S.L.A.I.: Steel Lancer Arena International
For years, mech combat games to me have been about fighting the labyrinthine control setups as much as other giant robots. Then along came this (and its prequel, Phantom Crash), and made mech stomping into an easily navigated third person shooter. Also noteworthy for its heavy use of nigh-invisibility and somehow not breaking the game in the process.
Downhill Domination
So, you're working at Incognito (formerly SingleTrac, now Eat Sleep Play). You've released Twisted Metal: Black, and now everyone in the gaming community associates you with the warped mind of David Jaffe. What do you serve up as a unicorn chaser before the term exists? SSX on mountain bikes. And with water bottles that'll fuck up your day more than a red turtle shell.
Skitchin'
Break out your (Genesis/Mega Drive) for this one. Road Rash, plus rollerblades, and please stop running it totally gets better. It's got an incredible sense of speed for the era, a curiously inventive punk rock soundtrack, and a constant sense of accomplishment thanks to the curiously large cash rewards doled out at the end of every race.
Marc Ecko's Getting Up
Great platforming sections, silently encouraging exploration of the massive levels, and fairly interesting concepts in stealth gaming. Now, if only it wasn't so enamored with its lackluster fistfighting mechanics...
For years, mech combat games to me have been about fighting the labyrinthine control setups as much as other giant robots. Then along came this (and its prequel, Phantom Crash), and made mech stomping into an easily navigated third person shooter. Also noteworthy for its heavy use of nigh-invisibility and somehow not breaking the game in the process.
Downhill Domination
So, you're working at Incognito (formerly SingleTrac, now Eat Sleep Play). You've released Twisted Metal: Black, and now everyone in the gaming community associates you with the warped mind of David Jaffe. What do you serve up as a unicorn chaser before the term exists? SSX on mountain bikes. And with water bottles that'll fuck up your day more than a red turtle shell.
Skitchin'
Break out your (Genesis/Mega Drive) for this one. Road Rash, plus rollerblades, and please stop running it totally gets better. It's got an incredible sense of speed for the era, a curiously inventive punk rock soundtrack, and a constant sense of accomplishment thanks to the curiously large cash rewards doled out at the end of every race.
Marc Ecko's Getting Up
Great platforming sections, silently encouraging exploration of the massive levels, and fairly interesting concepts in stealth gaming. Now, if only it wasn't so enamored with its lackluster fistfighting mechanics...