shaboinkin said:
gears of war comes to mind
I have it for my computer, and i can say, that was the most repetitive gameplay i ever encountered.
Run to a specified place
bad guys pop out of ground
Duck, shoot, repeat
Run to a specified place
bad guys pop out of ground
Duck, shoot, repeat
Run to a....
golly gee, that game was lame..
The same could be said of just about all video games...
What makes a video game a video game is that it allows you to do a specific thing, and
I can't think of any games that let you do something different every chance it gets.
I amend the above statement. Grand Theft Auto could technically count as a game that would let you do something different every chance it gets, but I personally get bored with sandbox mode because there's nothing driving my actions anymore. In the linear storyline, however, it gets repetitive.
For instance, Portal - You go into a room, solve puzzles with portals. Go into a room, solve puzzles with portals and blocks. Go into a room, solve puzzles. Go into a room, solve puzzles with portals and blocks. Wash, rinse, repeat.
Hating a game for having a repetitive concept is like hating a pizza for having bread in it. A pointless waste.
The level design in Gears of War certainly isn't repetitive, and in all actuality there is more to Gears of War than running and shooting. There are several puzzle-like segments, such as the Berserker fights and the kryll levels, as well as the corpser boss battle.