Good games you wish you could change?

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UrinalDook

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Jan 7, 2013
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BathorysGraveland2 said:
Witcher 2. I would have kept the group-style combat mode from the first game. Not only did it look awesome, but it would be handy during fights with many enemies (and that happens a lot in this game). Also, I would have added other means of evading enemies. A variety. Pirouettes, leaps and vaults. That way, fights would look better than just rolling, rolling, rolling. The speed and agility Geralt is supposed to have isn't represented as well in Witcher 2 as it was in the first game.
My God! That would probably have fixed so many of the issues I had with TW2. And such a simple little addition. I ended up really liking the game, but I never got on well with combat being little more than quen, spam attack, roll like a madman to escape, repeat. I also never figured out how to parry. Was there a block button? Meh...

Oh, and I know the Witcher is meant to be all about mixing and downing potions like shots on Christmas Eve, but it really irked me that, on one's first playthrough at least, there is often very little indication about when you will be facing enemies and what potion may be effective against them. So I never used them. Maybe make it so that you can drink one - but only one - potion during combat, and it costs more on that toxicity scale? That way the crazy prepared can still mix three beforehand to be badasses, but the less psychic players can at least avoid having their ass handed to them, or endure trial and error gameplay.

TW3 looks awesome though, hopefully combat will be a little less rocky.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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GTA5 character creation. I'd like "proper" character creation like every other game has, and not this random heritage shit.
 

King Billi

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Jul 11, 2012
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I would change the art style and graphics of Telltales The Walking Dead.

Not that there was anything wrong with it in and of itself and I presume it was meant to emulate the style of a comic book but I just felt it really didn't match with the tone and violence of the story at all, the characters just appeared overly cartoony to me and would appear much more appropriate in a game like Back to the Future.
 

MeChaNiZ3D

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Aug 30, 2011
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Armored Core, ignoring the shift in ACV (which has too many things I'd like to change for a brief post like this is intended to be), never does much with its universe. There are two basic types of storytelling, and a gradient in between - a strict, crafted narrative the player is walked through and an open universe in which the player is simply immersed. The Armored Core games seem to tend towards the latter, with the majority of the story being missions you take from corporations, in whatever order you like within tiers/stages, and extra Arena missions 1v1 against a roster of NPCs with backstories and motivations and styles, which could show up in the main missions as well. They are a criminally underexploited resource. The ability to choose backup from a large pool dependant on the company you're representing, a loyalty system of parts for companies resulting in extra parts and missions, individual character arcs (not overdone, just a little bit of light talk in sparring missions - maybe one pilot commits suicide and only on the second playthrough do you think to intervene, and it turns out you get a special mission to help them steal their AC and cross to another company, or a questionable pilot tries to sell you experimental company parts and you get an option after the arena battle to buy them for a ridiculous price, or someone approaches you with the prospect of a new company and if you join, you protect the start-up and eventually get unique parts from it, and even take over a larger company that sends an assault team (or if you fail the mission, your company is destroyed)), more allied presence on the battlefield (actually this mainly comes from ACV, where the Resistance was practically non-existant - a case of tell not show), allies in missions to compliment or insult you based on your choice of AC, a return to hearing enemy talk during battle that changes depending on how the battle's going, Arena participants occasionally changing their ACs slightly as the story progresses (this was done in some games), an inbox with mail from companies and other pilots about missions, etc.
 

Schmeiser

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Nov 21, 2011
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Oh god since i got my hands on a ps3 and playin thru some ps3 classics like infamous, uncharted and RDR.

First of all what's with the aiming system in infamous, i mean i've been playing consoles and games since i was 2 and my god is the aiming system awful in infamous. You have this huge circle that doesn't help you with anything, headshots are pure luck. So improve that please and some of the side missions were boring and repetitive.

RDR was almost flawless, i can't think of anything that bothered me.

So i just started uncharted : drake's fortune and im playing on normal at the moment and what the fuck is with the enemies. It just doesn't make sense that a treasure explorer kills so many people, with every encounter you do a mini genocide on the natives of that island you are currently on. And why does it take 50 bullets to kill one person, i don't know if they have super fast regenerative powers but when some random dude tanks 6 shots to the chest and still continues firing on me i kinda rage inside. Retarded
 

Clowndoe

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Aug 6, 2012
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I'm playing and liking Freedom Force vs the 3rd Reich (commando-style RTS) right now, but while the control scheme does allow for some cool super hero beatdowns to be done, the control scheme makes it impossible to manage large fights for me. Enemies are difficult to click on, heroes are passive unless ordered otherwise, the camera scrolls slooooooowly, ranged characters are often kiting making it hard for slow melee heroes to get anything done, it often degenerates into clicking on a different enemy with each hero.

The problem is I couldn't tell you in English how I would get it done, much less code a better game. But eh, I can just enjoy this 2002 gem for what it is, since when it works, it really works.
 

Gearhead mk2

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Aug 1, 2011
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EyeReaper said:
Gearhead mk2 said:
5) Changed some of the supports around so we get more LGBT romances.
Only problem with five is wouldn't that seriously mess up the whole "kid system?"
With some characters, yes. But with others, they could adopt.
 

Mikejames

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Jan 26, 2012
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I'd take away Dark Souls' use of illusory walls. Seriously, they're a dick move.

Alternatively, I'd require continuation for games that opted to end on a cliffhanger when a sequel hadn't been panned out.
So, no waiting a decade for more Dreamfall and Beyond Good and Evil.

Casual Shinji said:
- And in Resident Evil 4 I would let Leon keep his leather jacket. It's the coolest piece of clothing any game ever had, and they just yank it away from you within the first half hour.
The gangster suit's cool, but it didn't fill the void...
 

Legion

Were it so easy
Oct 2, 2008
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EyeReaper said:
Gearhead mk2 said:
I wish that Fire Emblem Awakening did a few things.
1) Got ported to Wii U.
2) Put in online multiplayer like Enemy Unkown.
3) Got a graphical makeover to fix some of the more jagged character models and give people actual feet instead of hooves.
4) Tweaked the balancing and difficulty to make it harder and tighter.
5) Changed some of the supports around so we get more LGBT romances.
Only problem with five is wouldn't that seriously mess up the whole "kid system?"
Not really. After all if you don't pair people off you don't get the kids appear either. It's a choice the player would make.

In my first play through only Chrom and Maribelle's children as well as Sully and Kellam's did, as I didn't pair up any other characters. So if my character was in a s/s relationship it wouldn't have been any different. Especially as some of the characters can only have a child with the players character anyway.

Speaking of Awakening, I wish they didn't force marriage to Chrom if you haven't paired your character or him up with somebody else, at least not without giving you the damn option. I restarted my first game because all of a sudden the bastard proposed and my foolish avatar decided to make gooey eyes at him and say yes without consulting me first.
 

EyeReaper

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Aug 17, 2011
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Legion said:
EyeReaper said:
Only problem with five is wouldn't that seriously mess up the whole "kid system?"
Not really. After all if you don't pair people off you don't get the kids appear either. It's a choice the player would make.

In my first play through only Chrom and Maribelle's children as well as Sully and Kellam's did, as I didn't pair up any other characters. So if my character was in a s/s relationship it wouldn't have been any different. Especially as some of the characters can only have a child with the players character anyway.

Speaking of Awakening, I wish they didn't force marriage to Chrom if you haven't paired your character or him up with somebody else, at least not without giving you the damn option. I restarted my first game because all of a sudden the bastard proposed and my foolish avatar decided to make gooey eyes at him and say yes without consulting me first.
huh, can't say I ever thought of not pairing up everyone, It literally just never occurred to me, mostly because as soon as I found out about it, I wanted to see all the kids I could recruit.
Consider me corrected then, let it go both ways. I mean, It pretty much implies it with Fem. Avatar and Tharja.
 

FrozenLaughs

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Sep 9, 2013
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EyeReaper said:
Legion said:
EyeReaper said:
Only problem with five is wouldn't that seriously mess up the whole "kid system?"
Not really. After all if you don't pair people off you don't get the kids appear either. It's a choice the player would make.

In my first play through only Chrom and Maribelle's children as well as Sully and Kellam's did, as I didn't pair up any other characters. So if my character was in a s/s relationship it wouldn't have been any different. Especially as some of the characters can only have a child with the players character anyway.

Speaking of Awakening, I wish they didn't force marriage to Chrom if you haven't paired your character or him up with somebody else, at least not without giving you the damn option. I restarted my first game because all of a sudden the bastard proposed and my foolish avatar decided to make gooey eyes at him and say yes without consulting me first.
huh, can't say I ever thought of not pairing up everyone, It literally just never occurred to me, mostly because as soon as I found out about it, I wanted to see all the kids I could recruit.
Consider me corrected then, let it go both ways. I mean, It pretty much implies it with Fem. Avatar and Tharja.
Simple : Adoption. The children are created by "blank" mother (just like if you never marry Chrom). Just loophole that Time/Reality destines the creation of these heroic children, regardless of parent, and the heroes adopted them. :D
 

FrozenLaughs

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Sep 9, 2013
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I wish the big open world games (Skyrim, Fallout mostly) had a co op mode. Just a simple, jump in-jump out co op. No strings attached, just play wherever you are on your own story/quests. Just render the other player in and let them work together.

A simple "X player is entering Y location hold Z to join". After a few hundred hours of Skyrim I haven't been in the mood to play it in a long time. Last year my wife had a stroke, and it has affected her memory slightly. She doesn't remember watching me play hundreds of hours of it and complaining how boring it looked. So for the first time ever she booted it up and started playing.

I've found myself engaged for hours just sitting on the couch explaining everything and teaching her the ins and outs. The thought crossed my mind, No, I don't want to play this again, but damn it, I'd love to jump in and just be her companion.
 

shogunblade

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Apr 13, 2009
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For Heavy Rain: I would actually like to see real actors playing the role. Cage had said He wanted to do this before [http://www.destructoid.com/heavy-rain-was-written-for-john-goodman-and-clive-owen-252630.phtml]. My only request would be to see if the game would have been any better with name actors playing the parts. If nothing else, I love Clive Owen (I want his babies) and I love John Goodman (I want his babies too), to see them would have been awesome. I hope that's what you meant.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Klagnut said:
I wish ME2 had stuck with several elements which were present in ME1. Namely:

1) Having the Mako sections instead of the planet scanning. I still think those who whinged about the Mako sections are spoiled gamers whinging about nothing. Yes it needed tweaking, but no it shouldn't have been scrapped.

2) Having overheat instead of ammo. Ammo is bullshit. I'm fucking sick to my back teeth of having to piss about with it in games and the heat system worked absolutely superbly as a method of restricting a player from going on overkill, yet not having to worry about conserving ammo either.

3) The RPG aspect of it. Whilst not as disgusting as ME3, ME2 definitely started to make you feel like an observer at points.
4)Lose the chest high walls or at least make them less conspicuous. You could always tell when enemies where going to show up because of the chest high walls. If there were no chest high walls you knew you knew you could relax for a sec. And how did it make any sense that chest high walls would be moulded out of the bulkheads?
 

FrozenLaughs

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Sep 9, 2013
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canadamus_prime said:
Klagnut said:
I wish ME2 had stuck with several elements which were present in ME1. Namely:

1) Having the Mako sections instead of the planet scanning. I still think those who whinged about the Mako sections are spoiled gamers whinging about nothing. Yes it needed tweaking, but no it shouldn't have been scrapped.

2) Having overheat instead of ammo. Ammo is bullshit. I'm fucking sick to my back teeth of having to piss about with it in games and the heat system worked absolutely superbly as a method of restricting a player from going on overkill, yet not having to worry about conserving ammo either.

3) The RPG aspect of it. Whilst not as disgusting as ME3, ME2 definitely started to make you feel like an observer at points.
4)Lose the chest high walls or at least make them less conspicuous. You could always tell when enemies where going to show up because of the chest high walls. If there were no chest high walls you knew you knew you could relax for a sec. And how did it make any sense that chest high walls would be moulded out of the bulkheads?
None of the "dungeons" of that series made physical sense. Warehouses and cargo bays were the only locations you could believably walk through and think "yeah I buy this".
 

SoranMBane

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May 24, 2009
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Besides wishing that the game was actually technically playable, I wish the Legion in Fallout: New Vegas had been a bit less unambiguously evil. I mean, obviously the faction that advocates slavery could never be the good guys, but at least have a few sympathetic Legion members hanging around, and actually show us the potential upsides of their ideals so that siding with them might almost, kind of seem like a sane decision. Don't just tell us that their territory is "safer" and expect that to make them seem at all comparable to NCR, House, or Courier rule, all of which combine varying degrees of security and freedom without much compromise. As they stand, the Legion is just so unapologetically cruel, awful, and backwards that siding with them makes about as much sense as handing Vegas over to the Fiends.
 

Stephen St.

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May 16, 2012
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Well, the things I have actually set out and made mods to adress come to mind.

1. Skyrim has cool looking talent trees, but so many talents are shit, or rather, boring. "Spend 50% less magicka on Apprentice spells"...

2. The X-Series of games has really shitty balance. It's such a great universe sandbox, but they use the same balancing they used for X-BTF for a game like X3, which is very much different. "Bigger = Better" is just stupid as a balancing paradigm in an open world. Oh and the Fighter AI is shit.