Precisely. I don't like this "play whichever way you want because both ways have no penalty" approach. Worst that ever happens is being good or evil costs you a little money, and you can make up for that so easily. Besides, reducing it to points makes it a stat game where my character as revered as goodly and kind because I can donate money to make everyone like me even after murdering an entire town for fun and farting on their corpses earlier - thank you, Fable.Guy Jackson said:Yes, get rid of the ME morality system.
But don't remove the moral dilemmas, and make sure that each "major" choice has consequences.
That's what I'd like.
I agree that it's flawed but you picked the wrong flaw. Limiting dialogue is GOOD. That's a consequence. It means the system isn't an arbitrary thing. Having a character storm out and leave the party because of your actions is a great idea. It makes choices mean something. It's a consequence. Making it so your decisions deeply affect the game and actually have an impact on what happens beyond a pop up telling you "those nameless people lived! Yay you hero!" is going to make for a richer experience and force people to think about their actions, since they WILL cost them party members.Soviet Heavy said:That one has its faults as well, where you needed to agree to what the NPC liked in order to speak more to them. If you disagreed enough, they'd leave or you'd kill them. It cuts out their dialogue and limits your conversation options.ThisIsSnake said:They should use the Dragon Age system, where instead of your morality affected it's your party members opinions of you.
Dragon Age 2 is a little better, since it is now either Friendship or Rivalry, but it still has problems. You won't be punished for disagreeing with them, but now you are curtailed the same way as Mass Effect 2, where you are either Evil/Rival, or Good/Friend. There is no middle ground, and if you don't dedicate to one or the other, bye bye dialogue.
The problem with DA is that the numbers are obvious and on screen and so easy to figure out that I could so easily cheat and max out everyone so nobody ever left my party. By reducing it to that it completely ruined the effectiveness of the system and discouraged roleplaying because people would tell Anders they loved mages then tell Fenris they hated mages to get maximum friendship points. I never lost a single person after recruiting them. Goodbye consequence. Having Alistair get pissed at me after Redcliffe was a very nifty moment though.