Games where characters make dreadful tactical choices.

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Flukyjoker

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You can argue whether this is a good or bad decision, but Rico causes Killzone 3 by being an impulsive blunderfuck...no spoilers of course.

Still, he caused the 3rd game, and Killzone 3 is rockin'. So perhaps it was his plan all along.
 

MrJKapowey

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Vault101 said:
Ice Car said:
Seives-Sliver said:
Fallout New Vegas: Thinking that two bullets were enough to kill you.
It was a headshot. Who WOULDN'T think that would be enough to kill someone? Let alone two headshots.
Benny didnt realise that courier number 6 was special.....they were the Player charachter, therefore already stronger than your average NPC
More dreadful tactical decisions - attacking the guy with either a camera in his glasses or a camera following a meter or two behind him.
 

Vault101

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Sep 26, 2010
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MrJKapowey said:
Vault101 said:
Ice Car said:
Seives-Sliver said:
Fallout New Vegas: Thinking that two bullets were enough to kill you.
It was a headshot. Who WOULDN'T think that would be enough to kill someone? Let alone two headshots.
Benny didnt realise that courier number 6 was special.....they were the Player charachter, therefore already stronger than your average NPC
More dreadful tactical decisions - attacking the guy with either a camera in his glasses or a camera following a meter or two behind him.
you know I imagined that it would look like ED-E from fallout:new veags
 

RedEyesBlackGamer

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Irridium said:
Nylis said:
Yeah the turian on the Purgatory messed up, but they had good reason for destroying that reaper. When Shepard got on the reaper, something caused the reaper's kinetic barriers to activate, making it impossible for the Normandy to get Shepard off of the reaper. And remember, the whole reason they were there was to get the reaper IFF so they could get past the Omega 4 Relay. So the only way to shut down the barriers and get back to the ship, was to destroy the main power source.
TIM told you the Reaper was there. You could have flown in, saw it, capture video evidence(after all, if some voice files from a random Quarian are enough evidence to get them to discharge their greatest agent, without bringing him into the conversation to defend himself, then I think video evidence from their second greatest would be fine. If anything Anderson will believe the hell out of you and help), fly away, then come back with lots of Council dudes.
That stretched my suspension of disbelief. They were convinced by a single audio file? They were so set on defending Saren, then immediately caved. The fake Shepard anti-virus showed they can duplicate voices in this future. It always bugged me. And making staying loyal to Cerberus mandatory was a facepalm on Bioware's part.
 

Brownie101

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Most Command and Conquer games have horrible tactical decisions, mostly made in the name of story. I mean, honestly, the A.I of your enemies makes better decisions than most of the people in the cutscenes.
 

RedEyesBlackGamer

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Eclectic Dreck said:
DeathWyrmNexus said:
I always scratched my head and asked where the mage volley was. There was such a big stink about the mages saving their spells for the darkspawn and I don't recall a single damn fireball, Inferno, tempest, Blizzard, or Earthquake. I just saw typical catapult barrages.
. I can agree with this in it's entirety. The mages could have done any number of things to turn the tide with devastating AOE attacks and the like but they appear to do absolutely squat in the course of the battle.

DeathWyrmNexus said:
Loghain could have won the day, despite Cailan's tactical errors, by simply doing what he was told.
Actually, he almost certainly could not.

The strategy being employed is a variation of a pincer movement. Such a strategy relies on a number of facts:
1) Any arrangement of troops where offensive/defensive power is directed along the same axis is stronger than when offensive and defensive power are split into different axis.
2) A force, once committed to a close fight, cannot withdraw from the engagement without significant casualties.
3) A force committed to a close fight, when attacked on a flank, is forced to split its axis of attack and defense.

The strategy thus relies on two distinct components: the fixing force (or the anvil if you prefer) and the attacking force (or the hammer). For this stratagem to be successful, an enemy must be lured into attacking the fixing force and committing to the action (i.e. the battle is joined with main troops and support rather than just skirmishing troops. Skirmishing troops exist primarily to gauge the preparation of a defender and slow any attack on a flank long enough for the main element to respond). The fixing force must then manage to hold the enemy in close combat.

Once the critical moment is reached (the enemy is committed to their attack on the fixing force), the second element comes into play and the enemy is attacked on an additional side. Fully enveloping an army is a dangerous maneuver because, once all hope of retreat is cut off a force will fight far more desperately (thus dramatically increasing casualties on the side accomplishing the envelopment) thus unless the force attempting the envelopment has dramatically superior numbers it is generally considered prudent to allow the enemy a means of escape. Since the enemy can retreat, if his ranks are broken they will take enormous casualties trying to disengage on two fronts.

So, that begs the question "Just why wouldn't it have worked"? The strategy was, at the outset, sound. The fixing force had an advantageous position and the enemy quickly committed to the attack. The plan fell apart for a single reason: the command and control of the King's army was disrupted. This illustrates the key problem: the King's Army had but a single means of relaying the message. A better option would to be to have multiple methods of communicating this information to Loghain's force. Because of the disruption, by the time the message had been received by Loghain, the fixing force had been "destroyed" (a military term that means the force was no longer capable of fighting at a given level of strength. A division that has been destroyed may only be able to fight at the effective level of a Brigade where a company that has been destroyed may only be able to maneuver effectively as a platoon). Thus, had the enveloping force committed themselves to an attack, the likely result would be that the majority of the strength of the darkspawn force could turn to face the attack along a wide front (where their superior numbers would prove an enormous advantage) while the fixing force would no longer be able to sufficiently contest this turn. The probable result would be the annihilation of both the enveloping force and the fixing force.

Loghain, as a result, made the sound strategic maneuver. He conceded the field but maintained a significant portion of his army. Even his future maneuverings (which many would question) were strategically given that he had no reason to know (or believe) that the Grey Wardens were actually necessary to win the war. The Wardens were outcast for a number of reasons including convincing the King to make various decisions in spite of his advice to do otherwise, the fact that they requested aid for Orlaisian Wardens (Whom Loghain had plenty of reason to distrust) and the fact that Wardens had, historically, exhibited a propensity for high treason (thus why the had only recently been allowed to return to Ferelden). In trying to murder the Arl of Redcliffe, he sought to end any intra-kingdom fighting before it began by taking out the ring leader of the most powerful faction. This would allow him to muster a stronger force to face the Darkspawn.
Excellent explanation, btw. That was a stupid mistake on Duncan's part. "Shouldn't we tell someone that a Grey Warden has to slay the archdemon?" "No, we will act when the time comes."
"How about telling someone we know an archdemon is here because we can sense it?" "No, that is classified." Having read The Stolen Throne, I wouldn't have trusted the Orlesians not to take advantage of a weakened Ferelden either.
 

ecoho

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Irridium said:
ecoho said:
Irridium said:
Nylis said:
Yeah the turian on the Purgatory messed up, but they had good reason for destroying that reaper. When Shepard got on the reaper, something caused the reaper's kinetic barriers to activate, making it impossible for the Normandy to get Shepard off of the reaper. And remember, the whole reason they were there was to get the reaper IFF so they could get past the Omega 4 Relay. So the only way to shut down the barriers and get back to the ship, was to destroy the main power source.
TIM told you the Reaper was there. You could have flown in, saw it, capture video evidence(after all, if some voice files from a random Quarian are enough evidence to get them to discharge their greatest agent, without bringing him into the conversation to defend himself, then I think video evidence from their second greatest would be fine. If anything Anderson will believe the hell out of you and help), fly away, then come back with lots of Council dudes.
yes lets take a video of the reaper and bring back a bunch of council dudes who will then stop you from takeing the iff and then try to study it therefore getting brain washed. yes they should have taken video of it but leaveing the thing standing would be a no no. While were on the subject why the hell would you not wait to install the iff till your at the citidal? you know were theres a large fleet that could keep your ship safe while your doing this.
I was actually at the Citadel when the Collectors attacked. Found that rather funny...

Also, we would bring them to the Reaper, we would figure out about Cerberus/indoctrinating and all that, then figure out we can't leave, and have to destroy it. Yes its the same result and outcome, but its a much better way of doing it. And we have the added bonus of now proving the Reapers exist.
would you realy want a citadel lacky with you when you borded that ship? also do you realy think theyed let you just take the IFF?
im with you in the fact that shep should have just showed them proof before he borded it but then hed have to go through sooo much red tape.
 

xdiesp

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Aknowledged that this seems like a trope from horror movies, where people always do stupid stuff and be butchered.

But think how cleverly this was reverted in Soul Reaver: right in the intro movie as soon as Kain notices that you are the new main character this time, he kills you.
 

Danceofmasks

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80% of the conversations in DA:O.

My archer is going to walk into a situation that has a very good chance of turning hostile, and has an insult competition at stabbing distance.

I mean, really?

At least let me talk from BEHIND THIS ROCK.
 

FalloutJack

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xdiesp said:
Aknowledged that this seems like a trope from horror movies, where people always do stupid stuff and be butchered.

But think how cleverly this was reverted in Soul Reaver: right in the intro movie as soon as Kain notices that you are the new main character this time, he kills you.
This turned out to be a dreadful tactic choice in the end for nearly three games until the two finally got on the same side again.

OT: Final Fantasy 8. All of it. Need an explanation? Give me three hours and a Dr. Pepper.
 

MrJKapowey

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FalloutJack said:
OT: Final Fantasy 8. All of it. Need an explanation? Give me three hours and a Dr. Pepper.
You asked for it

[http://img197.imageshack.us/i/drpeppercan.jpg/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]

OT: General Shephard - Attacking the 141 when they had no idea what he was doing

The Russians - Making Foley tell Ramirez to kill them.

Task Force 141 - Making the favela peeps think that they were mercenaries hired by the government to kill them. Then massacaring a militia.

The Rangers - Not getting Foley to tell more people to do stuff, then more things would get done.

OpFor - Making Foley tell Allen to kill them.

More Russians - Noticing Allens body (that of an American) but not the bodies of the other two RUSSIAN TERRORISTS who died during the airport raid.
 

gbemery

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Pretty much in Mass Effect what ever it is that Garrus does that causes him to be poisoned at the beginning of every mission i pick him for. Not very tactically sound to come to a gun fight already in need of medi-gel.
 

Manji187

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4nthr4x said:
Resident Evil 4:
When Leon decides to go through the castle to lose those pesky peasants following him ^^
Was it really a decision or did he simply not have anywhere else to go?
 
Aug 25, 2009
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Any time anyone in any game ever sends one largely unarmoured prick with an assault rifle (or broadseord) against an entire invading army rather than, say, a tactical nuclear strike, or even just a regular ICBM, or a whole army of men with sticks, or anything other than sending one guy relatively unarmed and unarmoured against an oncoming swarm.

Offenders: Every FPS ever made, most BioWare RPGs, a whole host of other western RPGs I could name, most jRPGs what with that habit of pitting teenagers against Satan.

Bioware gets it particularly bad. Lets spend trillions of credits resurrecting one person, which we claim is solely for the morale boost for people, then don't announce their ressurection and keep the whole thing secret. So the morale plan is shot to hell and apparently one person is worth more than the entire Cerberus operation put together. Seriously, I know that by the end of the game you have succeeded, but there is no way in hell TIM would have expected and believed it prior. In your last encounter with the Collectors you died, what possibly recommends you for a second go at the cost of more money than has ever existed ever?

The Halo AI should take a rogering too. The idea of the SPARTANs makes sense from a story perspective, but from a gameplay perspective the single lone armoured soldier charged down the hill towards you is not more of a threat than the five tanks backing him up. Again, I know that yes, the one man survives due the even worse friendly AI, but there is no reason tha Covenant would leave the tanks entirely to go after you, it just makes no sense.
 

Tdc2182

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Almost every horror/every FPS horror game in existence. FEAR wins this one by a mile long sprint.

"Hmm... Commander was was dragged through a wall the was noticeably two sizes too small for his body? Welp, you go this way and I'll go that way through this dark deserted room where we saw half our team already brutally murdered by what we will go ahead and call a paranormal entity that has surpassed any reasonable and scientific boundaries we once thought this world held. What's that? How did I become a super secret agent with access to extremely advanced Cloak and Dagger weaponry? Why that's easy, I just-" Boom dead, original downer ending.
 

ThatStrangeDude

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BlueSinbad said:
ThatStrangeDude said:
The locust from Gears of War.
Why...?
You don't fuck with Fenix.
Nobody... Fucks... With Fenix.
Fenix is a tool.
A tool with a chainsaw mounted to his gun. I don't wanna sound cheeky here, but no matter how you look at it, a big, angry, unstable guy with something like that in his hands is not something you wanna go up against. xD
 
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ecoho said:
Irridium said:
ecoho said:
Irridium said:
Nylis said:
Yeah the turian on the Purgatory messed up, but they had good reason for destroying that reaper. When Shepard got on the reaper, something caused the reaper's kinetic barriers to activate, making it impossible for the Normandy to get Shepard off of the reaper. And remember, the whole reason they were there was to get the reaper IFF so they could get past the Omega 4 Relay. So the only way to shut down the barriers and get back to the ship, was to destroy the main power source.
TIM told you the Reaper was there. You could have flown in, saw it, capture video evidence(after all, if some voice files from a random Quarian are enough evidence to get them to discharge their greatest agent, without bringing him into the conversation to defend himself, then I think video evidence from their second greatest would be fine. If anything Anderson will believe the hell out of you and help), fly away, then come back with lots of Council dudes.
yes lets take a video of the reaper and bring back a bunch of council dudes who will then stop you from takeing the iff and then try to study it therefore getting brain washed. yes they should have taken video of it but leaveing the thing standing would be a no no. While were on the subject why the hell would you not wait to install the iff till your at the citidal? you know were theres a large fleet that could keep your ship safe while your doing this.
I was actually at the Citadel when the Collectors attacked. Found that rather funny...

Also, we would bring them to the Reaper, we would figure out about Cerberus/indoctrinating and all that, then figure out we can't leave, and have to destroy it. Yes its the same result and outcome, but its a much better way of doing it. And we have the added bonus of now proving the Reapers exist.
would you realy want a citadel lacky with you when you borded that ship? also do you realy think theyed let you just take the IFF?
im with you in the fact that shep should have just showed them proof before he borded it but then hed have to go through sooo much red tape.
Thats why your a Spectre, so you don't have to go through that red tape. You only answer to the council, and after you show this to them I think they'd be willing to let you do your thing while they build up an army.
 

ReservoirAngel

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Seives-Sliver said:
Fable 2: Lucian didn't make sure you were dead.
This one is kind of forgivable. Nobody would expect a child, Hero or not, to survive a gunshot the chest and a massive fall onto rock hard ground.