hazabaza1 said:
I'd really like to see Mass Effect 1 done over with the more modern gameplay. ME1 is just not fun to play, at all, which is a shame since y'know, story and choices and new characters to play through the trilogy with.
krellen said:
Funny, I was going to say Mass Effect 2 to make it play more like Mass Effect 1, because ME2 is just not fun to play. There's more than enough shooters out there, and "gamers" really need to stop stealing all franchises to become shooters. Mass Effect just wasn't made for you.
canadamus_prime said:
That's exactly what I was thinking. Well I wouldn't say ME2 was no fun at all, it certainly wasn't as fun as it's predecessor. Of course I'm one of the apparently extremely few people who actually enjoyed the Mako driving sections in ME1 so there ya go.
Personally There are a few ways I'd change Both
ME1:
Go back and change the inventory for my squad mates and lower the number of weapons available so that that I don't have to spend half the game cycling through each character and calculating the stats to make sure they have the highest grade equipment. Simply being able to go through all the characters at once instead traipsing back between the lockers would have made things so much more expedient.
Including ammo types in the combat menu and making some of the talents passive buffs included in the level-up system.
Making the fucking sniper rifle actually usable without equipping double Recoil Dampers.
Upgrade the planetary environments and fix the controls on the Mako so that it doesn't handle like a Rockstar vehicle.
Change the mini-game for elements gathering so that it actually
feel like I'm scanning for minerals and elements.
ME2:
De-nerf the assault rifle so that it actually feels like it's doing some damage. If I have spend whole clips chipping away through shields AND armor before I finally get to the enemy's health, is it any wonder I stick to the M-98 Widow?
Bring back the vehicle sections so I can actually do some dam exploring. What's the point of giving non-story mission planets all those interesting back stories if I can't go down there and see what all the fuss is about? "Travel Advisory"? Now you're just taunting me!
If Gardner has to keep pulling up his pants you'd think he'd wear a belt.
Cover: Make it so my squad mates can actually tell what
side they're supposed to duck behind or that they actually take cover when I place them next to it. It really breaks the immersion when I'm trying to get them to take point before I open a door and Jake's still standing out in the open and menacing the corner at the
other end of the room. Sure it's consistent with his character but he's not the only one this happens to. And am I going to stay undercover when I move from standing to crouching or am I going to get my skull hollowed out? DECIDE game!
Both Games: Will someone please tell my squad not to wonder in front of me
while I'm firing. Or at the very least get Garrus to stop stealing my sniper kills!