Sins of a Solar Empire - Quoting Homer Simpson, it "combines the loyalty of a cat with the cleanliness of a dog". Sins is advertised as having the better of both RTS and TBS worlds, but it's exactly the opposite. The game still plays as an RTS, but it's painstakingly slow. The units are slow, the economy is slow, the battles are slow, everything was slowed down to a crawl. My guess is that they tried to make things simple so people who aren't used to playing RTS's can monitor the economy, the battles and everything else without feeling overwhelmed. Thing is, once you lose the ham-handness you'll be stuck waiting, waiting, and waiting...
Command & Conquer 3 (and Kane's Wrath) - It's a bad game altogether. EA fucked up. They shouldn't have disbanded Westwood and EA itself admits it. The game can be summarized as "build mammoths". No, no, screw everything else, including the super-weapons, or else your enemy might have more mammoths than you do and storm your base. C&C3 did keep the story going forward (and i admit the story it wasn't *that* bad), but the game itself... meh. 1 unit per faction games are bad.
Kane's Wrath is even worse. First player to build the 'uber' unit wins. Or, if it's a huge map, it's the first player who builds the 'uber' unit AND has more mammoths that wins. The new factions are useless, since they balanced them in a Rock-Paper-Shotgun style. On a side note, they added a GDI faction that had units similar to the ones in Tiberium Sun (you know, the walkers). Unfortunately, they look like a pre-alpha render made by a really drunk graphic artist.
Also, it strikes me how a game like this can consume so many resources. How is it that Supreme Commander with huge motherfucking armies on screen on high settings has no slow downs on my rig, yet C&C3 stutters whenever a handful of mammoths fire at the same time? And Supreme Commander is graphically better!
Yeah, i was pretty pissed at C&C3. I've been a C&C fanboy for many years and C&C3 ruined my buzz.