Games that started off great, but got progressively worse

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Nannernade

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Assassin's Creed, you can stab people in the back and run away as many times as you want but repetitive missions just arn't for me... especially the flags and the "Kill all of these guys without anyone noticing" missions...
Also Fable 2, just became good this or evil that bleah...
 

Zombie Badger

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As the sole person in the world who liked all of Far Cry 2, my vote goes to Far Cry Instincts. When the mutants showed up it became very boring, especially with the suicide-bombing ones.
 

Daedalus1942

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DracoSuave said:
God. Of. War.

Think about it. The first level was -awesome-. It got you into the game. It was epic, and revolutionary.

Then you -never- get to do that again as it turns into a conventional hack-and-slash brawler.

It played its aces first, then gave you a bunch of tens. Sure, it's not a -bad- card, but I wanted more aces. -That- was the game I wanted to play, and that your openning promised me.

Of course now, you couldn't do that because of the trite-ness of Quick Time Events.
The only one of that series I enjoyed was Chains of Olympus, and I think even then it was only because I could take it anywhere I wanted to.
the God of War series is extremely overrated though, you're not wrong.
 

Daedalus1942

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UncleUlty said:
Enchanted Arms: It started out as a great game, the characters were fun(Makoto's bad gay stereotype non-withstanding) the game play solid, as it progressed the elemental weakness system became more broken,got to the Lord of Earth and his 95% damage absorber that I said done.

As a minor one P3FES: Near the end of The Journey it's pacing kinda shit on itself. Then There's the Answer/Episode Aigis that devolves into a bad grind fast with a good story.
Makoto wasn't gay, he was transgendered, but all that aside, I didn't mind Enchanted Arms, although I am a bit of a grind addict when it comes to RPG's.
 

pieeater911

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Far Cry 2, Mirrors Edge (which didn't even start off all that great), Too Human (which went downhill after the first level), Halo 2, Fable 2.
 

Aws

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Fallout 3. Eventually you realise that this game is just so repititive and boring. Everything is the same, the people, the environments, the items you find etc.

Doesn't even come close to being a good rpg.
 

oneniesteledain

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olee12343 said:
oneniesteledain said:
stu_thomo said:
oneniesteledain said:
stu_thomo said:
oneniesteledain said:
BioShock.

Well, not progressively worse, but the last third or say takes nose dive.
I dunno how to calculate how far in i was, but after the bit you get the camera i just felt board of the game.

I might actually go finish it now :p
That's actually pretty early in. Whole game should take 6-8 hours. I'd say finish it at least once.
I really want to finish it

but i just don't find hunting about for bits of the lazarus vector (where iv stopped) all that fun, im sure some people have a fantastic time with games like that, i just don't like the whole strickt path thing (whats the name for a game like that?)

[p.s i appologise for terrible spelling :))]
"On rails" shooter, maybe?

Yeah, they can be lame, but I think, mostly, BioShock makes up for it with a fabulous atmosphere and story.
He means "linear" not "on-rails".

I somewhat agree with Bioshock dropping in quality near the second half because they didn't focus on the atmosphere as much as they did in the first half. The scariest moments of Bioshock were in the first 2 sections, with the exception of the Sander Cohen section (that place was f**ked up). After that, 2K seemed to be focused on finishing the game rather than atmosphere.

Still a great game though.
You're right, it's linear. My bad. The Sander Cohen area is scary as all hell.
 

The Oddfellow

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I agree with most people on this thread, Assassin's Creed, gather intel on your hit? Cool, then after 9 more assassinations it becomes more of a burden.
 

danosaurus

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Syvari said:
*Flame shield up*

The original Half Life

At first I was like OMG I'm in a science complex gone wild with some fairly original alien enemies and a whole bunch of interesting obstacles. But about half-way through the game really starts to get....um... boring. You fight mainly marines at that point (more soldier killing just like every other fps) and, maybe I was doing something wrong, but I kept getting stuck in those ridiculous "air duct crawling" mazes. Mazes are not fun. The ending when you get sent to Xen is pretty cool, but they whole second half of the game felt like kind of a chore to get through.

*flame shield down*

Although it still was probably one of the best, if not THE best, fps at the time.
I know where you're coming from in regards to the claustrophobic level design, I mean sometimes I get the urge to no_clip through most of the 'On A Rail' levels.
I find the train sections in particular a little repulsive... but that's what I love about Half-Life, it's not that it's a bad section of the game, it's more so that I'm literally fearful of the claustrophobic-sneaking-around in such an environment.

First time I played that game, the train levels had me holding my breath for extended periods of time from sheer intensity and immersion.

I also enjoy combating the militants, they still catch me off guard with their offensive grenades.
Simple yet effective AI.
 

A Weary Exile

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That and it was more or less a copy/paste of system shock 2.


I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.

I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
 

Daedalus1942

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Xerosch said:
Foggy_Fishburne said:
Indigo Prophecy aka Fahrenheit sucked real goatballs the second half. First half great :D But the second one, ich. How can you fuck it up THAT bad
Jep, you're right. The little bit of supernatural elements in the beginning were absolutely sufficient, but it became the ugly lovechild of Matrix, Tron, Bruce Lee and X-Files.
More like the last third of it was horrible, the rest was awesome.
 

Daedalus1942

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wouldyoukindly99 said:
That and it was more or less a copy/paste of system shock 2.


I don't care, I've never played either System Shock and from what I can tell it's just about (Get this.) Space marines, robots, and space zombies. I'm sure the whole cyber-punk thing is cool but I'm certain it's story can't stack up to Bioshock. What other game intergrates philosiphy so well? Also I didn't like the looks of that inventory system, too tedious. Removing it was probably a good idea, Yahtzee calls it "dumbing down" I call it "streamlining" Maybe it took most gameplay ideas from System Shock but it probably did them better.

I'm sure you'll call me a "Console tard" since you love letting Yahtzee speak for you.
Bioshock, i'm sorry to say was definately a copy/paste of System shock 2.
Letting Yahtzee speak for me? I thought that long before Yahtzee reviewed Bioshock, and on top of that, I'm sorry, but the atmosphere and story easily tops Bioshock. I jumped a few times in SS2 even with the outmoded graphics. I didn't jump once playing Bioshock.
The reason Bioshock did so well, is because It is as Yahtzee described it "A dumbed down System shock".
The reason system shock 2 was so psychologically mind-numbing was because at the best of times you didn't have the right ammo to take down said enemy.
By the end of bioshock, you could take on an entire army of splicers and Big Daddy's, and not lose an eighth of your health bar.
Get your facts straight before you start attacking a classic RPG.
 

Kujikenaikara

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Jan 13, 2009
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On the terms of being different, I'll go with Sudeki on the original Xbox.

The game starts off fun, each battle playing out in either a first person shooter or a hack and slash, each in real time, the special moves were pretty cool, and the story was fairly well done. This is one of those RPG's that pulls you in, due to it's slight inventiveness.

Then came the second half. If you're looking about at this point, you should already have every character's ultimate weapon, making the chore of searching around after this point nearly null and void. The game began to spin schizophrenically in between simple and complete bullshit levels of difficulty, and the story began taking a nose dive toward the very end. They close off areas you've been before, so you couldn't complete certain quests, and if you didn't power up Tal, a melee fighter and one of the four main characters, the most, the final boss was near impossible because you fight him alone.
 

ChoklateShyt

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MGS4 It didn't actually get worse, but the chapters became shorter and shorter REALLY fast. And the chapter where u had to sneak past ONLY Gekkos.

They're fcking robot cows for crying out loud, how can they tell between a dead person and a pretending to be dead person!?

And yes, they do actually moo.
 

Osaka-chaness

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ChoklateShyt said:
MGS4 It didn't actually get worse, but the chapters became shorter and shorter REALLY fast. And the chapter where u had to sneak past ONLY Gekkos.

They're fcking robot cows for crying out loud, how can they tell between a dead person and a pretending to be dead person!?

And yes, they do actually moo.
Heat sensors? XD

As for my vote...the Conduit. I LOVED the beginning few missions...but as time went on, and you fought the same enemies, in the same hallways, in the same building, over and over. The last level was just bullcrap in general. As soon as I got out of that Conduit, and over 20 or 30 enemies popped up from both behind, the front, above, and to the sides, shooting me with their grenade launchers and extremely powerful plasma guns and I died about 20+ times because I would be trying to find the damn blocker things while at low health and there being absolutely no cover besides for one stack of 3 boxes...blarg...see where I'm going with this? And the game just ends...no epic boss fight, no nothing...hell there wasn't EVEN a boss fight in the whole game! Just larger enemies...if I remember you fight two or three of these giant walking tank things (They're red or something)...then you never meet them again. I don't even think I'm going to bother with multiplayer...the only FPS Wii games I'm going to play are any 3D Metroid games, and a few rail shooters (RE: Umbrella Chronicles, House of the Dead: Overkill, and the Metroid Prime Trilogy...and eventually Other M)

...wow that was a long post >.>
 

AdambotLive

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xXZer0 said:
The end of call of duty 4 cuz of the ending where Gaz & griggs get killed and probaly Price too cuz Soap takes his place. The game was great but the end was a let down. Although the guy who does the voice of gaz is gonna be back in MW2
Price didn't die.
 

GamingAwesome1

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May 22, 2009
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*flame shield up*

Fable II

I had fun for the first few hours then I just gradually got bored and didn't want to play it anymore. I have no clue why either.