The entire point of EP1 was your interaction with an npc in the source engine. And how else would Alyx be able to shoot in that pitch black tunnel if you didn't use your flashlight? And if she didn't have infinite ammo, we'd all complain that Alyx kept on stealing your ammo!Iron Mal said:I've gotta join the Alyx-bashing waggon here, at the begining of episode 1 she is given infinate ammo and will only fire where you illuminate (some may say that makes her quite valuble but thats what I'm getting at), this made me think, and was further proved by listening to the dev commentaries, that they threw this feature in to get use out of her and to somehow make you attach to her (it just struck me as a bad excuse to leave you with nothing but the shoddy grav gun for the first section of the game). Throughout she is often involved in what Valve call 'gates' (pre-programmed barriers to keep the player from moving on until they've sat through that almightily important 5 minute dialogue) in Half Life 2 particularly I often connected her appearance with yet another unessercary pause in the already broken up action.
Point taken.PedroSteckecilo said:How Alyx interacts with the player isn't my issue, I just don't understand how she is "best" as she only seems to be in the game for the sake of adding a female character to Half-Life. That doesn't scream of "best female support character" and "thread over" to me. I found her charming and an interesting example of how to make a "good looking female character" without making her staggeringly, unrealistically hot with tits the size of torpedo's but I really do not see her as the be all end all of Female Character's in gaming.
Yes and yes (Except I'm pretty sure it was Foe-Hammer).RetiarySword said:Teresa, Syphon Filter. Anyone remember her? OR Bohammer, Halo 1. The pelican dropship pilot.
Well, she does actually help you through the earlier tests, so I think that could come under the heading of 'support', especially from the lecture on momentum. Speedy thing goes in, speedy thing comes out.Indigo_Dingo said:Shes an enemy, not a support character. Thats why Travis Touchdowns sister isn't here.CompanionCube said:Why has no one mentioned GLaDos yet? Sure she's not organic and she tried to kill you. But she is still female.
1337 fighting skills? If you ever have to rely on her, then you're screwed. When I was aiming for the 'The One Free Bullet' achievemnet (get through Half Life 2: Episode 1 firing a single shot), I get pinned to a wall by a zombie. I didn't have the crowbar yet, and there were no convenient radiators so I couldn't do anything. In her efforts to save me, she would fire off three rounds or so, before moving back and forth randomly. I was being slowly beaten to death, but apparently she was still concerned with ammo conservation.stompy said:I thought Cortana was done well: she did end up being a damsel in distress, but her usual attitude was witty and likable.
Though Alyx Vance is great too, what with her charm and 1337 fighting skills.
Allow me to explain my problem with Alyx's lack of night fighting capability. There is a section where you enter a long tunnel that is dark at your end, but lit at the other (so you can see the outlines of the zombies walking towards you quite clearly) yet she still requires you to illuminate them (in fear of them actually being Johovah's wittnesses) this coupled with the fact that the battery-life of your flashlight is painfully short (and often runs out on you).HomeAliveIn45 said:The entire point of EP1 was your interaction with an npc in the source engine. And how else would Alyx be able to shoot in that pitch black tunnel if you didn't use your flashlight? And if she didn't have infinite ammo, we'd all complain that Alyx kept on stealing your ammo!
EDIT: AND wouldn't it be lame if you couldn't move during cut scenes rather than depend on gates to keep you listening to dialogue? Yes, I'm a Valve fanboy...
*Whaps him on the head*buckythefly said:Alyx definitely, she was the whole reason I beat ep 1 on the orange box with one bullet. she even upgraded weapons as we passed weapon racks, and roundhouse kicked zombies. I think I've had wet dreams about her.
WHAT?! I don't recall that part at all.Bulletinmybrain said:And then you go out and save her from being raped which I thought was fucking awesome because that area gave me like a badass feel you know?
I have to agree. Annah and Grace form Torment were both very good support characters. Other than that, I can not think of any that really stood out to me, but I really liked Annah and Grace.Mnemophage said:Annah from Planescape: Torment comes to mind. Yeah, she had mega-tits. Everyone in the game did. So did the zombies. That game in general had very well-fleshed-out supporting women. Who didn't hear the word 'brothel' and expect something entirely different from what we got? Who wasn't affected by Deionarra's mournful, obsessive loneliness or Ravel's psychopathic crush on you?
Honorable mentions go to Rose from The Legend of Dragoon (who outshone practically every other character in the game), Deis/Ershin from Breath of Fire 4, Amaterasu from Okami (who licks her own butt like a lady, I tells ya), Beatrix and Freya from FFIX (Beatrix especially - when I first played the game as a child I wanted to BE HER), Kreia and Visas from KOTOR2 and the inimitable GLADOS. The reason this list consists mostly of RPGs is because I am a loser.