Games that make you really feel it when you kill

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Wallofseacow

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Oct 9, 2010
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mass effect 2. i spent the entire game getting to know the characters got them all loyal to me upgraded everything and thought i made the right choices but jack still died just before the end.
 

Ultraman950

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Oct 17, 2010
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I really felt bad the first time I beat Iji (I took the, what I like to call, "Psycho-Run").
Dan's dead, Iji's insane, and an entire alien race is now extinct, due in no small part to Iji going insane.
It was mainly how Iji kept appologizing to the aliens she killed at first, then slowly started demanding they die, as well as reading their logs.

I'm working on a Pacifist Run now, hopefully I'll get a better ending...

And please don't spoil it for me. I'm serious.
 

beema

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Aug 19, 2009
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The Hive Mind said:
In terms of general NPCs in a game, killing children in Fallout really makes me feel bad -- its just so fundamentally wrong -- I think I cried after I took my bonesaw to the inhabitants of Little Lamplight.
This makes... no sense.

There's no in-game reason to kill the kids at Little Lamplight, and wiping out the whole town with a freaking BONESAW takes a lot of effort. Why you would take all the trouble to do something like that which supposedly makes you feel so bad is beyond me. It's so completely absurd that you have to be full of it.

It's hard for me to come up with an example, but as long as Fallout has been mentioned, when you HAVE to destroy the BoS bunker in New Vegas during 3/4 endgame quests, I felt pretty bad about that. Especially since I had already ingratiated myself with them and made friends with Veronica, whose "family" was living there.
 

TundraWolf

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Dec 6, 2008
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amoamaremetallum said:
Red Dead Redemption. Just during the free roam I was hunting and the auto-aim made me kill a mexican man on a donkey, and I felt so horribly guilty.
Speaking of Red Dead Redemption:

How about the final scene with John? Y'know, the one where they make you walk out of the barn into a firing squad? You're effectively killing John by doing that and they make it abundantly clear that it's going to happen. He has to sacrifice himself to let his family get away, but damn if going out those barn doors wasn't one of the toughest things I've ever forced myself to do in a video game.

I know I felt that one.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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This will happen to me randomly. I'll stop shooting for a second, look down and think "Gosh, I feel kinda bad." And then I continue upon my merry way destroying and killing everything in sight.
 

DarkhoIlow

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Dec 31, 2009
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Tdc2182 said:
This game

http://www.addictinggames.com/kittencannon.html
705ft! :p

Anyway kidding aside I would say go with Manhunt has the most "satisfactory" kill scenes.

Also Left 4 Dead gives me a good feeling every time I shoot zombies.
 

RatRace123

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Dec 1, 2009
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Really, you get upset about killing children in Fallout 3, I just have the console version without mods... and children are the characters I want to kill most. Their all so stuck up and annoying with all their immortality.

OT: Heavy Rain, Mass Effect, Dragon Age, KotOR, games that have actual likable characters, that's when I feel bad about killing people. Especially because a number of the people you can kill in those games are part of your party.
 

AgDr_ODST

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Oct 22, 2009
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The Hive Mind said:
In terms of general NPCs in a game, killing children in Fallout really makes me feel bad -- its just so fundamentally wrong -- I think I cried after I took my bonesaw to the inhabitants of Little Lamplight.
So lemme get this straight! You cried after went out of your way to kill every kid in a town whos only inhabitants are kids with a bonesaw! what are you a mood swing psycho!?! no wonder you sobbed cause you would have needed to be and obviously been sick in the head to do such a thing!!!!

OT:
I felt really bad about the unavoidable task of having to Kill big sisters in BioShock 2 when I learned that beneath the helmets and the screeching your not fighting a horribly deformed monster, your fighting grown little sisters who have not a mark only that they have been driven insane by being experimented on and pumped full of Adam
 

velcrokidneyz

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Sep 28, 2010
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in bc2 i really feel like i am hitting them with bullets, idk if its jsut me but it feels pretty solid as opposed to cs:s or black ops
 

butterkniferampage

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Feb 25, 2008
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The_Blue_Rider said:
TundraWolf said:
Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.

How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.

Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?

Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.

...bastards...
To be fair in Bioshock thats only if you Harvest the little sisters, if you save them your doing a good thing. Remember that the Big Daddies were actually usually Criminals that were forced into becoming a Big Daddy, and killing them and rescuing the little sisters is a good thing, not to mention either way if you remove little sisters then it would take away most of the ADAM production of Rapture meaning that the inhabitants cant splice up anymore
Is it really a good thing to take away others' desires to splice, while splicing yourself? To fuck up a system you are a newcomer to, and don't know much about? And so what if they were criminals? In Rapture, speaking out against Ryan could probably net you an arrest near the end there.

OT: For some reason, I felt it deeply in Mafia II, when
SPOILER ALERT
Frank got killed by the cleaver-wielding Chinks.
 

StraightToHeck

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Oct 13, 2010
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I don't know about FEELING a kill but Fallout 3/New Vegas certainly let you SEE a kill

its like "it/he/she's dead. I get it."
 

Bender Rodriguez

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Sep 2, 2010
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Bioshock, when i followed the story i got very involved with the character.
It wasn't him trying to get out, it was me.

Therefore i experienced what he experienced....minus the pain.
 

sharinganblossom25

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Jan 2, 2011
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Right at the start of Assassin's Creed: Brotherhood, when
SPOILER ALERT
Mario Auditore gets shot and killed by Cesare. Seriously, right off the bat? I felt really bad, even when it wasn't me killing him. D:
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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I'll put it this way: The second time someone plays Silent Hill 3, they usually play it a MUCH different way than the first time.
 

Nexus4

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Jul 13, 2010
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Killzone 2, seeing a helghast thrash around screaming as you pump an entire smg clip into him at point blank range leaving you covered in his blood.
 

Dash-X

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Aug 17, 2009
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The Metal Gear games really make me feel it when I kill someone, but Peace Walker, I feel, does it best. Why? Well, they reward me so damn well for NOT killing people. Anyone not killed can be Fulton recovered and convinced to work for me. Anyone too hostile is sent to the brig where (I'm assuming) 10000 volts of logic convinces them to work for me. Not killing people nets better weapons and camouflage because I'm using the lives I save rather than wasting them. It's nice to have a unit of mercenaries to walk that stroll and make my money.

Not only that, but I actually felt good about not killing folks when I played, and felt kinda bad (for a brief moment) when something happened to people I've knocked out before I was able to put the Fulton on them (for example, I remember one fellow got run over by a tank -- poor guy).

The way Peace Walker handles it is quite ingenious because it turns my decisions on whether or not to kill into something meaningful to me as a player. If I went in blowing shit up and putting lead into fool's heads with guns a-blazing, I'd definitely have a more difficult time with the later bosses in the game, and I wouldn't have much in the way of gear either.

Sure, you can recover enemies when they're near death, but they immediately get sent to the sickbay. Infirmed employees aren't money-makers... Unless you take an insurance policy out on them and pull the cord -- HEY-O!

Though, before MGS2, it was actually a challenge to get through the game with minimal kills without being seen. Nowadays, I just use the tranq weapon all the time...
 

Drummodino

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Jan 2, 2011
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In Red Dead Redemption there were two cases for me:

1. Killing Bill Williamson. It felt bloody good to finally put a bullet in his head after spending so much god damn time trying to find him and getting screwed over by various people.

2. The final scene as has been said above when you walk out of the barn into a dozen rifles. One of the best scenes in a game that I've played in a long while.

Also in Assassin's Creed 1, 2 and BH whenever i successfully stealth assassinate a major target. The satisfaction is what i get high off :)
 

Vega_GTX

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Jan 3, 2011
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How come noone has said Demon's Souls?

When you kill Maiden Astrea, or Yuria the witch or some of the actual enemies you really feel like an almighty slayer.
Or an actual demon