I gave fallout 3 a second chance, still hated it. So no, I'm replaying prototype, or trying to at least.
I hear a lot about "it didn't really pick up until Chapter 3"...if you're making your player suffer through that many hours of gameplay before it gets good, your game sucks. I put a good four or five hours into it bored out of my mind, there are other, better games I can play!00slash00 said:how far did you get in the witcher? i didnt feel like it really picked up until chapter 3 and i loved how much the storyline changed, depending on decisions that seemed so unimportant at the time. also the alchemy system made a huge difference on the game.SimuLord said:I tried to like The Witcher and KOTOR, I really did...but I'm way past the point where those games could ever redeem themselves with me. I simply didn't find either game to be any fun.
I might give Cities XL 2011 another chance---my first impression of it was "great, it's like trying to graft SimCity Societies' people-management elements onto a bad SimCity 4 clone. Not only have I seen these game mechanics before, I didn't even like them the first time."
But SC4 really is showing its age, so it'd be nice if I could find a city-builder that's a bit more modern yet didn't suck.
completely agree about kotor though and im glad to see im not the only one who hated those games. it took all i had to make it through that game once and i was bored and unsatisfied the entire time. fortunately i didnt have the same problem with kotor 2...because the game was so buggy that it became literally unplayable after about 2 hours
its a lot more story based than most games and because of that it takes longer to get into. honestly, i was hooked by chapter 2 which you should arrive at pretty soon unless you dont understand how the game works. chapter 3 is just when it becomes a lot more intense so when i say it gets better by chapter 3 i mean that, if you dont love it by the time youre that far, you probably arent going to love it. basically the intro was just to introduce you a bit to your character, chapter one introduces you to how to really play the game, chapter two introduces you to the real story of the game. i would definitely say its more for people who place a lot of importance on story. i also loved how the moral choices werent as black and white as most games. so many games make it so obvious which is the good and evil path, "do you want to donate a kidney to the dying orphan, or do you want to burn down the orphanage?" in the witcher, most of the moral choices are both good and evil in their own ways. i know i sound like a huge fanboy for the witcher, and maybe i am to an extent. mostly, i just feel like everyone is a lot harder on the witcher than it deserves. however, i will admit that they definitely could have made the gameplay more enjoyable. i was very sick of all the "bring me 10 monster testicles" side quests, by the end of the gameSimuLord said:I hear a lot about "it didn't really pick up until Chapter 3"...if you're making your player suffer through that many hours of gameplay before it gets good, your game sucks. I put a good four or five hours into it bored out of my mind, there are other, better games I can play!
I understand a need for a game to be a bit dull while it sets itself up, but this should never take more than, at most, two hours of the player's time, and even that's pushing it. Vault 101 takes about half an hour, and then only if you don't just blast through "Escape!" at Warp 5---I'm so committed to stealth that I sneak-attack everything I can even though yes, I'm powerful enough to just rush them.
Doc Mitchell asks for maybe 10 minutes out of your life in New Vegas to set your stats. Even lets you loot his house leaving little more than the bare walls.
Even Final Fantasy 7 makes that five-hour slog through Midgar interesting. When it really picks up after you're released out into the overworld, you haven't been bored to death first.
The Witcher? I just don't have the patience to wait through two-fifths of the game with no indication that it will ever get interesting.
Lol, why are you always the odd one out in these sorts of things, NeutralDrow?NeutralDrow said:I might try to give Do You Like Horny Bunnies? 2 another shot. See if my perception of it being crushingly dull in the first half-hour has changed.
I don't usually stop games in the middle, so there aren't many more examples. Metroid Prime is a success story, in that case; I found it confusing and frustrating when I first played it, incredibly engaging a year later.
What? I can't help it if I'm years behind all you people. So the game I need to try again was released in 2004. A lot of my games are like that. I think I've only played, like, three games from the past two or three years.Durxom said:Lol, why are you always the odd one out in these sorts of things, NeutralDrow?NeutralDrow said:I might try to give Do You Like Horny Bunnies? 2 another shot. See if my perception of it being crushingly dull in the first half-hour has changed.
I don't usually stop games in the middle, so there aren't many more examples. Metroid Prime is a success story, in that case; I found it confusing and frustrating when I first played it, incredibly engaging a year later.
Everyone is saying stuff like MW2, Final Fantasy, and the like and then you come out here with Horny Bunnies =P
That's one of the reasons I think I stopped playing, since I had replayed FO3 in anticipation. That's also why I feel like I might have been unfair and unable to enjoy it on its own merits. I think having gone a while without playing either should make it easier to appreciated it instead of getting bogged down in feeling like, "Hang on, I just did this..."wouldyoukindly99 said:For me it just felt like more of the same with very slight improvements, not really enough to hold my attention. :/badgersprite said:Fallout NV. I loved Fallout 3 so I'm not sure why I didn't have a good first impression of it. I know there's a game I'll love in there somewhere, but I think I just got that sandbox problem of running around because NPCs are telling you this is where the story is instead of going off to find quirky places on my own. Bugginess may also have been an issue, since I had quests that didn't work right, and other stiff