Games that doesn´t make any sense.

Recommended Videos

J-dog42

New member
Aug 1, 2010
230
0
0
No_Remainders said:
The thread title!

Wahey!
I went through every post and I couldn't believe that it took that long for someone to mention it. There is definitely something funny in the title not making sense. Unless it was deliberate. In which case this could be one huge conspiracy.

OT: Just Cause 2 was pretty crazy. Especially the part where you are straddling nuclear missiles while killing an evil dictator.

Hey I said it was crazy. I never said it wasn't damn awesome.
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
3,452
0
0
genericusername64 said:
klipton said:
BlindTom said:
Fallout 3 was like that.
Why?
-The G.E.C.K was used in a way that went against continuity
-Everyone in the dc area would be dead before project purity started, If you drank irradiated water everyday for 20 years you would be dead, if your character drinks irradiated water everyday for a week he's already dead
-Your companion beeing imune to radiation [Charon, Fawkes, Robot] refusing to start the purifier and thus forcing either you or the Paladin chick fighting with you to start and thus "die" in it.
-Why the fuck did your dad sacrifice himself? I could have killed every enclave member in that station in about 3 seconds
-Why are super mutants in the ruins?
-Little Mother Fucking Lamplight
Well when you put it that way.... YOU WIN!!!
 

Frybird

New member
Jan 7, 2008
1,632
0
0
Shoggoth2588 said:
Laggyteabag said:
gears of war 1/2, i felt was like "Go here, go there for no reason what so ever"
Yeah...the second was my favorite of the two but I still don't know several fundamental things about the game like, what year is it. Where in the hell does the game take place (it sure as hell isn't Earth) and, why don't the humans just move to another planet? It seems the Locusts just want the planet to themselves.
As for the last two questions: A planet called "Sera", and it is implied that they haven't mastered space travel as much as we do today, maybe even less so.

Gears of War as a series unfortunately barely mentions it's own backstory and the first game lacks a proper introduction, but seriously, it's not that hard to follow whats going on in the story of the game.

On Topic:

I'd probably say Killer 7, but given how much plot interpretations you can find for that, i'd rather say No More Heroes.
It's like it pretends to have a story that makes at least sense in itself, but once you think about it beyond that, it's a constant stream of "wait, what?". But that may or may not be the point of it all.
 

tharglet

New member
Jul 21, 2010
998
0
0
believer258 said:
Also, Doom 3.
What... you mean to say there is a PLOT in there? Wow. I thought it was a relatively boring excuse to go kill some demon. Can't say I liked the game much.

Just come from another thread where I was saying how some parts of DDO dungeons don't make any darned sense, because they chose to shoehorn in some puzzle-solving stuff. Why are all these masterminds trying to protect their systems with Pipes-style puzzles? OK, I could understand one rather eccentric mage deciding it was a good idea.... but there's a fair few dungeons with 'em in. One of which tries to attack you.

 

klipton

New member
Jun 8, 2010
178
0
0
Monxerot said:
Trauma Center
or in fact any of the games those guys did
Persona 4
Catherine
and so on
none of these games make ANY sense at all so i generally dont bother with the story
I don´t know about the others but persona 4 made a lot of sense. It is weird, but that´s a different thing.
 
Nov 12, 2010
239
0
0
"Assassin's Creed Brotherhood" puts "Assassin's Creed 2" ending to shame in the bullshit department. Every Creed's ending before that was a gigantic WTF, but Brotherhood takes the crown by a large margin.

Also: "Metal Gear Solid 2" was retarded in every way in terms of story. Yahtzee said it best when he said that the series overall was very badly written. Its second installment is the quintessence of that. MGS3 might have been fine though, but I don't really remember much of its story to be honest.

Another one is "Killer7", but not entirely. It's still more subtlety than obscurentism for the most part. As it has so many layers of narration it has everything for everyone: Garcian's story on the surface is actually very simple and not dubious at all. All the political intrigue is culturally contextual to a very large degree, as you have to be familiar with both the western and japanese state of affairs and history to get most out of it. Where the obscurentism lies the most is on the metaphysical plane, such as the ghost realm, the origin of the heaven smiles, the mentally insane transitions between the real world, dream and fiction and so on. A lot of dope went up in smoke whilst designing this one, most definitely so. The same can be said about "Braid", even though it's a lot less obscure than "Killer7" is, it is less subtle as well.

Mostly though, the games suffer from the same symptoms as Hollywood movies do: bad writing. That implies lots of plot holes, crappy endings, terrible dialogues and so on and so forth.
 

Felstaff

Senior Member
Sep 19, 2011
191
4
23
genericusername64 said:
klipton said:
BlindTom said:
Fallout 3 was like that.
Why?
-Little Mother Fucking Lamplight
You've never seen Logan's Run? Children of the Corn? Lord of the Flies?

Makes perfect sense to me.

Games that (have elements that) make no sense to me:

The Getaway
Been shot? Beaten with a bat? Crashed your car? Ruptured spleen, perchance? Here; rest against a wall. Not only will all your injuries be cured, the effect of leaning slightly off-centre also removes all bloodstains from your pristine white shirt!

Space Giraffe
I have played this game for jexactly 45 minutes, and I'm still not sure what the hell just happened?

Pushover!
Why do we need an ant to topple the first domino? Won't a finger do?

Grand Theft Auto
Jimmy wants you to give the guy the suitcase of money, but you get extra points for killing him within ten seconds and taking the money back? Why not just kill him first, and save yourself several minutes of driving round town robbing banks

Halo: Combat Evolved
"Okay, guys; I have a great idea! I'mma just say three words to you, and I wanna know what you think, k? MASSIVE. SPACE. RING."

Anyway, the chums who designed the Pillar of Autumn must have had a field day when designing the reactors. "Basically, we need the only exit to the reactor core to be like a giant rollercoaster."
"Sir?"
"That way, if they ever get blown Death-Star style, then whoever does it can make a dramatic escape on a 4x4 vehicle!"
"Genius."

Infinity Blade
So, basically, they... what? Genetically engineer warriors to attempt to kill the god dude every nineteen years? It must be awful hard recruiting eleven henchmen every coupla decades knowing that they'll just be slaughtered by a vengeance-seeking, artificially-created armour-clad super-being. Also, do they never decorate this crumbling castle? One-hundred-and-forty years later, and they *still* have the same awful floor tiles.
 

targren

New member
May 13, 2009
1,314
0
0
Final Fantasy VII. You could drive that stupid 3-wheeled truck through some of those plot holes.
 

TheLastSamurai14

Last day of PubClub for me. :'-(
Mar 23, 2011
1,459
0
0
teqrevisited said:
FF8. There is actually no official canonical ending. Not to mention the coincidence of all coincidences (If you've played it you will know. You will know...). Doesn't mean I don't love it though.
True, but what about the theory of

Squall's death? Perhaps the end was supposed to be him passing on into heaven while his friends rejoiced that they had defeated Edea, and the game from that battle onwards was just a fantasy that he imagined before he passed on.

Just a thought. I know it's not canonical, but it DOES make sense if you analyze the story a bit.
 

Mr Companion

New member
Jul 27, 2009
1,534
0
0
BlindTom said:
Fallout 3 was like that.
Ha yeah Little Lamplight was the most incoherent part of all in my opinion.

So there is a tribe that throws out anybody who grows old enough to reproduce and whoum all subsist on cave slime and live right next to a massive super mutant lair and a slaver camp but despite all this they somehow survive because children are invincible and they make impenetrable rusty corrugated iron walls that can survive small nuclear explosions.

They call you a dickhead and then ask you to rescue their friends from slavers. After they let you in (as mentioned you cant break in and kill them even though that is the logical course of action) you find what you are looking for very deep into the caves and are then ambushed by the Enclave, who either broke through the impenetrable wall and evaded the group of invincible children without them even seeing considering that if you talk to the little shits later they never bring it up, or they dug through the entire hillside covered in enough radiation to kill a man instantly without any tool to do such a thing in the first place.

And this is only one sequence, some might say it isn't even the most plot holey. I would still say Fallout 3 is better than New Vegas, but not for the story thats for sure.
 

genericusername64

New member
Jun 18, 2011
389
0
0
Felstaff said:
genericusername64 said:
klipton said:
BlindTom said:
Fallout 3 was like that.
Why?
-Little Mother Fucking Lamplight
You've never seen Logan's Run? Children of the Corn? Lord of the Flies?
A bunch of kids with Ak 47's have held off 30-40 super mutants, live off of irradiated water and fugus, and force anyone over 16 to leave, also they never mention how they get new kids, if they've been inbreeding for 200 years they would've gotten a dozen birth defects.
 

Felstaff

Senior Member
Sep 19, 2011
191
4
23
'Hwellsir,
  • First of all, this is a dystopian future, so the idea of giving birth under the age of 16 would be quite common.
    > Secondly, the caves would have provided a similar level of protection as, say, a vault.
    > Thirdly, people in uncovered towns such as Megaton seem to have been able to survive, and they are exposed to outside radiation and live on the same foodstuffs.
    > Fourthly, weapons, as we all know, are rather easily scavenged (just look in any office filing cabinet, and all travelling salesman sell weapons).
    > Fifthly, seeing as several outsiders know of Little Lamplight and the community they have there, the notion that it's not a secret place and anyone under the age of 16 can go there and live would have been common knowledge. In fact, it would have been a desirable place to live for any child, born outside of Little Lamplight.
    > Sixthly, Super Mutants are big dumb brutes only effective in groups, and don't really attack Little Lamplight (they go for Big Town, which is less fortified and exposed).
    > Seventhly, Super Mutants don't tend to attack heavily fortified places outside of the DC ruins.
    > Eighthly, as it's such a harsh wilderness, trust would have been at an all-time low, and a child would naturally find more trust in other children than adults.
    > Ninthly, the idea of children banding together, borne out of mistrust for adults, and perpetuating a myth that 'a better place awaits when you're 16' (Big Town) is not so unbelievable, given the context of the game (radiation really makes cockroaches 12000% larger? For instance...)

Essentially, it's unlikely that the residents of Little Lamplight were *all* born there, as knowledge of its existence would be known to outsiders, so many children (say, orphans or those with abusive parentage) would have gravitated towards there. The law of 'out when you're sixteen' is easy to perpetuate when you have a Lord of the Flies-esque established hierarchy (and has been established for, what, 200 years?) and mature children (those aged around 15) act as teachers and role models for the younger ones (schooling them and teaching them basic weapon skills, etc.) under the notion that it will prepare them for their journey to paradise (Big Town) (...which turns out to be a crock and few survive without being enslaved)

So, yeah. If you can believe in the escapist fantasy that a post-nuclear wasteland will still be inhabitable and have semblances of organised society, then it shouldn't be too hard to feel that at least one of those tiny communities will be comprised only of children.
 

Al-Bundy-da-G

New member
Apr 11, 2011
929
0
0
RagnaThePig said:
dead.juice said:
RagnaThePig said:
Reading this thread, you'd almost believe there isn't a single coherent video game story...
...And if you read a thread entitled "who's the gayest character in gaming", you'd almost believe there isn't a single game that doesn't at least include someone in the closet.
We should make a "Games with sexixt undertones" thread and I'm sure someone would manage to shoehorn Tetris in there.
No, but the it is discriminating against gays. Oh so everyone only wants straight blocks, no crooked ones.
 

StorytellingIsAMust

New member
Jun 24, 2011
392
0
0
Most of the core Mario games (Mario 64, Sunshine, Galaxy, etc) tend to gloss over the "story" and just use it as an excuse to put stars in lava pits or whatever. Not that Mario needs a story outside of the Mario RPGs, but still. The closest to a story is Sunshine, and they sort of forget about it halfway through, and what they do establish makes no sense. Why does everyone think that the blue Shadow Mario looks anything like Mario? Why does Bowser Jr seriously believe that Peach is his mother? Why does it take half the game for Peach to get kidnapped anyway? Why did E Gadd give Bowser Jr the paintbrush in the first place? Why can't Yoshi swim? Too many questions.
 

Wapox

New member
Feb 4, 2010
277
0
0
Flower... I don't get it.. I hope someone can explain it to me.. anyone?
Flower...