Games that bore you the most...

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Mikit0707

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Jun 16, 2008
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JRPG games leave me so cold. Oh and any game with "Sid Meier's..." as a prefix to a title. Man. So boring.
 

irrelevantnugget

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Mar 25, 2008
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SaberFire said:
Any Valve game.

I fail to find what makes these games fun to other people.
Oh lordy, it's my soulmate :eek:

I find the HL games to be boring as heck. The world may seem immersive to some, but to me it just feels like one boring... well, I can't really call it a ride... a stroll, perhaps? Even though that's too much of a compliment.

I've also tried Halo for the PC. Maybe it's because the PC has higher standards involving certain genres, but it's just mindnumbingly boring. Halo 3 on the demopods in the stores, however, is fun. But on PC, I'm just used to... better :s

Oh, and how could I forget Maple Story? You basically stand in the middle of some monsters, and tap the attack button 'till your keyboard is broken. Grats! You're level 3 now!

edit: remembering a few more now:
Bioshock was pretty boring, I expected at least a bit of fun. Instead I just got the typical 'go from A to B... oh wait you can't, something random popped up in the way and now you have to go to C, kill some evil dude and backtrack' that I so dredgingly hate.

Morrowind's combat system. Miss, miss, miss, miss, miss, miss, miss, miss, hit!, miss, miss
*150 arrows later* Cliff Racer falls to the ground.
It gets better when you manage to get decent skill levels (thankfully).
 

CTU_Agent24

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May 21, 2008
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Operation Flashpoint

PLayed resistence (3rd game) and i thought "Wow, what a great story" (watching the first few cut scenes), then you have to escape from this building and escape the town your in 'cause the russians are invading, LOVIN THIS SO FAR.... Then you actually get a gun, boy, that game got old and gay fast.
 

Frybird

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Jan 7, 2008
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Sims

I win.

Despite the joy of living out sadistic fantasies that involves trapping people in deathtraps, you pretty much spend hours watching your characters playing on the PC and doing tasks that are already boring in real life.

Also i'm pretty bored by Japanese RPG Round-Based Combat Systems as well as text adventures. There may be some brilliantly written IFs out there, but most of them turn me off by amplifying the tedious parts of graphical adventures...
 

Megamet

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Jun 17, 2008
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For me, I would have to say Assassin's creed. It had a brillant concept, and the sneaking around, running across buildings, driving a needle into the skull bit was pretty fun, but the combat system sucks harsh. most of my combat expierence is mainly holding block, waiting for someone to attack me so that I can pull of some really amazing cinematic sequences involving stabbing and slicing. The assassinating part is alot pretty interesting, but to get to that part, you have to run around, pickpocketing people, getting flags, etc, etc, over and over again. And worse, you can't skip to the assination part even after yu have completed it, which basically made it have zero replay value.

As for the turn based combat thing, I don't really mind it if it doesn't get too long. Most RPGs with TBC usually have some boss with a HUGE hp bar which basically turns it into a clicking fest because once you found out the right sequence, there really isn't alot of other ways to go about doing it. As far as I know, the only one which doesn;t bore me would be the pokemon games, just because everyone is on the same page.
 

sw

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Jun 16, 2008
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Pretty much every RPG created in the 'Baulder's Gate' style (actually I will exclude Planescape Tormet from the list just cause of its atmosphere).

The single most boring thing I have ever had to do in a game was getting my breath bar up for a mission in GTA san andreas, a hint early on that you should occasionally go for a swim might have prevented the fucking tedious hour spent diving underwater floating to the surface and repeating. Reminded me of gym class at school; a shame as its the one really shoddy bit of design in an otherwise great game
 

Stammer

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Apr 16, 2008
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I know a lot of you guys will hate me for saying this, but Starcraft. I like skirmishes, but the campaign mode I just found boring as all hell. The game is really slow-paced in general, but adding all of the dialogue and seemingly pointless objectives just makes the game boring to me.

It's been like 4 years since I've played it, but from what I remember, there was one level that wasn't anything more than like an hour of simply waiting. You could have every enemy in the level slaughtered, but you still had to wait an hour for something. Like Yahtzee did with Super Paper Mario, I had to go and entertain myself while playing a video game.

(You were all probably expecting another World of Warcrap stint out of me, but I found the game more 'easy' than 'boring')
 

_Serendipity_

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Jun 15, 2008
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Possibly controvertially, Zelda: Twilight Princess.

Y'see, it was the first 3D Zelda game I bought, and I really, really wanted to like it, mostly because it was one of only two Wii games I had at the time.
Anyway, it was fairly fun for the first 4 hours or so, but once the main quest got estalished it was just dungeon after dungeon after dungeon after dungeon and it bored the hell out of me...

I may try and slog through it again soon...
 

Stammer

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Apr 16, 2008
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In response to Serendipity's statement about Twilight Princess... I really wish that Nintendo would actually go to the extent of making a game in which the Wii remote was your sword, and the Nunchuck was held as a shield or other weapon. The two together could have endless possibilities. Make it so you press one button and you can change weapons, then you can lob grenades or something. I mean, why is it you hold the controller in one hand like a sword, yet you still use "A" to attack?
 

JaguarWong

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Jun 5, 2008
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Can we have the thread title changed to:
"Games that lots of other people really like that you got bored of and would like to make a big deal about because it makes you feel that you're 'different'."

Just for the sake of accuracy you understand...
 

PedroSteckecilo

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Feb 7, 2008
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I got REALLY bored with GTAIV, stupid "friends" always interrupting my mission doing, stupid hard missions, so pointless.
 

Melaisis

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Dec 9, 2007
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Assassin's Creed, hands down.

I know its a game purely about killing people, but really, if Hitman can make every level different in a modern-day setting, then a game set two thousand years ago should be able to do the trick too.
 

OnlyWonderBoy

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Jun 11, 2008
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Wow people think Bioshock is boring? I think the story alone is enough to save that game from being boring. Plus getting from point A to B is fun if the gameplay is done right, which it was.
 

shaboinkin

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Apr 13, 2008
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Sethran said:
The same could be said of just about all video games...

What makes a video game a video game is that it allows you to do a specific thing, and I can't think of any games that let you do something different every chance it gets.

I amend the above statement. Grand Theft Auto could technically count as a game that would let you do something different every chance it gets, but I personally get bored with sandbox mode because there's nothing driving my actions anymore. In the linear storyline, however, it gets repetitive.

For instance, Portal - You go into a room, solve puzzles with portals. Go into a room, solve puzzles with portals and blocks. Go into a room, solve puzzles. Go into a room, solve puzzles with portals and blocks. Wash, rinse, repeat.

Hating a game for having a repetitive concept is like hating a pizza for having bread in it. A pointless waste.

The level design in Gears of War certainly isn't repetitive, and in all actuality there is more to Gears of War than running and shooting. There are several puzzle-like segments, such as the Berserker fights and the kryll levels, as well as the corpser boss battle.
i dont know..tell me what level didnt have some conveniently place 'block' in your way for you to duck behind. It got tired looking at pretty much every area of the map scattered with little blocks. Sure the areas changed from citys, to some tunnels, to a house, but every level had that same concept behind it: toss in a few blocks to support their new 'cover system'.

Thats why i liked hl2 in some ways. Just use that gravity gun to pick up a barrel and duck and walk behind to as cover, if you wanted to. Gears of wars uses a cover system that you must use or you die in 2 seconds, and that just bored me. I'd get hit, wait a second for my health to recharge, then run to that block over there and shoot again.

Maybe cause i like those old school shooters where you just run and gun, cause i see myself doing that in pretty much any fps now and days.
 

CosmicStorms

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Mar 1, 2008
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FreelancerADP said:
Mass Effect.

It was so boring it prompted me to sell all of my 360 games except CoD4 and Halo 3.

I have since added GTA IV.

Once the random trash became harder than the bosses, it was all downhill from there.
Amen to that, on hardcore it took me longer to kill a Krogan Warlord than the last boss, I still loved it though.

Anyway, my vote goes for the Battlefield Bad Company Demo, you die in about 2 hits, so then you spawned years away from the combat, so you now have to spend the next 5 minutes running to the battle to get killed again.
 

Sethran

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Jun 15, 2008
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shaboinkin said:
i dont know..tell me what level didnt have some conveniently place 'block' in your way for you to duck behind. It got tired looking at pretty much every area of the map scattered with little blocks. Sure the areas changed from citys, to some tunnels, to a house, but every level had that same concept behind it: toss in a few blocks to support their new 'cover system'.

Thats why i liked hl2 in some ways. Just use that gravity gun to pick up a barrel and duck and walk behind to as cover, if you wanted to. Gears of wars uses a cover system that you must use or you die in 2 seconds, and that just bored me. I'd get hit, wait a second for my health to recharge, then run to that block over there and shoot again.

Maybe cause i like those old school shooters where you just run and gun, cause i see myself doing that in pretty much any fps now and days.
It's a wartime era, of course there is going to be plenty of rubble 'conveniently placed'. The human survivors carpet bombed the entire world save for a few safe locations, and the Locust did the rest. Debris is everywhere and it's up to you to make use of it. You don't have to just use the blocks either. There are plenty of walls, rails, cars, etc. I once hid behind an oven that was out in the middle of the street for some reason.

The 'use cover or die' aspect of Gears of War adds a bit of realism to the fantasy genre where every other soldier is a superhero who can run headfirst into a gunfight and survive. I can understand why you might not like it because it forces you to use cover, but that doesn't make it boring, just irritating. It's something relatively new in the army of superpowered god-made-flesh soldiers that are on the cover of just about every FPS in the market now, since we don't use health packs anymore. If boring to you is something that's different from the mainstream then I guess there's nothing to do for it.