Games that would've been better without Combat.

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Feralcentaur

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Mass Effect 2, when in combat I honestly just felt like I was only trying to get to the next talking part.
 

Skade

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Sapient Pearwood said:
Mirror's Edge.
Actually, I loved the combat in Mirrors Edge - if it was real, dynamic hand-to-gun combat. You had a lot of options to outrun enemies and had a lot of incentive of dropping weapons right after firing a shot to start moving properly again. You have that for 3 or 4 times in the game.

Most of the time, it was just a bunch of people shooting at you with no way to fight back, acting as a bit more sophisticated timer or blockade. If you were to slow or went in the wrong direction, you got shot. Also, it got unnerving that after one minute into almost every mission, there was always a gunshot and no way to silence them. There was almost no mission that didn't have a chopper with a machine gun and some infantry following you. It didn't add tension (as intended), but only frustration. I would have preferred a plain old timer (be at A in 5 Minutes...).

I hate games where the sound is always cluttered by guns firing everywhere and usually get unnerved by this in Call of Duty. I had exactly the same problem with Mirrors Edge, which was supposed to be the anti-COD.

To answer the question: The Ball (to be had in the Potato pack) was my most recent problematic game. Nice puzzle game, but I immediately stopped playing after you had to start killing zombies "for added fun". Combat is boring, repetitive and has nothing to do with the puzzles.
 

Onyx Oblivion

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Not many for me. Combat is what makes RPGs for me.

But I could use plat-formers without combat.
 

GrizzlerBorno

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Cyberjester said:
And to the DA:O.. You want an RP game that isn't RP game?
I don't follow the arbitrary notion of "Myriad of menus+ Excel spreadsheet combat=RPG's", if that's what you mean. For me, an RPG is any game that allows me to directly control anything more than my characters Movement and combat skills. Although I guess, I would then technically consider Heavy Rain an RPG......huh, haven't thought of that. Ah well, didn't play it, so, can't say.

And thanks for the suggestions. I've been meaning to try out Deus Ex for a while, but damn it sure does look ugly. I don't normally have a problem with low-graphics games..... but it seriously has not aged well at all.

Edit: Also, I'm not a wimp. My party can take out room fulls of guards in seconds without taking any damage (mostly cause I have two DPS magi). But you were probably kidding. :)
 

Pearwood

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Skade said:
Actually, I loved the combat in Mirrors Edge - if it was real, dynamic hand-to-gun combat. You had a lot of options to outrun enemies and had a lot of incentive of dropping weapons right after firing a shot to start moving properly again. You have that for 3 or 4 times in the game.
It wasn't terrible but it felt very out of place, it took a lot away from the platform feel of it to just be thrown into a random gunfight with no way to beat it through platforming skill. Which totally sucks because I really like platform games and don't like FPS games.
 

manythings

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The Heavy Metal Nerd said:
I'd have to say Prince of Persia, but then again, I think everyone's aware of that by this point.
Which prince of persia?

OT: I think a better way to look at it is what game could've done with combat you liked as opposed to games with all the combat torn out.

Anyone play the Matrix game way back when we all thought it was going to be awesome? The best parts of that game were running like hell trying to dodge enemies so that you wouldn't break your stride and, thusly, become an easier target. If the game had been 90% that 10% (good) combat that game would've been so much better.
 

Thespian

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Skade said:
Sapient Pearwood said:
Mirror's Edge.
Actually, I loved the combat in Mirrors Edge - if it was real, dynamic hand-to-gun combat. You had a lot of options to outrun enemies and had a lot of incentive of dropping weapons right after firing a shot to start moving properly again. You have that for 3 or 4 times in the game.
All true, but... The idea was that you were a "runner" not a super-soldier. Getting shot a few times in Gears of War before you duck behind cover to regenerate is pretty excusable, but when you are an acrobatic messenger navigating the rooftops and you take a few bullets to the spin before climbing up a pole and back-flipping onto a ledge, it just feels silly. I think the game would have been better if you were someone who avoided combat.
 

rokkolpo

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The Heavy Metal Nerd said:
I'd have to say Prince of Persia, but then again, I think everyone's aware of that by this point.
A part of me agrees with you.
I never thought of it that way.....

Avoiding hits by means of acrobatic skills would be awesome.
WAIT!
Which game do you actually mean? because I was talking about The Sands of Time.
 

mireko

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Turn the difficulty up to nightmare, then the combat should be a little more entertaining.

Alternatively, turn the difficulty down to easy and let the game handle it on its own.
 

Dejawesp

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Bladerunner.


I mean it was an adventure game and there are only 2 fights in the whole game and about 4 occasions in total where you can even fire your weapon at someone. This for some reason warrants the game having an ammo mechanic where different bullets do different amounts of damage and a salary system for the protagonist where he earns money that can then only be spent on bullets anyway that he barely ever uses.

oh and I agree about dragon age. The story was amazing and I really want to play it again. I even bought awakening but I can't bring myself to play it because the combat is so shit.

I mean what am I suppose to do with abilities like backstabs and stealth ambush abilities when every fight is just one big clusterfuck of random swinging.

On top of that the game barely had any instant cast attacks. Mostly you where just auto attacking and executing the odd instant attack that did the same damage as a normal attack but then also reduced armor or runspeed or whatever.

I also found the classes a bit weak. The "tank" class of warrior would still go down in 2-3 hits from a dragon despite wearing a first class armor set and being buffed out to hell. Meaning the NPC controlled healer would not be able to keep up and so I had to pause the game constantly to hand out healing drinks when all I wanted to do was to DPS!
 

Zantos

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Smertnik said:
Well, you are roleplaying a Grey Warden. Grey Wardens kill Darkspawn. Therefore you kill Darkspawn. What exactly do you want, a discussion simulator?
What is it with damn ninjas in this thread?

I didn't think the Deep Roads had enough combat. And that's not just because playing as a warrior specialising in duel-wielding is sweet, it's because the Deep Roads was set up to be the home of the darkspawn. A few rag tag groups and something about Jabba the hut with tentacles doesn't really give the feeling of the home of a gigantic army.
 

TheKruzdawg

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The Heavy Metal Nerd said:
I'd have to say Prince of Persia, but then again, I think everyone's aware of that by this point.
I'm not sure which one you are talking about, but I liked the combat in the Sands of Time trilogy for the most part. Sands combat got a little repetitive; Warrior's was good and you could do a lot of cool stuff with it; and in Two Thrones the combat was basically the same, except you use the dagger instead of a sword as the primary. I enjoyed it at least.

I think you need combat in those games. I don't think the sand monsters, Kailena's minions, and the Vizier's army are just going to let you go about stopping them without trying to murder you. So you need to be able to fight back.
 

RuralGamer

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Have to kind of agree with the OP; Dragon Age had far too much combat and the Deeproads was far too much of a grind. Also, there were far too few situations you could avoid combat; apparently Grey Wardens have no diplomatic skills/tendencies. It wasn't bad combat, it was just too much in quantity.
 

TheKruzdawg

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manythings said:
Anyone play the Matrix game way back when we all thought it was going to be awesome? The best parts of that game were running like hell trying to dodge enemies so that you wouldn't break your stride and, thusly, become an easier target. If the game had been 90% that 10% (good) combat that game would've been so much better.
Trying to force combat with enemies who had guns sucked and always ended with me getting shot a lot. The sections where it was just hand-to-hand combat were fucking awesome, in my opinion and I lived for those sections.

One of my favorite levels was running away from Agent Smith in the skyscraper level (I think it was called 'Vertigo').
 

Dejawesp

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starfox444 said:
Recettear: Item shop videogame I can't remember the name of properly.

BUY MY APPLE.
600% OF MARKET VALUE.
That game was hilarious. It was like economics for 7 year olds.

Go to a store. Buy a sword for 100 gold. Bring it back to your own store and sell it for 150 gold to the guy who owns the store you bought it from in the first place.

They should make an adult version of "Recettear" where the young girl who runs the store has to buy stuff for 100 gold but then have to sell them for 95 gold due to the local competition. So then she fiddles with the cash register to avoid having to pay sales tax to make up the difference. Then she avoids paying social fees on her employees to save money. Later the trade union busts her on it and puts fines on her that she delays paying until the mountain of debt becomes so big that she has to apply for bankruptcy. She then places all the remaining money in another company listed abroad. Then when the feds crack down on her operation her father goes to jail for it all since the business technically belongs to him while she flees the country to Thailand with a briefcase full of dough. A year later she has run out of money and is forced to work a coke mule. Transporting tiny bags of nose candy where the sun doesn't shine. Then on a job back to her home country she decides to run off with the remainder of the drugs and sell it herself but she gets busted by the cops and is sentenced to life in prison where she has to sell her body for cigarettes.
 

DkLnBr

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Apr 2, 2009
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Mortal Combat. You just stand around and talk out your problems. Oh, and the game would just be called "Mortal". I think that would be funny
 

TheKruzdawg

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DkLnBr said:
Mortal Combat. You just stand around and talk out your problems. Oh, and the game would just be called "Mortal". I think that would be funny
Or you could call it Moral Kombat.