides being lost, bored and everything else - I had no idea what the plot was. I agree with the view that if the gameplay makes up for it story can often be ignored for the fun, but I wasn't having fun either.