Games That Could Have Been Amazing

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PurpleLeafRave

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Feb 22, 2009
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Valentine82 said:
Games that Could have been amazing...

Well as others have said SPORE obviously. If EA had left it alone and let Will Wright release his masterpiece, which was all but finished in 06', that game would have been amazing. But no, EA had to come in and take the cleaver to it, dumbing it down until free roaming creatures weren't even in the game anymore, instead replaced by creatures chained to a nest who go extinct in an unrealistic way. What ever happened to making contact with planets and getting worshipped as a god by the way? I saw a video where they played music from the space ship, and a foul note sent the planet into a panic.

Fallout 3, obviously. I held out hope and ignored the Fallout 2 fanboys until it got here. I mean come on, when you can sleep with a prostitute and kill her in her sleep then cannibalize her flesh, what's the point of making children indestructible anymore? It's not like you can't nuke them or sell them into slavery by the way, so why make them bullet proof? Really ruins the immersion, not to mention the countless plot holes, the lack of mission depth a lot of the time, the lack of a decent reputation system, crappy dialogue options that read like "I'm an immature jerk who's going to pee on your boots, ner hur hur" and "I'm a self sacrificing idiot who, despite other obvious options, am going to do something really pointless and stupid to be a goody two shoes."

Saints Row 2... Ok yeah I loved the game, but something about playing a main character who, despite all your customization, is hard scripted to be a total idiot just gets to me. I don't appreciate having my "Hitman" themed cold killer taken over by the cut scene and forced to try a drug he doesn't even know the name of, or being a complete and total moron with no vision other than "Hey Anarchy yeah Anarchy yay". And what's the point of gang customization if your gang is still going to be full of sexist drug snorting idiot thugs who love the color purple? I can think of a dozen other viable gang cliches that would have been easily implemented, and some divergent story lines and dialogue options that would have taken all of 20 hours to fit into the game and would have drastically added to gameplay and immersion. And sorry, Septic Avenger? Come on, are we as stupid as they take us for? Nice job on the crappy PC port by the way.

Grand Theft Auto 4... Don't even get me started. I miss Vice City.

Actually the list could go on and on and on. As I've said, games are being dumbed down more and more with each passing year.
Yeah, who needs Septic avenger when i can spray sewage on people in real life? It's a barrel of laughs.

I loved Saints Row 2, but thats probably because I'm an immature teen.
 

electric_warrior

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Oct 5, 2008
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assassin's creed, promised so much but was ultimately a rubbish, repetitive game with cool animations and great graphics but poor combat and unimaginative missions.
 

soaringbiscuit

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Apr 25, 2009
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Assassin's Creed was pretty repetitive, if they had mixed it up a bit it would have been great. That's what sequels are for :)
 

Shycte

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Mar 10, 2009
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Psychosocial said:
Shycte said:
Well, there is Star Wars TFU. It hade a very good core, if they would just polished it some more and mix up the gameplay a bit.

Saints Row 2. It's fun, util one of the 193740373074894494 bugs or glitches ruins it for you.
The Force Unleashed did nothing wrong, all it did was not please the moronic Star Wars fanboys by giving them the game they imagined they would get.
IMO it missed some replay value. That's all I'm saying.


Psychosocial said:
Have you even played Saints Row 2 anytime during the last.. Oooh, 2 months? All of the glitches are fixed.
Say that to my television when the game crashed on the ninth level of towning yesterday.

There were no suvivors.
 

Keldon888

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Apr 25, 2009
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Star Wars: TFU, well built game, good combat system, nice force powers and control of them. Great ideas all around. Then somewhere along the line the just stopped. It gave me the feeling like a bell went off and they had to ship it, or they just gave up on giving it real length or replay value.

Mass Effect as well story wise. It seems like they spent most of the game setting up a rich history of the game and just tacked on an actual plot for the players in the end.

COD:4 and COD:5 for different reasons, Grenades in COD:4 are a bit much cooking them and killing people with no response or chance across the map is not a good mechanic. Granted that takes some skill but no matter anyone elses skill that just gets kills. And 5, there's little gun balance, it is much less of a choice and more of a use these 4 guns or be clearly sub par, and bouncing betties are a bit too quick/deadly they can easily be hidden and theres no warning just boom dead.
 

nathan-dts

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Jun 18, 2008
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For me it has to be Haze. The concept of it was brilliant, the execution... well you know.

Edit: Star Wars: The force unleashed. Again, good concept, poor execution... and Q&A team.
 

SwampCandle

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Nov 3, 2008
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Charley said:
Warhammer Online.

All they had to do was copy the good bits of WoW, and leave out the bad bits. How hard could that possibly be?

When WoW copies something you marketed as your USP, and does it better... it's time to quit.
Or, just murder everyone at Blizzard, maybe all the people who play WoW will actually do something, or play a game that is more entertaining than shoving a pick ax up your nose.

I'm suprised Haze hasn't been mentioned, that game could have been good if 1) They sorted out the graphics issues (Which shouldn't have existed anyway) and 2) If they had done what Yahtzee suggested and changed it into guerrila warfare instead of changing jerseys.
Oh! and 3) If they hadn't made the story pointless by saying the twist in all the pre-launch hype!

Mercs 2: Fuck the outpost shit! It was annoying! and why get rid of the store the Russians had on your PDA? why would you do that? Now if I want an artilery strike, I have to find it on the side of the fucking road or buy it from the over-weaponed version of BP!
On the topic of UP, FUCK OFF WITH THE FUEL SHIT!!! It is too annoying to start a mission only to find out that you can't use an airstrike because you don't have enough fuel! and why does an artilery strike cost me fuel? an emplaced gun miles away does NOT run on petrol!!!
 

Chicago Ted

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Jan 13, 2009
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ShotgunSmoke said:
The Godfather 2 was good, but it could have been great, if EA had worked more on the cities and hired better beta testers than baby chimps with no arms.

Far Cry 2 could have been amazing, if every single person in Africa wouldn't want to kill you. If I work for someone, I expect his soldiers NOT to shoot at me. And the checkpoints were far too many. And let's not forget the fucking stupid gaming rule - if it's an FPS, the protagonist MUST NOT SPEAK for teh immersionz.
I agree with you completely on Godfather 2, however, I disagree with you on Far Cry 2.

First off, I sort of agree with you on the sides bit. I personally didn't care if both of the faction's soldiers tried to killed me, but would have liked it more if I could have exclusively worked for one faction. I didn't want to work for the APR in the last half of the game but after doing all the UFLL missions I was forced to. I would have the option to do missions for only one if you wanted.

Secondly, the checkpoints weren't that hard to avoid. You could travel off road to get around most of them, or just fly by them, wait until only a few on trucks are following, and them jump on your gun and rip 'em to shreds with the .50 cal.

Thirdly, I felt that this was a good game for your main character to never speak. Everything is taken from your eyes only, there are no real cutscenes. If the game goes that far in for total immersion I think that making it so your guy talked would just ruin it. However, some games, like the COD franchise, I find never pull it off quite right.
 

Geo Da Sponge

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May 14, 2008
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Amarok said:
The rest of the Oddworld Quintology... but Oddworld Inhabitants shut down after Stranger's Wrath :(

*weeps sad, lonely tears*
Curse the man who decided Much's Oddysee had to be 3D!
Curse him to hell!

At least your tears won't be lonely anymore.

*sob*
 

high_castle

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Apr 15, 2009
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Too Human. I wanted to like this game so much. It was trying so hard to do be different, and the storyline was interesting enough...except it took far too long to figure out what was going on (even if you know your Norse mythology) and the controls were just god-awful. Right analogue stick = camera. Here's a tip: don't play Too Human right after you've played something else, something more traditional. You'll spend fifteen minutes mashing the wrong buttons. Once you get into a rhythm, though, then it's too easy. It's like an anti-difficulty curve. Really hard to master at the outset, then a breeze from there. Too bad, because the game had promise otherwise. It just wasn't executed well.
 

Mr Frogurt

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Oct 12, 2008
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Freedom Fighters for the PS2, it was okay but a game where you play as some plumber up in a struggle over a USA conquered by the all powerful USSR. Could of been so cool but it got so dry.
 

unsmart

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Mar 20, 2009
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Surprised no one has said Black and White. Both of them that is. The concept was there, the promises were there, the execution wasn't.