TheMadTypist said:
Completely Regenerating Health, because while having a layer of protection you can rely on when you're on your last legs is great, but cowering behind a corner for a few seconds to make it like you were never clumsy enough to get hit in the first place is terrible. It usually breaks the pace of the game, it breaks immersion (for me, although I can see an argument going the other way), and usually means that developers will compensate the reduced difficulty of health management by giving you hardly any health (which results in EVEN MORE FREQUENT hiding until the mortal wound fades away).
This mostly.
Maybe that's why i loved the Bad Company 2 multiplayer so much. Tactics and a surprisingly good health system. For those who haven't played it (please come out from under the rock where you live), it is a strange combination of regenerating health and health bars. You get hit, the screen turns red and bloody and eventually gets somewhat better, depending on how much you got hit, but your health stays pretty much the same. All taking cover does is give you a chance to wipe the blood from your eyes. No magic restoration, unless a health kit is nearby, naturally.
And i guess i dislike QTEs as well, but only when they are misplaced. Some aren't bad, tho. Example 1: I found the QTEs in Metro 2033 to be reasonable, as they made me use the "Activate" key to grab ledges and what not, like i normally would. Example 2: In Mass Effect 2, the "Paragon/Renegade Action" pop-ups worked well, i thought, because they didn't have any major consequences and served only to make the game more interesting at times.