My God! That would probably have fixed so many of the issues I had with TW2. And such a simple little addition. I ended up really liking the game, but I never got on well with combat being little more than quen, spam attack, roll like a madman to escape, repeat. I also never figured out how to parry. Was there a block button? Meh...BathorysGraveland2 said:Witcher 2. I would have kept the group-style combat mode from the first game. Not only did it look awesome, but it would be handy during fights with many enemies (and that happens a lot in this game). Also, I would have added other means of evading enemies. A variety. Pirouettes, leaps and vaults. That way, fights would look better than just rolling, rolling, rolling. The speed and agility Geralt is supposed to have isn't represented as well in Witcher 2 as it was in the first game.
Oh, and I know the Witcher is meant to be all about mixing and downing potions like shots on Christmas Eve, but it really irked me that, on one's first playthrough at least, there is often very little indication about when you will be facing enemies and what potion may be effective against them. So I never used them. Maybe make it so that you can drink one - but only one - potion during combat, and it costs more on that toxicity scale? That way the crazy prepared can still mix three beforehand to be badasses, but the less psychic players can at least avoid having their ass handed to them, or endure trial and error gameplay.
TW3 looks awesome though, hopefully combat will be a little less rocky.