Gears of War 3 to Feature RPG Elements?

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lostclause

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Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
 

Kinguendo

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Apr 10, 2009
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I shall play as a Carmine relation and my tagged skill will be getting shot in the face. XD
 

Asymptote Angel

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Well, in Gears your group crouches in more or less a line behind cover, and the enemy does likewise. You take turns popping out of cover to shoot at the other group.

...wasn't it already a JRPG?
 

clicketycrack

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This sounds like a shitty attempt to keep the series from getting stale. But what's wrong with that?
 

Virus49

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Well it seems like a shot in the dark, but it just might hit the target if done right. I have no idea if I used that saying correctly nor do I care, that sentence sounded cool in my head.
 

Mirroga

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Perks work in FPS, but other RPG-elements for a multiplayer FPS outside perks wouldn't work considering it would very off-balance.
 

Aunel

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it's going to be awesome, but it is not going to be gears of war, why are we trying so damn hard to make simple TPS into an endangered species?
 

TK421

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lostclause said:
Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
Agreed.
Also, I am a fan of the GoW series and NOT a fan of Bioshock. Therefore making Gears more like Bioshock = :( for me.
 

Iron Mal

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Asymptote Angel said:
Well, in Gears your group crouches in more or less a line behind cover, and the enemy does likewise. You take turns popping out of cover to shoot at the other group.

...wasn't it already a JRPG?
I don't know if I agree with that, the Gears weren't really girly enough to fall under JRPG territory in all honesty.

I could see this being ok provided that it doesn't end up being like the PS2 version of Retrun to Wolfenstein (where you had to save up money over three missions just to have 25 extra hitpoints or to be able to carry an extra clip of ammo).
 

lostclause

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TK421 said:
lostclause said:
Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
Agreed.
Also, I am a fan of the GoW series and NOT a fan of Bioshock. Therefore making Gears more like Bioshock = :( for me.
Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.
 

TK421

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lostclause said:
Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.
I agree wholeheartedly with this as well. The whole point of Gears is to kill everything that moves in an uber-violent, gory way. This does not include making good/evil decisions or worrying about leveling your weapons/skills.
 

ChromeAlchemist

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lostclause said:
TK421 said:
lostclause said:
Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
Agreed.
Also, I am a fan of the GoW series and NOT a fan of Bioshock. Therefore making Gears more like Bioshock = :( for me.
Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.
Considering the shift from pure exploration with action elements to a balance, to what appears to be much more action oriented (Deus Ex) perhaps this application of RPG elements would mean that Gears Of War might shift from relentless action to...something else. Only time will tell.