The way they are implemented restricts role playing. Instead of playing your own character, you are playing at most two or three preset characters.
Most moral bars are shitty evil/good splits, and while Bioware does it better, that's like saying they're better at being a leper for losing more appendages.
How about instead of limiting speech options if our Paragon/Renegade score isn't high enough, we simply leave all the options there for the player to choose? Be a jerk with a heart of gold, or a good guy who makes bad decisions. Anything in between also works, but it is all infinitely better than a couple of presets that only work if you dedicate every speech option to them (Mass Efect 2 I'm looking at you)
Instead of railroading us onto one path with no deviation, give us broader options. The irony of the morality system is that it only reflects the morals the developers want, not what you might feel. So your character isn't so much yours as it is what the devs want your character to be.
EDIT
Sorry, more info. KEEP Moral Choices, just get rid of the Morality SYSTEM.
Most moral bars are shitty evil/good splits, and while Bioware does it better, that's like saying they're better at being a leper for losing more appendages.
How about instead of limiting speech options if our Paragon/Renegade score isn't high enough, we simply leave all the options there for the player to choose? Be a jerk with a heart of gold, or a good guy who makes bad decisions. Anything in between also works, but it is all infinitely better than a couple of presets that only work if you dedicate every speech option to them (Mass Efect 2 I'm looking at you)
Instead of railroading us onto one path with no deviation, give us broader options. The irony of the morality system is that it only reflects the morals the developers want, not what you might feel. So your character isn't so much yours as it is what the devs want your character to be.
EDIT
Sorry, more info. KEEP Moral Choices, just get rid of the Morality SYSTEM.