Oh lordy, it's my soulmateSaberFire said:Any Valve game.
I fail to find what makes these games fun to other people.
i dont know..tell me what level didnt have some conveniently place 'block' in your way for you to duck behind. It got tired looking at pretty much every area of the map scattered with little blocks. Sure the areas changed from citys, to some tunnels, to a house, but every level had that same concept behind it: toss in a few blocks to support their new 'cover system'.Sethran said:The same could be said of just about all video games...
What makes a video game a video game is that it allows you to do a specific thing, andI can't think of any games that let you do something different every chance it gets.
I amend the above statement. Grand Theft Auto could technically count as a game that would let you do something different every chance it gets, but I personally get bored with sandbox mode because there's nothing driving my actions anymore. In the linear storyline, however, it gets repetitive.
For instance, Portal - You go into a room, solve puzzles with portals. Go into a room, solve puzzles with portals and blocks. Go into a room, solve puzzles. Go into a room, solve puzzles with portals and blocks. Wash, rinse, repeat.
Hating a game for having a repetitive concept is like hating a pizza for having bread in it. A pointless waste.
The level design in Gears of War certainly isn't repetitive, and in all actuality there is more to Gears of War than running and shooting. There are several puzzle-like segments, such as the Berserker fights and the kryll levels, as well as the corpser boss battle.
Amen to that, on hardcore it took me longer to kill a Krogan Warlord than the last boss, I still loved it though.FreelancerADP said:Mass Effect.
It was so boring it prompted me to sell all of my 360 games except CoD4 and Halo 3.
I have since added GTA IV.
Once the random trash became harder than the bosses, it was all downhill from there.
It's a wartime era, of course there is going to be plenty of rubble 'conveniently placed'. The human survivors carpet bombed the entire world save for a few safe locations, and the Locust did the rest. Debris is everywhere and it's up to you to make use of it. You don't have to just use the blocks either. There are plenty of walls, rails, cars, etc. I once hid behind an oven that was out in the middle of the street for some reason.shaboinkin said:i dont know..tell me what level didnt have some conveniently place 'block' in your way for you to duck behind. It got tired looking at pretty much every area of the map scattered with little blocks. Sure the areas changed from citys, to some tunnels, to a house, but every level had that same concept behind it: toss in a few blocks to support their new 'cover system'.
Thats why i liked hl2 in some ways. Just use that gravity gun to pick up a barrel and duck and walk behind to as cover, if you wanted to. Gears of wars uses a cover system that you must use or you die in 2 seconds, and that just bored me. I'd get hit, wait a second for my health to recharge, then run to that block over there and shoot again.
Maybe cause i like those old school shooters where you just run and gun, cause i see myself doing that in pretty much any fps now and days.