Very agreed. The game is a wonderful hybrid of RTS, brawler, and exploration that defies the RTS genre conventions in a great way. Having the player avatar be a functional unit amongst the troops adds a lot of fun and makes it work better on a console than other RTS games.random_bars said:Brutal Legend. When you understand how to play it it's absolutely fantastic and an awesome take on the RTS genre, but with limited explanations and tutorials, a lot of people got into the Starcraft mindset and tried to micromanage their way to victory, completely ignoring the massive fuckoff battleaxe in their hands and the incredibly powerful double team attacks that the whole campaign had spent hammering into them. The fact that EA refused to let Double Fine admit there were RTS elements didn't help either.
If you like games that actually dare to step out from the crowd and do something different, I'd seriously recommend giving Brutal Legend a shot. Run through the campaign, keeping in mind that in the stage battles, you are the most powerful unit, and any time you spend in the air doing nothing, rather than double teaming, playing solos, or killing stuff with your axe and guitar, is wasted. Then if/when the action strategy gameplay clicks with you, try a couple of games on multiplayer. Since I started playing online last summer, it's become my favourite multiplayer game of all time, and has barely left my 360 since then.
Another one for me is Gitaroo Man, a PS2 music game that I love and seems to quickly frustrate anyone I know who tries it. The Phoenix Wright games don't click with a lot of people I know either, though those have a pretty devoted fanbase overall.