Dead Rising: Tons of zombies, multiple ways to go about killing all of them. But I just can't bring myself to enjoy it. It's mainly because of the time limit (both the timed missions and the "72 hour" mode).
It was fun until I got to a point where I had 3 or 4 missions, but only enough time to finish 1. Than I decided to say "FUCK the side missions", and then I had to wait a few hours for the game to decide "Okay, I'm going to pick up the story now." A way to fix the problem though, add a way to advance time (for example: Complete the story objective and turn it in early, have a window pop up asking if you want to advance time)
Mowing over Zombies is fun, but when you are forced to do it until the games says enough time has passed (and that time is longer than a few minutes) it gets old.
Most strategy games: Especially earlier ones (Command and Conquer 1 and Red Alert). Mainly because of the difficulty curve of them. Red Alert for example, I get 3 or 4 missions into either campaign and BOOM impassible wall of difficult. Newer ones (Like Starcraft 2) though have had a decent difficulty curve so that the average gamer can actually beat it without having to rely on cheats.
But still, most strategy games because I can get about 50% through one and than the difficulty spikes up.
Vanquish: I love fast paced games like it, but i can't even point my finger on what I didn't like. Probably the same reason I don't like Hard Reset (or as my friend said "Painkiller with Robots") in the fact that there are no human(iod) enemies. File Hard Reset under here too.
That's it for the Current Generation.