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Iwata

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RTS, eh? So that's Valkyria Chronicles out the window.

I like my RTS's on the PC, but EndWar on the PS3 was pretty good.

Edit: Oh yeah, and I had Dune II: Battle for Arrakis on the Mega Drive. That was sheer awesome.
 

GUYWITHAGUN

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SirBryghtside said:
Woodsey said:
SirBryghtside said:
Woodsey said:
SirBryghtside said:
When did I say waving objects? The Wii can point at a screen, you know.

I really don't see why it wouldn't work.
It's more fiddly and less accurate then a mouse, so I'd ask, "why bother"?

I'm taking your comment out of context from whatever discussion you were already having by the way.
Maybe you shouldn't have:
I was thinking about this, and couldn't the Wii make some pretty good RTSes? It does seem to have the right controls, and would definitely attract the Hardcore market...
Actually, my response makes perfect sense in response to that.

The hardcore will be playing RTS's on a PC, so why would that attract them to a console full of party games?
Why buy Halo Wars on the 360?

Ah yes. That's right. Because it's only for the 360.

Making a hardcore RTS could be a great move for Nintendo, and gamers may finally blow the dust off their Wii and play it.

Failing that, why not take advantage of the fact that loads of party gamers and children have a Wii and make a great Rock Raiders [http://en.wikipedia.org/wiki/Lego_Rock_Raiders_(video_game)]-esque game (or even a remake) for the Wii?

Halo wars was an epic fail, it sold the least amout of units in the entire Halo franchise. and a wii RTS... no, just no. for one the wii resposnse time is shit. and in an rts you need lightning fast micro(thus keyboard and mouse) the Wii lacks pricision thats why most wii games involve lots of flailing about, (red steel, wii sports resort, every other wii game...) also no AAA developer will take that kind of risk. a RTS for Wii would require Massive reworking of traditional RTS elements. (imagine making a whole new genre) to the point where its not a RTS anymore. that will require an insane amount of research and development and thus, and insane amount of money. also the target audience for a Wii "casual gamers" will never touch an RTS. (speculating here)

also, if you were just trolling, i fucking hate you.
 

Souplex

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Jul 29, 2008
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Heart of Darkness said:
Why do people who say that there are no good console RTS's ever talk about Pikmin or Pikmin 2?

Seriously, if you have a Gamecube/Wii, go give those a try.
For the same reason they don't count Battalion Wars 1/2. They feel if you the player are taking direct action it ceases to be RTS, and becomes just another action game. I can kind of see where they're coming from.
 

GUYWITHAGUN

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Souplex said:
Traun said:
Souplex said:
When will people learn; It's realtime, or strategy. Not both. When you put in the realtime elements, a lot of the strategy goes out the window being replaced with how many actions per minute you can perform.
I've always liked Turn Based Strategy however.
Fire Emblem always will have a place in my heart.
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
It's funny, because if you don't provide any argument or evidence, then you're basically just saying "No, you're wrong, and you smell funny!" (Although I just added that last part to make it more amusing to read)
now now, i think your being a little harsh to RTS there, its true that RTS games involve a lot of speed spamming, but that does not mean all the strategy goes out the window, in real life battles ARE fought in real time and they still call that strategy. i agree that turn based games involve MORE strategy, but thats because you have a lot of time to think and plan and shit. its like chess. in RTS you are given a limited amout of time to plan, and as such need to make decisions speedily. it takes the boring parts out of strategy, and makes it more exciting.

btw this is a reply to your earlier post, not the troll in the second quotation.
 

Souplex

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Jul 29, 2008
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Daffy F said:
Traun said:
Souplex said:
When will people learn; It's realtime, or strategy. Not both. When you put in the realtime elements, a lot of the strategy goes out the window being replaced with how many actions per minute you can perform.
I've always liked Turn Based Strategy however.
Fire Emblem always will have a place in my heart.
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
Agreed. When things are 'Real Time' It means you really have to think on your toes. You don't have long amounts of time to think between turns while you are safe. You have to formulate strategy so you can win, whilst forming your own defences against attack.
Yes, but your strategy is hampered by how quickly you can command your units in that time. Once again, the strategy is hurt by the real time.
The average competitive Starcraft player averages aboot 5 actions a second. The average human is significantly slower, so even if it is the best plan ever, it will suffer because of the real time elements.
 

Oscar Ben Newton

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Look as a general rule, console RTS are all shit. All they are,are bad ports of good pc games.
So if you want to play a good RTS game play Command And Conquer Tiberium wars on PC it is one
of the best in the business. Then compair that with the console version of the game and you can decide which is best.
 

GUYWITHAGUN

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SirBryghtside said:
GUYWITHAGUN said:
SirBryghtside said:
Woodsey said:
SirBryghtside said:
Woodsey said:
SirBryghtside said:
When did I say waving objects? The Wii can point at a screen, you know.

I really don't see why it wouldn't work.
It's more fiddly and less accurate then a mouse, so I'd ask, "why bother"?

I'm taking your comment out of context from whatever discussion you were already having by the way.
Maybe you shouldn't have:
I was thinking about this, and couldn't the Wii make some pretty good RTSes? It does seem to have the right controls, and would definitely attract the Hardcore market...
Actually, my response makes perfect sense in response to that.

The hardcore will be playing RTS's on a PC, so why would that attract them to a console full of party games?
Why buy Halo Wars on the 360?

Ah yes. That's right. Because it's only for the 360.

Making a hardcore RTS could be a great move for Nintendo, and gamers may finally blow the dust off their Wii and play it.

Failing that, why not take advantage of the fact that loads of party gamers and children have a Wii and make a great Rock Raiders [http://en.wikipedia.org/wiki/Lego_Rock_Raiders_(video_game)]-esque game (or even a remake) for the Wii?

Halo wars was an epic fail, it sold the least amout of units in the entire Halo franchise. and a wii RTS... no, just no. for one the wii resposnse time is shit. and in an rts you need lightning fast micro(thus keyboard and mouse) the Wii lacks pricision thats why most wii games involve lots of flailing about, (red steel, wii sports resort, every other wii game...) also no AAA developer will take that kind of risk. a RTS for Wii would require Massive reworking of traditional RTS elements. (imagine making a whole new genre) to the point where its not a RTS anymore. that will require an insane amount of research and development and thus, and insane amount of money. also the target audience for a Wii "casual gamers" will never touch an RTS. (speculating here)

also, if you were just trolling, i fucking hate you.
I wasn't trolling, and I played Rock Raiders when I was 7. Doesn't sound like the casual won't be going down that route.

Maybe it won't bring back the Hardcore. I believe that it could, but the responses don't seem so positive. But I still stand by my view that the casual could at least get into it.
Its possible, i was going to add to my post that a Wii RTS might be crazy enough to work, and i accept your thought that casual gamers could get into it. not all of them are painted with the same brush. but i believe that such a venture would only accomplish one thing. it wont make harcore buy more wii games, but might send the casuals down the path of the hardcore.
 

doodger

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May 19, 2010
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the only "good" "console rts" is batallion war. All others are pc ports, or i don't like them.
http://en.wikipedia.org/wiki/Battalion_Wars_2
 

Traun

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Jan 31, 2009
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Souplex said:
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
It's funny, because if you don't provide any argument or evidence, then you're basically just saying "No, you're wrong, and you smell funny!" (Although I just added that last part to make it more amusing to read)[/quote]

If I must...
Every real-time strategy game has decision on both tactical and strategical level. For this example I would use Starcraft 2.

A strategical decision is whatever you open with 6 pool or reapers and the fallowing transition, whatever you expand or not and the build order afterwards. A strategical decision is whatever to attack on two fronts, or concentrate on only one. Whatever you prefer drone production or unit production on your main hatch. after the expo is down.

A tactical decision is whatever you hit & run or push hard, whatever your AA units are in front or in the back. Whatever you split your units mid-battle or not. Tactics are only valid for a SINGLE battle.

Souplex said:
Yes, but your strategy is hampered by how quickly you can command your units in that time. Once again, the strategy is hurt by the real time.
The average competitive Starcraft player averages aboot 5 actions a second. The average human is significantly slower, so even if it is the best plan ever, it will suffer because of the real time elements.
I don't play regularly basketball, if I play someone who plays regularly, he is going to trample me. If a person who isn't playing chess often, plays against some who does, he is going to lose. No matter what a person who doesn't engage in one activity, would be defeated by someone who does. This is why there is a term "novice".

And just a hint: the APM depends on how many task you need to preform(if it isn't button mashing, which is just a practice and of no effect in the game). The better player you are, the more actions you need to do.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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GUYWITHAGUN said:
Souplex said:
Traun said:
Souplex said:
When will people learn; It's realtime, or strategy. Not both. When you put in the realtime elements, a lot of the strategy goes out the window being replaced with how many actions per minute you can perform.
I've always liked Turn Based Strategy however.
Fire Emblem always will have a place in my heart.
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
It's funny, because if you don't provide any argument or evidence, then you're basically just saying "No, you're wrong, and you smell funny!" (Although I just added that last part to make it more amusing to read)
now now, i think your being a little harsh to RTS there, its true that RTS games involve a lot of speed spamming, but that does not mean all the strategy goes out the window, in real life battles ARE fought in real time and they still call that strategy.
In real life however, soldiers have more autonomy than "Attack back if you are under fire", you can set up full plans in advance and watch them play out, (In RTSes that I know of the only plans that can do that are "Defend position X" ), and voice command means that you're not limited to commanding the section of the battle that your screen is hovering over.
Real command is very different from RTS.
 

irani_che

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Jan 28, 2010
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there was a really old rts on the ps2 i think, it was with those green army soldiers.
i would be forever grateful if someone could tell me what it is called
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Traun said:
Souplex said:
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
It's funny, because if you don't provide any argument or evidence, then you're basically just saying "No, you're wrong, and you smell funny!" (Although I just added that last part to make it more amusing to read)
If I must...
Every real-time strategy game has decision on both tactical and strategical level. For this example I would use Starcraft 2.

A strategical decision is whatever you open with 6 pool or reapers and the fallowing transition, whatever you expand or not and the build order afterwards. A strategical decision is whatever to attack on two fronts, or concentrate on only one. Whatever you prefer drone production or unit production on your main hatch. after the expo is down.

A tactical decision is whatever you hit & run or push hard, whatever your AA units are in front or in the back. Whatever you split your units mid-battle or not. Tactics are only valid for a SINGLE battle.

Souplex said:
Yes, but your strategy is hampered by how quickly you can command your units in that time. Once again, the strategy is hurt by the real time.
The average competitive Starcraft player averages aboot 5 actions a second. The average human is significantly slower, so even if it is the best plan ever, it will suffer because of the real time elements.
I don't play regularly basketball, if I play someone who plays regularly, he is going to trample me. If a person who isn't playing chess often, plays against some who does, he is going to lose. No matter what a person who doesn't engage in one activity, would be defeated by someone who does. This is why there is a term "novice".

And just a hint: the APM depends on how many task you need to preform(if it isn't button mashing, which is just a practice and of no effect in the game). The better player you are, the more actions you need to do.[/quote]Not the point, my point is that no matter how good your strategies/tactics are, they are hampered by the RT part of RTS.
and when I was talking aboot APM, I was talking aboot intentional coordinated ones. Hence why I was talking aboot pros who I'm fairly certain don't button mash.
(Also, "Strategical" isn't a real word, the word you were looking for was "Strategic", but that does not change the quality of your argument, only how easy it is to mock.)
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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The site ate my post, and eaten posts usually show up when another post is made. I apologize if this is somehow against the rules in a way I'm not aware of.
 

inFAMOUSCowZ

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alright so from reading most of the replies, ill just wait and get Star Craft 2 when i fix up my pc thanks guys.
 

GUYWITHAGUN

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Souplex said:
GUYWITHAGUN said:
Souplex said:
Traun said:
Souplex said:
When will people learn; It's realtime, or strategy. Not both. When you put in the realtime elements, a lot of the strategy goes out the window being replaced with how many actions per minute you can perform.
I've always liked Turn Based Strategy however.
Fire Emblem always will have a place in my heart.
It's funny, because you have no idea of strategy, tactics or specific requirements depending on the genre.
It's funny, because if you don't provide any argument or evidence, then you're basically just saying "No, you're wrong, and you smell funny!" (Although I just added that last part to make it more amusing to read)
now now, i think your being a little harsh to RTS there, its true that RTS games involve a lot of speed spamming, but that does not mean all the strategy goes out the window, in real life battles ARE fought in real time and they still call that strategy.
In real life however, soldiers have more autonomy than "Attack back if you are under fire", you can set up full plans in advance and watch them play out, (In RTSes that I know of the only plans that can do that are "Defend position X" ), and voice command means that you're not limited to commanding the section of the battle that your screen is hovering over.
Real command is very different from RTS.
In real life, strategy is also very different from taking turns shooting each other in the head, or sticking a pitchfork in their crotch. i agree that the only plans you can do is "defend position X" but thats hardly the genre's fault, you could say the same for turn-based-strategy (lets call it TBS) "stand here and don't move untill i tell you, even if that guy over there with the knives is having a really bad day". perhaps an RTS with TBS elements would be better? Warhammer: Mark of Chaos is such a game. you start the game with a limited number of troops, field them on the battle ground, and when both you and your opponent are good and ready, begin the RTS match. but once the action begins. its quite strategy oriented, troops have very clear cut strengths and weaknesses (Do NOT send the archer unit to fight the cavalry unit) there is also no base building so its only unit control.

(i find the game boring as hell though XD just not my cup of tea)

on that note Dawn of War 2 is on of my all time favorites. No base building, all units are constructed from one HQ, cover system (Squads can take cover behind debris for more defense) and extremely limited units can be fielded. its still very fast paced, and the single player campaign is ALL about strategy.
 

Traun

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Jan 31, 2009
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Souplex said:
The site ate my post, and eaten posts usually show up when another post is made. I apologize if this is somehow against the rules in a way I'm not aware of.
Happened to me too, apparently the Escapist is having issues at the moment.

Souplex said:
Not the point, my point is that no matter how good your strategies/tactics are, they are hampered by the RT part of RTS.
and when I was talking aboot APM, I was talking aboot intentional coordinated ones. Hence why I was talking aboot pros who I'm fairly certain don't button mash.
This is simply not true, there are many examples where the player with substantially higer APM looses (for example, NaDa vs TLO).
Also - Pro's do button mash, they need to do this in order to keep their APM at a certain level, so they don't loose momentum.

Souplex said:
(Also, "Strategical" isn't a real word, the word you were looking for was "Strategic", but that does not change the quality of your argument, only how easy it is to mock.)
Glad to see you have your priorities straight. Also - aboot isn't exactly a word either.
 

Warforger

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Apr 24, 2010
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inFAMOUSCowZ said:
Ok so like title says, what are some good console RTSs. I plan on getting Starcraft at some point and time, for my pc. (doing some upgrading right now) And I've played a few on my xbox.

They are
- CC tiberium wars
- CC Kanes Wraith
- LOTR
- Supreme Commander 2
- Halo Wars
- Universe at War
- End War

The only RTS I own now is SupCom. I had both CC games, LOTR, Halo Wars.
Now I'll re buy any of those games, if a fair amount of people still play online. And it is broken like SupCom. Since they havent patched that game yet, and theres this glitch that lets you get unlimited mass. And I dont think they plan on fixing it since its been like this since release. ( plus not a lot of people play the game) So any ideas would be great on what i hould get would be great.
I only play RTS's which innovate and are original, the mainstream style RTS is fun, but not very well tactical. Currently I'm playing RUSE, it takes the most realistic approach to an RTS, the maps are huge at the expense that the units are smaller, everything is effective depending on its position, if an infantry squad is hiddin in a forest near a road, and a tank is driving down the road its going to get ambushed and blown up by the infantries bazooka, they get a plus for surprise attack as well. On an open field a single tank can chew up infantry like no tomorrow, on the other hand they can use AT guns plus recon (recon in this game is one of the most important parts of a game, without any recon unit your army is going to die faster) to destroy the tank before it can even find the enemy, however infantry units can kill AT guns. and so on and so forth.

The game is a real challenge, if your tired of easy RTS's, want competent AI and a campaign that's hard as shit, buy this game. The Console controls are a bit frustrating at times, with the selection box sticking to some units not letting you go to the one you want to go too, but other then that its not bad.

Mechsoap said:
are there even any console rts's but halo wars?
World in Conflict and RUSE are nothing like Halo Wars
 

Weaver

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Apr 28, 2008
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Souplex said:
When will people learn; It's realtime, or strategy. Not both. When you put in the realtime elements, a lot of the strategy goes out the window being replaced with how many actions per minute you can perform.
I've always liked Turn Based Strategy however.
Fire Emblem always will have a place in my heart.
Play Company of Heroes and you'll have your perceptions on this challenged.