Don't bother, the story overall is absolutely horrible(even for the usual JRPG stereotype), the only draw to the game is if you actually enjoy the game part.Big Bruce said:FF13, I simply didn't understand the whole fancy tattoo thing. Maybe I should of finished it.
If you'd just like to skip it, here's a summary of what I could gather by maintaining a strict rule of skipping a cutscene the first time it made me cringe:
There are two cities. The main one has a bunch of Supermonsters, and the other one has one Supermonster. The Supermonsters are figurehead rulers with no real power. They can make people into Superpeople in exchange for doing some favor someday, after which you turn into some sort of glass for some amount of time, and then you retain your superpowers and go on about your business. All of your idiots lived in Main City but got exposed to Other City's Supermonster while all being on vacation at the exact same time and place but having, at best, friend of a friend relations with each other at all.
Since all the normal people hate Superpeople for no explained reason, all of you get sent to a slave camp, which just happens to house Other City's Supermonster. All of you accidentally meet up inside Other City's Supermonster for no real reason, and get turned into Superpeople, but Supermonster dies before it can tell you what you're supposed to do. Apparently that's bad, since if you don't do what you're supposed to, something bad that is poorly explained at best happens. So you immediately come to the conclusion that the Other City Supermonster wanted you to kill everyone in Main City, and head off to do that.
Then you switch sides like 15 times. Then another Supermonster reveals that your job was, in fact, to kill all the Supermonsters. That's apparently bad, because people need them in order to get food or oxygen or electricity or I don't know what, it's not explained. They can't just kill themselves or each other because of "the rules" which are never explained.
SO, you spend the entire game telling the Supermonsters that you refuse to kill them, fight your way through like three armies to get to them, then kill them by summoning some sort of barely-explained superpower that has nothing to do with anything.
THE END.
Since all the normal people hate Superpeople for no explained reason, all of you get sent to a slave camp, which just happens to house Other City's Supermonster. All of you accidentally meet up inside Other City's Supermonster for no real reason, and get turned into Superpeople, but Supermonster dies before it can tell you what you're supposed to do. Apparently that's bad, since if you don't do what you're supposed to, something bad that is poorly explained at best happens. So you immediately come to the conclusion that the Other City Supermonster wanted you to kill everyone in Main City, and head off to do that.
Then you switch sides like 15 times. Then another Supermonster reveals that your job was, in fact, to kill all the Supermonsters. That's apparently bad, because people need them in order to get food or oxygen or electricity or I don't know what, it's not explained. They can't just kill themselves or each other because of "the rules" which are never explained.
SO, you spend the entire game telling the Supermonsters that you refuse to kill them, fight your way through like three armies to get to them, then kill them by summoning some sort of barely-explained superpower that has nothing to do with anything.
THE END.