hebdomad said:
Doug said:
Cajt said:
Spore, obviously the idea is great but they somehow managed to fuck it all up.
You beat me too it...
Its a shame, it really is. The released version was barely a fraction of the massive, hyper adaptive joy implied by the old E3 video - dumbed down creature creation (along with a stupid and abitary skill-point thing), dumbed down city making, dumbed down civ phase, dumbed down Space phase (along with madenning stupid colonies - seriously, is your starship the only one they have?).
*sigh* yeah. Will Wright is a genius game designer. I just wished that EA would give him the freedom he needs to make his games. They dumbed everything down so it would appeal to a bigger audience so they (EA) could sell it to more people.
Now I'm all for simple games, but what they did to spore was just uncalled for. Though I'm almost half expecting the rest of the game to come in the endless expansion packs like the sims.
Why can't they just make games awesome without marketing effecting everything?
*goes back to independent games*
Well... no, I don't think they will, to be honest.
The creature and building systems are completely screwed to be honest. The in original E3 demo, there was no stupid abitary number system. Having 4 legs would make a creature run faster IF the physics said so - under the current system, the whole 'creative' side of things has been screwed as having more than 2 legs or more than 2 arms grants no benefit at all, and costs DNA points. Same with mouths, limbs, and the add one things - "You like that mouth piece? Tough crap, it has low stats. You like that add on piece? Again, tough crap, it has low points."
It completely killed the creativity and deep, and the same was true of the building/city system. "You want a tech-city with interconnecting pipe work? Tough shit, it follows a completely fixed grid that isn't particularly well planned out. Same with space colonies, so every colony is effectively on the same plan no matter where in the Universe!"
Also, the planets seemed so bland and samely. All the same size with very similar terrain. And on top of that, only 9 species of plant and 9 species of animal per planet, with the actual creatures looking like ants from space and being totally ignorable... *sigh* it seemed like so much more fun in the original E3 - at least that wasn't dumbed down generic crap and had flavour and personality. Terraforming seemed as if it'd be a careful process of introducing plants and letting them spread across worlds over time indeed of the instant spread and the generic T1, T2, and T3 scoring system.