Well the guy who brought you FINAL FANTASY MOTHERFUCKING TACTICS is coming back for a Tactics Ogre remake, so that's a step in the right direction.oranger said:How many times do they hafta fail before they wake up?Cheesepower5 said:Final Fantasy XII. Oh, but I'm not a hater. In fact, I really like FF12. But I sure as hell do know where it went wrong(you know, besides Vaan.)
First of all, what was FFXII? A decent offline-MMO. It did alright as a game, but it fell short of what it promised.
What did it promise?
EPIC AIRSHIP BATTLES!
OLDER, MORE MATURE MAIN CHARACTER!(Basch)
DEVELOPPED BY THE GUY WHO BROUGHT YOU FINAL FANTASY MOTHERFUCKING TACTICS!
So what went wrong? The head honcho quit. They took out the airship battles. They added Vaan.
God dammit Square...
...okay you're right that's absurd, I think passion just got the best of me.Internet Kraken said:I can understand not liking the route they took with DoW2. I can understand being mad about them completley changing most of the games mechanics and moving away from the traditonal RTS format. I can get that.LordWalter said:Dawn of War II.
The very definition of taking a spectacular game and completely ruining its mechanics.
I tried to very hard to love that game as I loved DoW I, but I'm sorry, it's an embarrassment to mankind. Worse than Soulstorm.
SPEESH MAHREENS, GET IN OUR METAL BAWKSES!
But worse than Soulstorm? Are you serious?
Oh, everyone knows where deus ex 2 went wrong...the dev's thought they could somehow compete with vanilla shooters and dump our asses, making a killing in profits.Richard Hannay said:Deus Ex: Invisible War
I mean, seriously, what question other than "where did it all go wrong?" could you ask yourself about this game?
I didn't say the question was unanswerable, just that it's the one that begs to be asked.oranger said:Oh, everyone knows where deus ex 2 went wrong...the dev's thought they could somehow compete with vanilla shooters and dump our asses, making a killing in profits.Richard Hannay said:Deus Ex: Invisible War
I mean, seriously, what question other than "where did it all go wrong?" could you ask yourself about this game?
And of course, this was stupid of them. The "people" who love the likes of halo over the original deus ex don't give a damn for complications of even DX: IW's depth.
I liked Prototype until the game started targeting things 20 blocks away instead of the giant monster standing right in front of meGamesB2 said:Oh dear god Prototype... how did you screw that up so badly.
They just made it so sluggish and boring and unplayable...