Too Human: Sci-fi action RPG set in a futuristic imagining of Norse mythology? That sounds totally amazing. But everything about it that could possibly fail did.
Fable 2 (and beyond): Totally loved the first and the future looked great. The lore was cool, the visual style was brilliant and the story and characters were compelling. Then they just lost all direction and destroyed everything that was good about the first game and replaced it with crap. Dogs, crumb trail instead of a map, crappy controls, crappy graphics, non-existent story, dull and un-likeable characters, dumbed down gameplay and the destruction of the lore from the first game. Screw you Lionhead.
Need For Speed Undercover: A spiritual successor to NFS MW with some cool new features like improved car customisation, highway duel races and online free roam "cops and robbers" multiplayer mode! But yet again the opportunity was squandered. They tried to do far too much in the short time they had to make the game. They ditched their decent physics engine which they had been perfecting for many years in favour of a sloppy piece of broken crap; the visual style was dull, brown, washed out and grainy with an awful resolution; the frame rate was offensively low; and the online modes were horribly laggy and that cops and robbers mode only took place on tiny sections of the full map. But the biggest problem was the crappy physics. Even if everything else was perfect that would have ruined everything else and made it completely un-enjoyable.
Red Steel: Really cool story line and setting. The combination of gunplay and sword fights was really cool. But the controls ruined everything. The game was just impossible because of those. Everything else about the game was pretty cool, I thought. I was very disappointed that with the sequel they decided to totally ditch the direction of the first. Didn't care at all about what they had created in the second game, I just wanted to see them fulfil the potential of the first.
Fable 2 (and beyond): Totally loved the first and the future looked great. The lore was cool, the visual style was brilliant and the story and characters were compelling. Then they just lost all direction and destroyed everything that was good about the first game and replaced it with crap. Dogs, crumb trail instead of a map, crappy controls, crappy graphics, non-existent story, dull and un-likeable characters, dumbed down gameplay and the destruction of the lore from the first game. Screw you Lionhead.
Need For Speed Undercover: A spiritual successor to NFS MW with some cool new features like improved car customisation, highway duel races and online free roam "cops and robbers" multiplayer mode! But yet again the opportunity was squandered. They tried to do far too much in the short time they had to make the game. They ditched their decent physics engine which they had been perfecting for many years in favour of a sloppy piece of broken crap; the visual style was dull, brown, washed out and grainy with an awful resolution; the frame rate was offensively low; and the online modes were horribly laggy and that cops and robbers mode only took place on tiny sections of the full map. But the biggest problem was the crappy physics. Even if everything else was perfect that would have ruined everything else and made it completely un-enjoyable.
Red Steel: Really cool story line and setting. The combination of gunplay and sword fights was really cool. But the controls ruined everything. The game was just impossible because of those. Everything else about the game was pretty cool, I thought. I was very disappointed that with the sequel they decided to totally ditch the direction of the first. Didn't care at all about what they had created in the second game, I just wanted to see them fulfil the potential of the first.