As much of a fan as I am of the Legend of Zelda series, I could not agree with you more. While I've enjoyed every Legend of Zelda game since A Link To the Past(minus the portable ones), I haven't enjoyed the story of any game in the series since Majora's Mask, and it was the fans that pretty much killed any chance for another game like that since they all complained about it. I personally found the plot in Majora's Mask to be even more intriguing than in Ocarina of Time, and I have no idea why anyone felt the need to whine to Nintendo about it. So I seriously hope Nintendo has intentions of pulling this series out of this time loop, because to me, a story isn't just the thing that guides the game, not anymore.Mausenheimmer said:Yes but there's a difference between repitition and unoriginality. For instance, the Master Chief in Halo 2 is the same as Master Chief from Halo 1, it is a continuation of the same story. He's not a completely different soldier in the future who happens to be fighting the same enemies in the same costume, as Zelda insists.irishdelinquent said:lol repetition is in almost every video game ever. I mean that's why these games are in a SERIES. All of the Halo games are basically the same thing (run through levels and shoot anything that isn't human). Bioshock was basically System Shock 2. Zelda is simply following a formula that works. Ganondorf ties the games together in a series. Is Master Chief not in every Halo game?Mausenheimmer said:Legend of Zelda has been trapped in some sort of Ocarina of Time alternate reality since 1998. They released a rare direct sequel in Majora's Mask, which was by far the most distinct game they've released since. Then they came out with the Wind Waker, which was basically Ocarina of Time on a boat with a baton thing, but the basic story structure was the same. Then they released Twilight Princess, which contradicted a lot of what Wind Waker said and could have been a good standalone game in the series. But no, Nintendo had to relate it back to Ocarina of Time in very vague, weak ways that seemed really tacked on. They can't wait to throw Ganondorf into every single story.
In Zelda, there's a Link in Ocarina of Time. Then there's a Link 100 years later in the Great Ocean of Wind Waker that's the continuation. Then there's this other Link in Twilight Princess who is in a completely different world with completely different problems. I'll even accept that the Tri-Force needs to be there. However, Ganondorf's role in the game contradicts everything else they've told us about him. But rather than drown you in an essay, I'll leave it with this. Ganondorf had no reason to be in Twilight Princess other than to be included in Twilight Princess. There was no continuity leading up to it. He wasn't needed as a central villain. He was tacked on.
As for BioShock and System Shock 2, at least BioShock took place in an underwater dystopia which took some explaining. They didn't recycle the Citadel and change the layout around and give you the same villain with the exact same name and motivation.
Heck, Majora's Mask, despite being a direct sequel to Ocarina of Time, had the least to do with Ocarina of Time. No Tri-Force, no Ganondorf tacked on, virtually no Zelda.
Pokémon is even more frustrating than this. After four generations of games you'd think they would try to mix up the story a little, but I'm not so sure this is the fans' fault, so I'm getting off track.
EDIT: Accidentally reported myself. D'oh.