Games that should never have had multiplayer

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Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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Just a thought that rolled through my head, what games do you think didn't need a mp function that could have used the time developing mp towards single? (Mind you co-op doesn't count in this discussion unless you can think of a specific example of bad co-op).
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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I heard a nasty rumour that Bioware are thinking of multiplayer for Mass Effect 3.

Please don't let it be true :(
 

Sniper Team 4

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Apr 28, 2010
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Bioshock 2. Not only was it terribly unbalanced, but then they had to add trophies. Thankfully, I got the game the day it came out and went to work, so I got everything before the game became painful, but it was still a burden. And then they have the nerve to add MORE. No, I don't think so. I'm done.
 

tragicdwarf

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Nov 2, 2009
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Sniper Team 4 said:
Bioshock 2. Not only was it terribly unbalanced, but then they had to add trophies. .
Agreed! Bioshock MP was just pointless.

Also GTAIV. Not because it shouldn't of had MP but because it was poorly implemented and obviously rushed. Major glitch fest and the worst lobbying system ive ever seen.
 

SonicWaffle

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Oct 14, 2009
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MiracleOfSound said:
I heard a nasty rumour that Bioware are thinking of multiplayer for Mass Effect 3.

Please don't let it be true :(
What? Where the hell did you hear that? While I trust BioWare not to fuck things up more than I do any other developer, I don't think even they could make multiplayer in ME good.

OT: Most games that have multiplayer. It seems like too many games these days cram in a co-op or multiplayer versus mode because, hey, Halo and CoD and such shift a lot of units. It invariably ends up meaning the solo game (which, lest we forget, is the actual point of a video game) shittier because time and money has been spent on an unnecessary multiplayer mode. Batman: Arkham City is supposedly co-op, which makes me want to shout very rude things at the developer. The first game was practically perfect, there is no need to tack on a co-op mode!
 

Axeli

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Jun 16, 2004
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rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
 

rockyoumonkeys

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Aug 31, 2010
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Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
 

bue519

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Oct 3, 2007
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rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
For a second there I thought you were talking about the Versus mode. Now those are pretty bad.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I doubt they would give ME 3 multiplayer, it just dosn't make any sense

but then again if bioshock 2 gets the multiplayer treatment who knows
 

Korten12

Now I want ma...!
Aug 26, 2009
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Well if it can be implemented well, don't think anygame shouldn't, but of course only multiplayer that is worth playing.
 

Axeli

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Jun 16, 2004
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rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
Taking away the co-op would not have made RE5 substantially scarier. It would jus just have made it a more boring action game.
 

rockyoumonkeys

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Aug 31, 2010
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Axeli said:
rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
Taking away the co-op would not have made RE5 substantially scarier. It would jus just have made it a more boring action game.
I get it, you're an RE5 fan. Enough. I'm sorry I hated your stupid game.