Games you love to play... except for that one part!

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aozgolo

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omega 616 said:
To be more accurate than some people are being: Resident evil 3, the water puzzle... who designed that and why do they hate us so much!

MGS4, what the FUCK is with the microwave tunnel!? Who Thought that was a good idea? "Right, we have this tunnel that cooks snake ... you know what would be immersive? If we made the players arms burn with lactic acid from beating the triangle button like it owes them money!".

!

Well that was kinda the point, wasn't it? Mutually feel the pain and agony Snake had to go through to save the day for the last time?


Anyways, any game where excessive farming is required to complete, especially when weird RNG algorithms don't coincide with stats. Demon's Souls Pure Bladestone took over ten hours alone to acquire (higher luck = more difficult...really??), but at least you get a ton of leveling out of it as a concession.

Also, escorting/babysitting missions in any game. Gopher fetching to pad out length, which GTA is getting very long in the tooth over. Hopefully 6 reinvents itself design-wise into some much more self-authored.
 

omega 616

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hanselthecaretaker said:
omega 616 said:
To be more accurate than some people are being: Resident evil 3, the water puzzle... who designed that and why do they hate us so much!

MGS4, what the FUCK is with the microwave tunnel!? Who Thought that was a good idea? "Right, we have this tunnel that cooks snake ... you know what would be immersive? If we made the players arms burn with lactic acid from beating the triangle button like it owes them money!".

!

Well that was kinda the point, wasn't it? Mutually feel the pain and agony Snake had to go through to save the day for the last time?


Anyways, any game where excessive farming is required to complete. Demon's Souls Pure Bladestone took over ten hours alone to acquire, but at least you get a ton of leveling out of it as a concession.
True and I understand that but read the thread title ... "Games you love to play... except for that one part!" the first time you do it, fine, it sucks but it has it's reason to be there and you're in the story and the moment. Then you play the game again and again and again and you're always thinking "shit, I'll have to do that fucking microwave tunnel again!".
 

The Jovian

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I love Half-Life 2, except for Ravenholm. I hate the shift to survival horror, I hate the annoying fast headcrabs, I hate the bullsh!t poison headcrabs, I HATE the even more bullsh!t poison zombies, I just hate headcrabs in general and I did cartwheels will joy once I got to the citadel because NO MORE HEADCRABS!!! WOOOOHOOOOO!!!!

Also while I might think that Freespace 2 is the best Space Sim ever made (barring Star Citizen finally getting finished and living up to the hype), the mission where you have to take out the Sathanas Juggernaut's beam cannons can go f@ck itself.
 

Mister K

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Just about a month ago, I've finally finished Fallout 2. Fantastic game. Dated obviously, and I like it a bit less than the first Fallout and New Vegas, but still damn good game.

Will I ever replay it? Will I ever try to play with a different build? HEAVENS NO! This idiotic floor puzzle I had to solve at Enclave Oil Rig is bananas!
 

KaraFang

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The Jovian said:
Also while I might think that Freespace 2 is the best Space Sim ever made (barring Star Citizen finally getting finished and living up to the hype), the mission where you have to take out the Sathanas Juggernaut's beam cannons can go f@ck itself.
What? That is an AWESOME mission!! It's adrenaline pounding, heart stoppingly good! You can get all four if you get it down to a fine art.

It's hard, yeah, but damn if you don't feel accomplished kicking it and the following destroyers ass!!
 

Xprimentyl

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I love revisiting Final Fantasy VIII from time to time, but as fondly as I remember the game as a whole, I always dread the prison sequence. Backtracking up and down the various levels and then the fight with Wedge and Biggs that takes me an HOUR because I insist on drawing 100 Hastes and Slows for all 3 active party members, ugh? As a matter of fact, since I insist on drawing 100 of EVERY new spell I encounter for ALL 3 active party members (I mean, why not?), I guess you could say ?that one part? I hate is the Draw system in general, especially when my stats are too low to ensure the Draw doesn?t fail and that I?m drawing the maximum of 9 spells per draw.
 

DrunkOnEstus

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May 11, 2012
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Bloodborne- The Nightmare Frontier with Amygdala, I'm fine with the Nightmare of Mensis. Why this series has to have giant poisonous swamps that slow your movement...

Demon's Souls- My favorite of the games with "Souls" in the name, but weapon upgrading and the crystal lizards totally sucks.

All the ultimate weapon "minigames" in FFX, especially blitzball.

Having to grow up at the beginning of FO3, it was cool the first time but the game's made for trying different builds.

The "room escape" portions of 999/VLR/Zero Escape. Love the insane stories and choices, always force myself through room escapes.

The ending of ME3.

The crab-walking Lindsay Lohan boss in The Evil Within.

The "Gigolo" missions in Killer is Dead, and the stupid NES minigames in No More Heroes 2 after the first time.
 

Gordon_4_v1legacy

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Silentpony said:
Mass Effect - Virmire. Fucking me! I want both Kaidan and Ashley! And I totally ship Ashley and Kaidan!
Agreed, that section just grabs you by the balls to the point where in retrospect, if they remake ME1 then I want a renegade interrupt to kick Saren's lumpy corpse just for that.


My one for ME3 however is not the ending (hello, Happy Ending Mod!) but rather getting up to and past Mars and to a lesser extent, Menae. It isn't that they're badly done but Mars and Menae are very obviously the game having to railroad your ass to set some shit up. After that it opens up good and proper and all is well.
 

Nazulu

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It's fun to replay Rebirth, but I hate how I have to rush to get to the Hush (random items and maps can determine the time), and the missions are really awful. I would never be able to replay a lot of them if my game was reset for whatever reason. Flinging a hairball for an hour by running back and forth constantly to kill things is the worst challenge I have ever played.

Half-Life 2 would be easier to replay if I could just skip Alyx's dribble. I also find the NPC's is the follow Freeman chapter annoying, and the strider parts are not as interesting to me as the airships were.

In Undertale, I never enjoyed the Undyne battles when I'm just blocking arrow's. I generally prefer shoot 'em ups so I reckon it could've been something more interesting.

Fox12 said:
The sewer level. The sewer level is the worst part of any game it shows up in. Who the hell wants to trudge through shit? It's also more likely to feature the cardinal video game sins of poison and status effects. The water will probably slow you down. The most visually interesting enemy you're likely to encounter are rats.

Dark Souls managed to make the formula even worse by featuring rats, shit, poison, and goddamn curses.
The only two sewer levels I can think of are from Shadows of the Empire and Turtles in Time, and I really like both of them. A lot of people share your sentiment though, and it's a real shame because the sewer could easily be the most disturbing place of them all if done well.

Love your new avatar btw ^^
 

Cycloptomese

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I'll share everyone else's sentiment about the intro levels for Bethesda games. Also, I've found a way to get around it. Typically there's a point of no return when it gives you the opportunity to completely redo all you stats/perks/whatever. Save right before that point and keep that save forever. That way if you want to re-roll a new character, you just load that save, re-roll and you're ready for adventure. Example: In Oblivion, right before you walk through the gate after escaping the... sewers? (HAHA!)

On topic: There's always a point in most GTA games like halfway through where it gives you a mission and you have to learn a whole new control scheme. A remote control helicopter comes to mind. This always grinds the game to a halt for me and it takes me like thirty tries to complete. Then you never have to do anything like that again. It boggles the mind.
 

pookie101

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oblivion.. having to do 6 quests or something to get access to the mages guild. that annoyed me. im glad some of the dlc fixed it so you got access to spell making and enchanting without running through that.

alpha protocol. hacking.. because the hacking in that game is the worst ive ever seen. trying to find two separate stationary strings of numbers and letters in a constantly changing grid, and you have to do it twice, at the same time once with your keyboard and mouse.. oh and did i mention a short time limit as well?

its so bad i suspect they included emp grenades to instantly solve hacking puzzles because it pissed some of the designers off
 

The Jovian

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KaraFang said:
What? That is an AWESOME mission!! It's adrenaline pounding, heart stoppingly good! You can get all four if you get it down to a fine art.

It's hard, yeah, but damn if you don't feel accomplished kicking it and the following destroyers ass!!
Well I'm glad you enjoyed it but I could never get more than two beam cannons on any try, and while I will admit that the second half of the mission is better it isn't worth it in my opinion.
 

Xerosch

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Forced racing sections in platformern. Jak 2+3, Ratchet & Clank and Sly Cooper 1 in particular as you couldn't progress the story without taking 1st place. Man, I HATE that in games.
 

Saulkar

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There is one race in FUEL around a city buried in sand where the A.I. will complete half the lap from the very start of the race in about 4 seconds, FOUR EFFING SECONDS!!! The race is easy enough but from that point on it is the same damn thing. That race always marks the beginning of the downfall of that game.

Rubberbanding was always horrible in that game but that one race marks where it goes to 11.
 

Dalisclock

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TizzytheTormentor said:
Final Fantasy X, the Blitzball tournament, I like winning it, but its hard because everyone on your team chokes ass except Tidus and Wakka. I know about the AI bug, but that doesn't help when you are tied on overtime. Also the Bevelle cloister of trials, good lord, hate that thing.
I kinda wish they had either made Blitzball more applicable to the game itself(Like have the planet be a lot more flooded and the blitzball was basically practice for combat underwater, instead of some wierd underwater soccer game that doesn't make a lot of sense) and taught you how to play it before the big tournament, or just kicked it from the game entirely. As it stands, I was so fucking glad when the tournament was over and I never had to bother with it again.

Also, I was looking forward to the temple trials, hoping to learn more about the Yevon religion. Then it turned out it was a stupid puzzle game inserted into a final fantasy game.

Actually, the thing both of these have in common are someone on the FFX team thought that FF needs more Puzzle games and Sports games in the series and decided FFX would only benefit from it, instead of feeling tacked on and time wasting.
 

Hieronymusgoa

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xSerix said:
Vampire the Masquerade, the hotel part. Creepy as hell
That one works okay for me but I'm really bad with zombies so the cult quest and the Giovanni villa is like "oh srsly...please not that again?!"
 

Scarim Coral

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Halo 2 and 3- The Flood level. They are some narrow and repetitive boring skin throughtout the map level.

Resident Evil 4- When the Regenerator were introduse. Not only they were creepy as hell (keep making a creepy sound that you cannnot tell if they were afar or close) but a total pain to kill! You have to used a thermoscope and hit the weakpoint in their body. A few of them even have two at the front and back!