Good game, lousy sequel

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Darth Marsden

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SomeBritishDude said:
Warrior Within was a pretty bad step in the wrong direction for The Prince of Persia series, but it made more sense when the trilogy came to its conclusion, partly because Ubisoft was openly admitting "Yes, the prince was a moron in the last game, this is him making up for it."

Prexus said:
Also, FFX to FFX-2. Not because FFX-2 was a bad game, but solely because of FFX-2, Square-Enix will never, ever take a risk with the Final Fantasy series again, and that is just too bad. FFX-2 was a great game. I'm pretty sick and tired of hearing "It sucked because the lead characters were all happy and not-emo and had boobs."

Also, FFX-2 wins for having a nip-slip in the game, which made it into the american release.
You can't seriously compare FFX-2 in any shape or form to the origanal. Are you truelly telling me you thought it was as good as the origanal, because it just seemed god aweful to me.
At its very core, it was a half decent game. It just got buried beneath mountains of J-Pop and scantily clad women, and that was enough to put a lot of people off, me included. God knows I tried though.

And for the record, I counted 4 spelling errors in your two sentences. Might wanna keep an eye on those.
 

Dys

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orannis62 said:
Well, Halo 1 was way better than the sequels.
That. Still can't beleive how much better the first is than the sequals.
Command and Conquer 1 and 2 were infinately better than Command and Conquer 3.
 

SeniorDingDong

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Dys said:
orannis62 said:
[...]
Command and Conquer 1 and 2 were infinately better than Command and Conquer 3.
QFT. (and why the hell doesnt The Frist Decade get installed on my Win2000 system ?)

Zelda - Wink Waker and the "Oracle of" games. Maybe "good" but not as outstanding as their previous games.

Metroid Prime 2 - its not that lousy, but no match to MP1. Really disliked that level design and adventure focused gameplay.

Every Panzer Generel since 2 - tradet depth for shiny (and today ugly) 3D-graphics.

Battlezone 2 - I love part one, but I never got into this game. Dull design and the lack of music (maybe my system is to blame?) made me quit playing after 2-3 missions...

Quake 4 and Unreal 2 - man what a fight in 1998 about Quake and Unreal ... ten years later, both are "dead" - funny.
 

searanox

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Monster post time. I'm going to post some counter-arguments, although I really just want to rant about some awesome games, so I don't know if all of them have been mentioned yet.

Banjo Tooie is much, much better than its predecessor, yet very few people tend to remember it. The level design is incredible and huge (the game is literally about three or four times the size of the original), the challenges are much more interesting, varied and difficult, the humour is a lot more prevalent and intelligent, and the game really forges out its own storyline and universe, whereas the original relied a lot on its storybook charm to get by. The graphics are also some of the best if not the best on the Nintendo 64. Easily in the top ten best games of all time, and horribly, terribly under-appreciated by so-called platforming "fans".

Another game that does not get the credit it deserves is another Rare title, Donkey Kong 64. Yes, it is lame, and yes, the DK Rap is annoying, but is it ever an awesome title. As a transition game between the two Banjos, it essentially takes the best from the first Banjo and expands upon it, with bigger and more interesting levels, multiple characters with diverse move sets and play styles, and a literal fuck-ton of stuff to collect in every world - five hundred regular bananas, dozens of coins, five blueprints, two Banana Fairies, and twenty-five Gold Bananas. Yeah, if you like collecting stuff and getting 100% completion, this is your dream game. It definitely lacks some of the finesse of both of the Banjo titles, and doesn't have as clever writing or presentation, but it speaks with its gameplay, and its gameplay says "awesome". Bonus points for some really, really memorable worlds despite relying on all the tired platforming cliches.

Oh, and did I mention that Super Mario Sunshine is better than Super Mario 64? Yeah, it is. A lot of people might cry blasphemy, but it is quite possibly the hardest 3D platform game ever made, and also one of the longest. It has an amazing number of secrets, a huge number of levels, and even though it is in some respects more linear, it opens up later on just fine. The only reason nobody likes this is really that it doesn't take place in the Mushroom Kingdom, which is understandable, as the setting does get a bit monotonous... but of course, first you complain about cliched fire worlds and ice worlds and now you want them back when they're gone. Flip-floppers. What really makes this one stand out, though, is F.L.U.D.D. - what is a character with one of the most annoying voices ever is also one of the best new gameplay mechanics introduced into a platform game. The abilities it brings, like hovering and rocket-boosting, open up a massive number of options, including ridiculously vertical platform challenges.

SeniorDingDong said:
Zelda - Wink Waker and the "Oracle of" games. Maybe "good" but not as outstanding as their previous games.

Metroid Prime 2 - its not that lousy, but no match to MP1. Really disliked that level design and adventure focused gameplay.
On The Wind Waker - I agree, not better than Ocarina and Majora, but still an amazing game that was unfortunately marred by a slightly rushed development (they had to cut out two dungeons as a result of getting the game out in time by the release date). At least its beautiful presentation still stands strong. The Oracle games, however, are triumphs of handheld gaming and some of the best titles in the series - certainly the best 2D Zelda games. Seasons is awesome, but Ages is the one that really takes the cake, with some of the absolutely most twisted and difficult puzzles I have ever, ever seen in any game, period. If you can beat that one without a walkthrough, you deserve some serious praise, because it will skullfuck you.

You're complaining about "too much" exploration and adventure in Metroid Prime 2? Are you even playing the game for the right reasons? Metroid Prime is an amazing game and its sequels don't match it (possibly because it's just Super Metroid 3D, and that game is such a solid foundation to build on that anything else is superfluous), but I find that Metroid Prime 2 is one of the most satisfyingly challenging and best games in the series (and its generation) from a design perspective. Dark Aether does kind of suck, especially early on, but I got over it and so should you.

HardRockSamurai said:
Then along came the sequel Painkiller: Overdose. While I was expecting a fine-tuned, next-generation replica of the original game, what I got instead was.....THE ORIGINAL GAME. Other than a new jackass character and plot, no improvements, or changes for that matter, had been made. It still retained the fast-paced gameplay I have come to love, but I really was expecting more from it.
That's because the "sequel" is actually an officially-endorsed mod of the original game. The guys who made it have nothing to do with the original developer, People Can Fly, and now they've been bought out by Epic, so if anyone does another Painkiller, I doubt it'll be them...

elricik said:
Knights of the old republic, and then knights of the old republic 2. KOTOR2 wasn't a horrible game, but nothing could have lived up to the first one.
So very, very wrong. The Sith Lords beats the living shit out of the first game. Knights of the Old Republic is good, but it's as tired and cliched as possible. It invokes every single BioWare and Lucas trope and merges them together into one of the most predictable, yawn-worthy storylines ever. The characters, planets, etc. are actually quite memorable, but they are some of the most once-sided and bland ones I've ever seen in a role-playing game. The game is fun to play, but incredibly easy, and there is very little in the way of actual strategy to any of the combat - just click attack over and over and watch the enemies fall.

The Sith Lords is lacking a bit in polish, and I admit that the end of the game definitely feels a little bit rushed (though not nearly as bad as some people make it out to be - there's just one or two side-plots that don't get fully resolved). However, it has some of the best dialogue in any game I have ever played, as well as the best character in Kreia, who is one of the most awesomely manipulative, scheming, and yet likable people I have ever known. At any given moment you feel like she could be both an enemy, friend, observer, and has a thousand plots to take you and everyone else down, yet you rely on her and lover her for the advice she dispenses. Furthermore, The Sith Lords is quite possibly the only part of the Expanded Universe (or maybe even the entire Star Wars canon) to actually take itself seriously. The Force becomes a metaphor and subject of philosophical debate, and questions about the natures of good and evil as well as redemption and the value of life and existence are subtly introduced into nearly every important dialogue. From the writer of Planescape: Torment I would expect no less, but really, it beats the crap out of the original game in every respect when it comes to storyline and writing, even if it lacks the major twist of the first game. Oh, and did I mention that The Sith Lords is also a much deeper game, with more side-quests, much more balanced difficulty and character customisation, a better weapon upgrading and creation system, more use for skills like Security and Persuade, etc.?

The only reason, the only reason everyone things that the first Knights of the Old Republic is better than the second is because a) it is a nostalgia trip and movie fan service, and b) because it is made by BioWare, and people have a tendency to worship BioWare on name alone (not that they don't deserve a lot of this praise).

In fact, that nostalgia is basically why most people consider sequels to be inferior. You may have played the first game more and are that much more familiar with it, but generally, unless the sequel is passed off to a bunch of incompetents or put under a strict budget, the sequel will always blow away the original. The reason of this should be obvious: the original title was essentially a training ground for practicing the design elements of the first title. With an engine, gameplay style, storyline and universe, etc. planted firmly, as well as all the easy, first-comes-to-mind elements already established, designers have a lot more time and a lot more compulsion to really stretch themselves. This is most obviously seen in Gears of War 2, I think. I really dislike the first game in a lot of ways (but can appreciate the design decisions made), but I'm excited for the sequel despite having not played it yet, simply because now they've been given the opportunity to go wild with their imaginations. I'm tired of all this "the first one was better" crap - get your heads out of your asses and take off your rose-tinted glasses. This is supposed to be a forum for "real" and "intelligent" gamers, but all I see is a bunch of reminiscing rather than any critical analysis of what makes a good game - design.
 

ChocoFace

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Does Prince of Persia (2008) count as a sequel?
I've always liked Prince of Persia, but the last one just didn't make sense. ( Especially the ending, that was like one of the biggest 'WTF' moments in my life as a gamer )
 

tickle

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The thousands of tekken games feel horribly useless since nothing is really different
 

DI7789

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I'd say Resident Evil had the worst sequels, everything up to Nemesis was above average survival horror with a few good scares (Not counting the sequels that weren't numbered, although there was some good things to be said for Outbreak), but from RE: 4, things got much worse
 

searanox

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zhoomout said:
While I agree with this to a certain extent (take any of my posts ranting about the original Sonics as an example) I don't agree entirely with your points. Sometimes, a design team may try to experiment too much with the premise and produce a game with a completely different feel and design, one that may not be perhaps as appealing as a previous title (for me, that's what happened to the GTA series after the transition from 2D to 3D with the exception of Vice City).

On the other hand some sequels are technically better than their predecessors by, for example, having better graphics and more expansive enviroments. However, they may be too similar to the prequels to warrent purchase. After all, who wants to pay for pretty much the same game twice?

Also, if a sequel carries its previous flaws with it (like the ever so wonderful camera of the Tomb Raider series) it becomes far more apparent and much less forgivable as they had been given the chance to fix a flaw that was present before but didn't.

Finally, sequels can sometimes present too many new characters, story-arcs and features that are not necessary and only make the experience feel like a confused mess (The film and television industry is also guilty of this).

These reasons can make a sequel seem worse than its predecessor, even if it might not be. Personally, I think if any idea is dragged out too much it becomes stale and I therefore stop buying after a certain point (This has happened to me with Zelda, Mario and Pokemon).
I understand what you're saying... but I'm talking about good sequels and good games in general, not bad sequels and bad games. :p
 

Zac_Dai

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fix-the-spade said:
The Rusk said:
Although on a more inquisitive note, what made you like the first Far Cry more than the new one? I'm not trying to be rude or anything, I'm just curious is all.
It works
it works
IT WORKS!

In case you hadn't worked it out yet, my Far Cry 2 has suffered from amongst others the 69% glitch, the random unopenable door glitch, the car explodes for no apparent reason glitch, the falling through the level glitch and the unkillable assasination target glitch.

Far Cry has some minor glitches but it basically worked. It also had evil mutant monkies, a sense of humor, genuinely jaw dropping graphics, a mercenary in a cow boy hat, solid sneak'm'snipe gameplay and evil freaking monkies!

Although, t be honest my main problems with Far Cry 2 (besides the glitches) are that it ahs nothing to do with Far Cry and the level of hype that surrounds it. ar Cry sort of dropped fom the sky and it was great, Far Cry 2 was supposed to be this super awesome reboot of the franchise but it didn't quite quite quitequitequitequitequite...
So 69% of the time its glitches, every time?

Sorry lame joke but I had to say it.
 

s0ap sudz

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NoMoreSanity said:
Gears of War 2. Nuff said.
How? I thought the story was much better, the multiplayer was better, and it added multiple new modes like Horde and stuff.
 

Sparrowsabre7

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No love for Warrior Within? =( *emotear (lol irony)* I actually loved that game, admittedly it had the weakest story, VAs, music etc. but the combat was so much fun and much less of a chore than 1 or 3, though 3 was also good. I think SOT was good in story and atmosphere and the platforming as best in 3. So in a sense I agree with Yahtzee that if combined they would make some kind of incredible super game.
 

Prexus

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SomeBritishDude said:
Prexus said:
Also, FFX to FFX-2. Not because FFX-2 was a bad game, but solely because of FFX-2, Square-Enix will never, ever take a risk with the Final Fantasy series again, and that is just too bad. FFX-2 was a great game. I'm pretty sick and tired of hearing "It sucked because the lead characters were all happy and not-emo and had boobs."

Also, FFX-2 wins for having a nip-slip in the game, which made it into the american release.
You can't seriously compare FFX-2 in any shape or form to the origanal. Are you truelly telling me you thought it was as good as the origanal, because it just seemed god aweful to me.
I'm not comparing FFX-2 to FFX, because if I was, I'd be going like "FFX-2 is the best game ever, compared to FFX." because FFX was a terrible game.

I am relating it to the direction that the series has gone. It's all repetitive, samey, and follows a strict formula. It has done since FF6, and will continue to do so probably for a long time. FFX-2 was a step outside of that mold. Static party, non-linear mission based gameplay, upbeat attitude in contrast to the dark, emo, gloomy attitude of the other FF games (since 5).
 

Unknower

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Thief: Deadly Shadows. Okay game, but when compared to Thief I and II... yeah, not. I guess Eidos and Ion Storm realised that and didn't name it Thief III.

Age of Empires III.

Rome: Total War. Battles were better than in Medieval but Medieval had a lot better campaign map.

Darth Marsden said:
Command & Conquer: Renegade - No explanation required.
A spin-off, not a sequel. kekekekeke
 

Symp4thy

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I was a big fan of SaGa Frontier. I bought SaGa Frontier 2 as soon as it came out, unfortunately it was poop.
 

Fightgarr

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For me, I guess it comes down to Diablo II.
I loved Diablo and played through it a few times. Then Diablo II came along with a lot of weapon variety and more variety of locales. Unfortunately I feel like the game didn't really let me have the option to change up my character that much. In Diablo, even if I started as the Warrior, if I felt that I was better suited to magic, I could pick up a staff, put some points into magic and get some spellbooks, problem solved. In Diablo II I wasn't a big fan of a lot of things including the handling of dying in single player, the often sporadic difficulty and the class system.

I know a lot of people liked it more, but I feel like it improved some things only to shit on others.
 

johnman

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I have yet to find a sequal that other than half life episode 2 is better than the origninal product.
 

PedroSteckecilo

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Prexus said:
SomeBritishDude said:
Prexus said:
Also, FFX to FFX-2. Not because FFX-2 was a bad game, but solely because of FFX-2, Square-Enix will never, ever take a risk with the Final Fantasy series again, and that is just too bad. FFX-2 was a great game. I'm pretty sick and tired of hearing "It sucked because the lead characters were all happy and not-emo and had boobs."

Also, FFX-2 wins for having a nip-slip in the game, which made it into the american release.
You can't seriously compare FFX-2 in any shape or form to the origanal. Are you truelly telling me you thought it was as good as the origanal, because it just seemed god aweful to me.
I'm not comparing FFX-2 to FFX, because if I was, I'd be going like "FFX-2 is the best game ever, compared to FFX." because FFX was a terrible game.

I am relating it to the direction that the series has gone. It's all repetitive, samey, and follows a strict formula. It has done since FF6, and will continue to do so probably for a long time. FFX-2 was a step outside of that mold. Static party, non-linear mission based gameplay, upbeat attitude in contrast to the dark, emo, gloomy attitude of the other FF games (since 5).
Keep the Non Linear Quest Structure, Awesome Battles, Static Party and Dress Sphere system but ditch the Pop Starish J-Popness of it all for gods sake. The main problem with the plot is that the game was so trite it was almost painful, though there were some scenes of pure gold in that one (RE: The Travel Agency Investigation)
 

s0ap sudz

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L4Y Duke said:
This is for all those games which are good on their own, but when compared to their prequels, they just seem like total crap.

Red Faction 2 was a good game for example, but it just wasn't the sequel Red Faction justified.

Anyone else have any examples?
This.