Good games you wish you could change?

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MCHG

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Jul 2, 2013
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Mikeyfell said:
I would take the inventory system from Last of Us and the inventory System from Bioshock Infinite and switch them. That one's self explainable if you've played both games.
What? No. Not at all.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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FrozenLaughs said:
canadamus_prime said:
Klagnut said:
I wish ME2 had stuck with several elements which were present in ME1. Namely:

1) Having the Mako sections instead of the planet scanning. I still think those who whinged about the Mako sections are spoiled gamers whinging about nothing. Yes it needed tweaking, but no it shouldn't have been scrapped.

2) Having overheat instead of ammo. Ammo is bullshit. I'm fucking sick to my back teeth of having to piss about with it in games and the heat system worked absolutely superbly as a method of restricting a player from going on overkill, yet not having to worry about conserving ammo either.

3) The RPG aspect of it. Whilst not as disgusting as ME3, ME2 definitely started to make you feel like an observer at points.
4)Lose the chest high walls or at least make them less conspicuous. You could always tell when enemies where going to show up because of the chest high walls. If there were no chest high walls you knew you knew you could relax for a sec. And how did it make any sense that chest high walls would be moulded out of the bulkheads?
None of the "dungeons" of that series made physical sense. Warehouses and cargo bays were the only locations you could believably walk through and think "yeah I buy this".
Well it's been quite some time since I played it, but if I remember right the "dungeons" were a lot more believable in the first game than in the second and presumably the third (I haven't played it). As I said, it loses all believablity when there are chest high walls moulded out of the walls and floors. You can't expect me to believe that the architect/ship engineer designed the area with fire fights in mind.
 

Mikeyfell

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Aug 24, 2010
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MCHG said:
Mikeyfell said:
I would take the inventory system from Last of Us and the inventory System from Bioshock Infinite and switch them. That one's self explainable if you've played both games.
What? No. Not at all.
The whole scrounger/survivalist mentality in Last of Us is completely undermined by being able to carry around an entire arsenal in your backpack
A lot of the tension in Last of Us is cut by never having to think outside the box due to not having the right weapon for the job (Even though the right weapon for the job is literally always shivs) But after you fuck up you always have a gunfight in your backpack. I never had to run or hide or got stuck with long, or short range weapons when I needed the other one. If you were only allowed to use the last gun you found you'd appreciate it more.


and having to constantly scrounge for weapons and ammo is counter-intuitive to the nature of every "shock" game (Bio and System)
Every Shock game (Including Infinite) has a very balanced weapon load out where every gun is very good for a very specific situation and not much else. Plus after you start shelling out your hard earned cash for gun upgrades you never want to give up your "better weapons" even though there's a really big possibility that you will never see ammo for them again this level. Joke's on me when I spent all my money upgrading my Hand Cannon and maybe got to use it once after that...
It cuts into a lot of the visceral fun of the Shock series when you get confronted by a patriot and then have to run your ass back to the bathroom because that's where you thought you saw the last Rocket Launcher. Or the game gives you a sniper because you need to snipe and after all the murder is complete you need to trudge all the way back to the level's starting point and hope your Carbine didn't de-spawn.

Both games would be VASTLY improved by swapping inventory systems.