The campaign for Halo 1. Everything is good except for The Library. Good God, The Library... I hated that level.
Since I have the PC version, I modded that level to hell after I finished it legitimately.
The flood in Halo 1 in general. Who thought it was a good idea to give some of them rockets? I don't think I saw a single marine with a rocket launcher, but you couldn't run into a single group of flood without one of them blowing you to Narnia. Specifically, the second generator thing that you knock out to keep the halo from firing, as soon as my shields were dropped, 20 flood appeared and the one with the rockets instantly fired. suck. tacular.
Fighting Raging Raven in MGS4. I'm such an MGS noob, I didn't know you could crawl into a small space, stop, and you'd heal.
That and I kept exchanging my Solid Eye for my Ipod. Some battles just need inspiring music, you know?
OH, and fighting Walter on Castlevania: Lament of Innocence and then having to fight Death immediately after. Still haven't beaten him to this day. D:
The sheer length of the cut scenes in MGS4 drove me mad. I knew I could skip them, but if I did, I would miss so much sometimes. I'd be sitting on the edge of my seat, wondering if I should mash the start button and skip the scene, or watch it through. I regret not doing that at the end.
I'd have to say that the ending of Neverwinter Nights 2 found me wanting more. It's like going to a concert which keeps getting better and better and at the end they unceremoniously walk off stage without warning. I hope that made sense. =-/
The campaign for Halo 1. Everything is good except for The Library. Good God, The Library... I hated that level.
Since I have the PC version, I modded that level to hell after I finished it legitimately.
Next to the might of Bully (Or Canis Canem Edit) Grand theft auto: San Andreas is one of my favourite sandbox games of all time. But I just fucking hated all the times when you couldn't do missions until you'd started about 50 major turf wars between opposing gangs. Mind you any game which engineers a scenario that has you flying onto a miltary train via jetpack to retrieve a strange alien goo deserves a freaking medal.
I liked playing fable two multiple times, I enjoy all the little angles that you can make in the game that keeps me coming back, but the two bits I hated to repeat most of all were the spire rescue and the perfect life as a kid on a farm bit. They were parts you coulden't speed through profesionally, you just gotta sit there and wait.....
Super Smash Brothers Brawl. The fun was flowing all throughout the Subspace Emissary (That what it was?) until... I had to do it ALL again a second time before the last boss...
Chocobo Catcher in FFX. It took me 4 hrs to get that bloody sigil.
Mental breaking I award to Shadow Hearts for the spin ring 10 for Yuri's ultimate weapon (not that need it, anyway). It took an hour, but when I finally did it, I actually wept. Meanwhile, in Covenant, it took 2 goes to my horror. I'd mentally prepared myself and everything! >.<
Fallout 3 The Quest: Galaxy News Radio That.. Quest... Pisses Me OFF!
I mean sure you can skip it but it just doesnt feel right in retrospect. I mean its like having a sandwich with no spread it just bland and feels un-right.
Ok this thread is about games you love, and the one bit, the single bit of said game, that you despise and don't really want to play through a second time, let alone third, fourth or fifth.
I'll shoot first, Dragon Age: Origins, Love it, not many don't, but..
When you're in the Mages tower and Sloth sends you all into the fade so you have to go around getting transformation powers, defeating demons and re-recruiting your team
I hate it, I don't even know why, it just puts me off carrying on playing the game, I mean it could be taken out and it wouldn't really change the game at all!
Right, so, with that out the way, what part of some of your favourite games do you, the gamer dislike?
That is my favorite part so far. I haven't finished it yet but I really liked it!
I loved MW2s campaign but I HATE THE GULAG!!! The absolute hardest part of the game IMO. My play style is sneaky, move aroundy, shooty in the back. You can't do that here so I am forced to play differently and I frankly suck at it. lol
Yes, yes it is. I'm currently stuck on Uldred right now. Ugh, he's pissing me off!!
OT: Random Encounters in JRPGs, or any game that uses them, but JRPGs are the most notorious. Anyway, there's nothing that worse then trying to solve the puzzle of a given dungeon and being interrupted by squads of enemies every 5 seconds.
I fired up Infamous for the first time, saw there were nested trophies for different difficulties, so I went straight to hard to get them all at the same time in one playthrough.
Worst. Decission. Ever.
Infamous is downright awful on hard. Enemies will snipe you from two blocks away and never give up. I used to commit suicied before trying to complete missions just to get rid of the twenty heavily armed enemies I had aggroed just walking to the mission start marker.
And yes, the final boss has so much health I actually thought it was a puzzle and you needed to do something other than shoot him to take life away from him. But no, it's not a puzzle. You just need to keep doing that for an hour.
I didn't mention that game straight away because I honestly think it's not a great game, so it doesn't fit the theme. But damn, it was frustrating.
Also, much more fun if you play as a bad guy. On easy.
If you think that was bad, you should have tried playing Spawn Armageddon. The final boss had so much health that it took me about 3 hours to complete on normal. I had to pause the game and walk away because my hand was cramping from jamming the B button so damn much.
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