Not to mention +5 on the 'win' core skill.Internet Kraken said:My tagged skills will be chainsaws, pistols, and taking cover.
Agreed.lostclause said:Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
I don't know if I agree with that, the Gears weren't really girly enough to fall under JRPG territory in all honesty.Asymptote Angel said:Well, in Gears your group crouches in more or less a line behind cover, and the enemy does likewise. You take turns popping out of cover to shoot at the other group.
...wasn't it already a JRPG?
Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.TK421 said:Agreed.lostclause said:Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
Also, I am a fan of the GoW series and NOT a fan of Bioshock. Therefore making Gears more like Bioshock =for me.
I agree wholeheartedly with this as well. The whole point of Gears is to kill everything that moves in an uber-violent, gory way. This does not include making good/evil decisions or worrying about leveling your weapons/skills.lostclause said:Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.
Considering the shift from pure exploration with action elements to a balance, to what appears to be much more action oriented (Deus Ex) perhaps this application of RPG elements would mean that Gears Of War might shift from relentless action to...something else. Only time will tell.lostclause said:Ironic since I made that statement as a fan of bioshock, and whilst a fan of GoW as well I'm simply convinced that rpg elements can't work well in GoW because the game focuses on relentless action and curb-stomping should be out of sheer vindictiveness not for xp.TK421 said:Agreed.lostclause said:Interesting. Whilst I aplaude attempts to mix things up in a franchiase I'm unconvinced RPG elements would work in Gears of War. Since the entire thing is based around good controls for taking cover and interesting settings and set pieces I'm not sure how much it'll benefit from this.
Also, I am a fan of the GoW series and NOT a fan of Bioshock. Therefore making Gears more like Bioshock =for me.